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Chrome Hammer Ascension
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Chrome Hammer Ascension


Sometimes you just want an elf and a ghoul to go shoot at each other in the cyberized back alleys of neo-berlin.

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Welcome to Chrome Hammer Ascension.

In this solo campaign game your gang of punks will attempt to take on the mega-corporations of the ascended world. Dragon CEOs run pharmaceutical companies while flame demons prowl the back alleys and kobold zealots trade shots with an elf hacker. 

CHA featuers a full campaign game where your punks gain experience, find new cool gear and hopefully don't end up face down in a rainy alley when a security guard finally frags them.

Random events, extensive lists of gear and abilities and a huge array of creatures are present in the book, allowing for you to really immerse yourself in the world of cyber fantasy.

The combat system is based on Squad Hammer and Chrome Hammer allowing fast, colorful combat without being bogged down by complex rules, letting you focus on the scenario you are playing and the enemies you are facing down. 

Intended from the ground up as a solo game, all you need is a handful of miniatures to get started doing battle on the blood-slick streets, in VR space or the astral plane! Each campaign sees you fighting the mega-corps leading to an epic showdown against their monster CEO. 

All of this is supported by included random tables to add flavor to the game experience. 

This is a fantastic opportunity to use some figures you have not had a chance to use yet, plan some wild new paint jobs or conversions or bring some beloved old favorites back. 

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The core mechanics use a 2D6, pick highest roll to determine how many characters can activate each turn with characters being able to perform an array of actions.

Ranged combat is resolved with a 2D6 roll trying to exceed a target number, with enemies in close range being permitted to return fire.

Physical injury, squad casualties and morale is all merged into a single damage score, which can be reduced through the use of certain actions. This allows a fast-playing but tactical feeling experience.

Mechanics are included for stealth missions, spells and more.

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The rules are intended for solo play and are stand-alone. You do not need a copy of Chrome Hammer or Squad Hammer to play.  

The intended play space is roughly 3 x 3 feet though smaller tables are manageable. 

Game scale is agnostic but will play fine in both 15mm and 28mm+. 

Record sheets are included. 

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Reviews (2)
Discussions (5)
Customer avatar
John C August 11, 2022 3:13 am UTC
Are the orc stats right? with the extra concealment? Cuz then it seems like there isn't much point in choosing a troll over an orc for a "bruiser" type character
Customer avatar
Jason S August 11, 2022 2:33 pm UTC
Thanks for the question! If by "concealment" you mean "Cloak", then I think they're both valid choices. The Troll might even be a little bit better once the actual fighting begins if you take into account its inherent Armor and the Orc's inability to Regroup. Of course, with much of the game being sneaky, that maybe pushes things back down to equal. Pobody's nerfect, but I think they're pretty close overall.
Customer avatar
Paul A June 02, 2021 9:56 pm UTC
I understand there is an updated version available. I already printed out and had spiral-bound the original version. Is there a list of changes somewhere? I really don't want to print this out again: I'd much prefer just marking up my existing copy.
Customer avatar
Ivan S June 02, 2021 10:54 pm UTC
Cheers! Download the updated PDF and check one of the last pages. There's a change log with page numbers :)
Customer avatar
Paul A June 02, 2021 11:33 pm UTC
Fantastic! And I really appreciate the profiles and QRS.
Customer avatar
Jason S June 03, 2021 2:47 pm UTC
Sorry about the post print changes. For what it's worth, I ALSO had the original printed up all nice and spirally.
I hope you'll find the update worthwhile. :)
Customer avatar
Kurwa M May 23, 2021 6:24 am UTC
Mya by better maps
Customer avatar
John B May 21, 2021 5:49 pm UTC
If I purchase Chrome Hammer Ascension, is there any reason for me to also get the original Chrome Hammer? Are there rules, scenarios, etc from the original book not found in Ascension? Thanks.
Customer avatar
Ivan S May 22, 2021 4:30 am UTC
Chrome Hammer is aimed at PVP instead of solo play and there's some slightly different scenarios. I'd say unless PVP play is something you are specifically after, you can probably just stick with one.
Customer avatar
Paul A April 30, 2021 1:25 pm UTC
I see that there is now an entry for this on Boardgamegeek. Jason and Ivan - do you intend to spend any time there discussing CHA? I'm a REALLY impressed by what I've seen, and can;t wait to get it to the table.

I'd love to see an expansion with some more 'Punk roles, including a rigger-like character with auto-turrets and drones.
Customer avatar
Jason S April 30, 2021 1:54 pm UTC
Hey, thanks, Paul! This is my baby, and unlike Ivan, I don't have a million games to support, so I definitely want to spend some time improving and expanding upon it. A Rigger Role seems pretty niche in context, but you've put the idea into my head and I'll definitely think about how I might be able to make it work. :)
Customer avatar
Paul A April 30, 2021 4:27 pm UTC
I'll admit my motivation is that I have a very cool dwarf rigger mini on the way...from the set that Catalyst Game Labs released for "that other cyberpunk/fantasy" game.
Customer avatar
Jason S July 27, 2021 5:31 pm UTC
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Electrum seller
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File Last Updated:
January 15, 2022
This title was added to our catalog on April 21, 2021.