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FIRE TEAM: VIETNAM V2.0   Platoon Command English

FIRE TEAM: VIETNAM V2.0 Platoon Command English

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FIRE TEAM VIETNAM V2.0 Platoon Command

These rules are an evolution of FIRE TEAM: VIETNAM in a Version 2.0, with the aim of simplifying the rules so that it is easier and faster to play. But also to be able to play at 2 tactical levels with the corresponding rules and maps:

Platoon Command = Sub-tactical , 1 hex = 5 meters, a Game Turn = 1 minute.

Company Command = Tactical, 1 hex = 40 meters, a Game Turn = 5 minutes.


FIRE TEAM: VIETNAM 2  Platoon Command is a Sub-Tactical level game of the Vietnam War, (1965-1975) that places each player in the role of a Company Commander, Sections and Squad of the U.S. Army or Allied Infantry Company against the forces of the National Liberation Front (NLF) (Viet Cong) and the North Vietnam Army (NVA) through various missions in the Vietnam.  Each Game turn represents about one (1) minute of real time and each hexagon about 5 meters in diameter. Scenarios last 1 to 3 hours.

 

1.1 Game Description

 The Game Counters represent Infantry Units (Fire Team, Weapon Team, Leader and Other Units), Vehicles, Helicopters, Aircraft and River Ships. In addition, there are Counters and Markers that represent Civilians, Caches (Rice, Medical and Munitions), Bunkers, Trench, Foxholes and Tunnel Entrances, Traps, Mines. Units have a Quality Value and Combat Units have Fire Power and Weapon Range.  Vehicles, Helicopters and River Ships also have a Defensive Modifier (armour).  The Infantry Units consist of one to four men, which affects the possible boarding in Helicopters, Vehicles and Ships as well as for losses.

The game's engine is a Random Activation in which players activate Leaders and Units to perform Actions. Typically for each Activation, a Player will draw an Activation Marker from an opaque container (such as a cup). This Marker will indicate which Player (Camp) can perform an Activation. The Activation Marker can be used to activate a Leader and all Units within its Command range (6 hexagons), either to activate all Units in a hexagon or a single Unit. A player can also "Pass" his Activation (no Actions), then an upcoming Activation Marker is drawn from the cup.


Example USMC et Viet Cong Team (Regional Forces)

Units_detail_ENG_JPG.jpg


FIRE TEAM: VIETNAM V2.0 Platoon Command is a wargame that is played with hexagonal Game Tiles and Counters and markers.

Nothing prevents you from using figurines (in 1/144 or 1/285) instead of pawns.

The period depicted is the Vietnam War from 1965 to 1975, it is a Tactical level because the game scale is a hexagon of 25 mm (side to side) represents 5 meters, the Counters represented Teams from 1 to 4 Soldiers and a Tour of Play is equal to about 1 minute.

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You will find in the download in the form of pdf files to print: - The Rules of the Game , the Introduction ( in English) . (6 pages)

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- Rules are categorized by chapters:

  - Introduction

 - Chapter I - Infantry Base

 - Chapter U - Presentations of Units by Belligerant (US, Viet Cong, NVA,...)

 - Chapter T - Terrains represented for Vietnam.

 - Chapter S - Artillery and Air Support

- Chapter V - Vehicles and Tanks

 - Chapter H – Helicopters

 - Chapter N - Mekong Delta, Monitors,...


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The game is played on geomorphic hexagonal Game Boards (juxtaposable tiles) which are arranged by categories and series:

Elephant Herbs, Rice, Villages, Rivers, Jungle, etc. which are available on Wargame Vault.

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Example of a hexagonal game tile and "Teams" Counters and a USMC M48 tank:


FTV_10_D__Exemple_JPG.jpg


example of a Game Board Tile with the hexagonal grid coded.


ftv-01-d-600-4b0c64b.png

Coming soon in a lot:

- Chapter I - Base Infantry

- Chapter U - Presentations of Units by Army (USMC, Viet Cong)

- Chapter B - Land represented for Vietnam.  

- Counters and markers, Unit Cards, to be able to play with the USMC and Vietcong.



 
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Reviews (0)
Discussions (3)
Customer avatar
March 13, 2021 9:01 am UTC
PUBLISHER
Hi all! Thank you for your questions.
These are new rules for the purpose of simplification and speed, for example:
- In the rules V1.0: in a Team each soldier could have a different weapon and the Fire were individualized as well as the losses in the results. Nothing prevents you from using Team of the V1.0.
- in the V2.0 it is an overall firepower of the Team that is taken into account and the results are simpler.
- All V1.0 Teams will be redone, because now there are only 2 values of a Team: Quality and FirePower.
- Vehicles and Tanks will now be available from the USMC that I had not done yet. But I'm also thinking of redoing the Counters of the US Army (First Cav in 1965, the Basic Units with conscripts,...) , Special Forces (Green Bete, SEAL, ...) , M48, ACAV,... as well as the anZC, ARVN,...
Where I need you, because I am French, and that English is not my native language, it is about translating the rules into ...
Customer avatar
Matthew J March 13, 2021 1:23 am UTC
PURCHASER
I have the original squads, will they work with the new rules? At first glance it seems as though they should, but that's not a detailed, thorough look...
Customer avatar
Peter M March 11, 2021 9:58 pm UTC
PURCHASER
I have been waiting for these to come out. The map tiles are fantastic and I've been waiting for the rules. Looking forward to creating a review.
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File Last Updated:
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This title was added to our catalog on March 11, 2021.