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All Hell Let Loose
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All Hell Let Loose

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Welcome to All Hell Let Loose!


Simple rules for fast playing 6mm WW2 Wargaming that encourage real-life tactics!

All Hell Let Loose - 6mm WW2 Wargaming by David Wasilewski

All Hell Let Loose is a set of WW2 late war wargaming rules designed and playtested to encourage real-life tactics. Although created specifically for 6mm (or 1/285th scale) miniatures the rules can be used for larger sized miniatures like 10mm with minimal changes.

The rules allow you to play at the scale you choose - either 1 model or stand of infantry represents 1 vehicle or squad/section of infantry or each model or stand can represent a platoon.

Optional rules let you dial up the detail and zoom in on the minutia of combat or skip them to play really big games more quickly.

All Hell Let Loose - 6mm WW2 Wargaming by David Wasilewski

Simple and adaptable late war European theatre army lists with each of the four major powers for that theatre included: British, American, Soviet and German.

A two-page quick reference sheet allows you to play without needing to reference the core rules and the rules include a photocopy ready counter sheet that provides counters for hidden movement, ambush and target markers for indirect fire and aircraft attacks.

  • Fast play, simple rules that encourage real-life tactics
  • All the rules you need to get started in one book
  • Simple army lists for late war European eastern and western front
  • Flexible figure scale and basing system
  • Rules for the fog of war and for hidden movement
  • Suitable for solo play all the way up to multiplayer club sized games
  • No record-keeping or order writing necessary
  • Optional rules for weather, darkness, engineers and high ground
  • Photocopy ready counter sheet
  • Photocopy ready quick reference sheet

All Hell Let Loose - Now available in all formats

 
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Discussions (3)
Customer avatar
Paul B January 09, 2021 12:56 am UTC
Are there any pacific theatre lists in this rule book? Thanks
Customer avatar
David W January 09, 2021 8:44 am UTC
PUBLISHER
Sorry, no. Just late war European. I never did the pacific theatre as it’s not a part of the war I know much about. The game is simple and sandbox though, so it shouldn’t be too hard to make up your own stats and army lists if you know a lot already about the pacific theatre.
Customer avatar
Dorian A December 16, 2020 3:42 pm UTC
"Grand tactical" - but also suitable for setting up smaller skirmishes?
Is there a solo system or do you just play each side in turn (any hidden information)?
Customer avatar
David W December 16, 2020 4:19 pm UTC
PUBLISHER
We have play tested with just 3 formations a side and it worked well. I wouldn’t go smaller than that to be honest. Formations are between 6 and 12 units each so yeah, you could do 18 stands a side for a more skirmish type game. There isn’t a specific solo option but the game does work solo - I tried it over lockdown and it worked. The fog of war is represented in a range of ways: Random draw activation so you don’t know which formation is going next. Rolls to see how effective each activation is - will your formation get a partial, normal or good activation. The third way is in the way you can use the optional strategic counters rule. This means all formations start the game represented by a counter which is ‘flipped’ by the proximity of enemy troops. For solo games you could add further uncertainty by randomising which formation is represented by which counter only after they’ve been flipped.
Customer avatar
David W December 02, 2020 9:09 am UTC
PUBLISHER
The PDF is available now, the softback and hardback versions should be available to order by mid December 2020
Customer avatar
Matthew J December 04, 2020 5:02 am UTC
Is there any place to find a quick AAR or rules explanation or Tutorial? I found your site (at least I think it's you or someone connected to you) and looked at your Brecourt Manor tutorial on Camo netting (very cool and very "why the heck didn't I think of that!"). But I don't have enough of a sense of how this game is different from, say, Fistful of TOWs that makes your ruleset worth picking up.

And please understand my intention. I'm trying not to say, "Why should I buy YOUR rules?" in a sing-songy smarmy tone. I would genuinely like to know what you think sets your rules apart and how they encourage the Find, Fix, Flank, and Finish tactics from WWII.
Customer avatar
David W December 04, 2020 7:56 am UTC
PUBLISHER
Hi Matthew. No problem.
Find: formations can start the game in strategic mode, represented by counters that are only revealed once enemy forces draw within range
Fix: indirect fire disorders, preventing the enemy from firing back. They will almost certainly spend their orders trying to rally
Flank: Units receive a bonus to destroy enemy afv if they are shooting from the flanks
Finish: unless destroyed outright by a penetrating hit, units degrade as their disorder mounts

Hope this helps?
Customer avatar
David W December 13, 2020 4:08 pm UTC
PUBLISHER
Wargames Illustrated have now published a short review on line. If you Google it, you’ll find it!
Also, I’ve been answering questions about the game on Facebook. There’s an “All Hell Let Loose” group on there.
Customer avatar
David W January 09, 2021 4:32 pm UTC
PUBLISHER
Charles Rowntree has just put up some introductory videos on YouTube. Also if you listen to the 26th podcast of Gods Own Scale you’ll hear me and Charles talk about the rules in some depth.
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File Last Updated:
October 31, 2020
This title was added to our catalog on December 01, 2020.
Publisher
David Wasilewski