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Spacefighter: War in the Belt
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Spacefighter: War in the Belt


A set of rules for fighter combat in the asteroid belt needs a hex grid to play and some 10 and 6 sided dice you could use counters or models to represent the ships .

The ships are armed with cannons and missiles with limited ammunition so games will come to a natural end rarther than continuing until all of one side is destroyed.

Some sample ships are to start with but you can easily design your own

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Discussions (4)
Customer avatar
John P October 24, 2020 10:19 pm UTC
Also, I just rolled 1 Engine damaged to a ship with all engines already destroyed, so do I..
a) assume ship is destroyed
b) apply the damage elsewhere
c) reroll on damage table?
Customer avatar
Terry C October 25, 2020 5:21 am UTC
I would apply any extra damage to the hull
Customer avatar
John P October 24, 2020 10:05 pm UTC
Also, can missiles be fired more than once in the turn like Cannons?
Customer avatar
Terry C October 25, 2020 5:21 am UTC
Missiles can only be fired once/turn at the end of the move
Customer avatar
John P October 24, 2020 9:36 pm UTC
Like this so far but I'm a bit unclear on how missile lock on works?
e.g. If I have sensors A, and I roll a 4, does this mean the target ship must have ECM 3 or higher to avoid the lock on? And a roll of 7-10 is an auto Lock on? (again on Sensor A column)
Any help really appreciated!
Customer avatar
Terry C October 25, 2020 5:25 am UTC
Using your example with sensors A and ECM 3 looking on the table this gives a value of 4 which is what you need to roll on 1D10 to achieve a missile lock
Hope this helps Terry
Customer avatar
Christopher L October 11, 2020 6:57 pm UTC
Is there somewhere to reach you with questions on your games?
Customer avatar
Terry C October 11, 2020 7:30 pm UTC
I can be contacted at
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File Size:
0.79 MB
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File Last Updated:
October 11, 2020
This title was added to our catalog on October 11, 2020.
Terry Catton
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