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Novus Crusade: Half Hour Heroics! Easy to Learn, Play Today!
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Novus Crusade: Half Hour Heroics! Easy to Learn, Play Today!

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NOTE from CRUSADE COMMAND: This file has been updated to V1.1 and includes altered/replaced Traits, changes to some troop Profiles, altered a weapon, fixed a few errors, and added further rules clarity! These changes make the game smoother, and help everything be in line for future releases! Thanks, Crusaders! Have fun!



Introducing Sundered Vault's latest game line, Half Hour Heroics, lead first by Novus Crusade! This system is designed to flexible, fast, and fun, allowing for customization and quick gameplay! Novus Crusade is set in a techno-medieval future, filled with space knights, space gremz, and many other soon-to-be-released races! The book is full color, and comes with the following goodies!

Setting Material on the Techno-Medieval future of Novus Crusade!

Complete Rules of Play, so easy you can play and have a blast today!

Some Sample Lists to use right away!

Lovely miniatures for all listed troops, and color variants for each Variant Faction! Or you can use your own!

Lovely tokens and markers for all orders and traits!

THE GAME PLAYS LIKE

Everything in the game is based around a single target number, and we use D6s!

You build a force with points! Troops are single characters or squads!

You upgrade troops and their weapons with Traits, which add some neat bonuses and modifiers.

The profile for troops and weapons is very simple, and is based on how it modifies or penalizes the base target number!

Commanders can give orders that make things much cooler, or easier!

There are different mission types, including blasting everything, holding an area, and wave defense!

Variant Forces/Factions who have slight modifications to how the play, and the colored minis to play them!

A great game to relax with your pals or introduce younger folks to tabletop wargaming!

Novus_Crusade_Rulebook_Preview_3.jpg

Novus_Crusade_Tablecloth_Preview_2.jpgNovus_Crusade_Tablecloth_Preview_1.jpgNovus_Crusade_Tablecloth_Preview_3.jpg

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Reviews (1)
Discussions (3)
Customer avatar
Boris M October 11, 2020 6:04 am UTC
PURCHASER
I am really liking what I see here, will there be more?
Customer avatar
Charles J October 11, 2020 6:20 am UTC
PUBLISHER
Thank you! Yes, we're working on new additions and smoothing things out more too! Larger vehicles and the like, is also planned!
Customer avatar
Elliot M September 21, 2020 5:18 pm UTC
PURCHASER
Played my first game yesterday and I enjoyed it and think the system has potential, but I also have a few comments/questions:

1) Do you use the "1s always fail, 6s always succeed" assumption? Its not stated in the rules but without it the Big Mulcher is invulnerable outside of badly hindering terrain and several units cannot fail Morale checks.

2) What do you define as "backward movement"? We assumed it meant towards your deployment zone, since there are no restrictions on turning or facing during movement.

3) Is Hits Damage intended to carry over between models? For example, does dealing 2 Damage to a 1 Hit squad remove two models or is the extra wasted? I suppose its entirely up to preference but curious to know what you intended.

4) This is entirely anecdotal based on our single game, but you may want to consider reducing Defence bonuses by 1 across the board. Since there is no Armour Piercing mechanic base troops are saving 50% of the...See more
Customer avatar
Charles J September 30, 2020 6:36 pm UTC
PUBLISHER
Hi! Sorry it took so long to get a response! I'm usually on top of things much better! I'll answer those for you!
1. Yes, we do prefer the 1s fail, 6s succeed. It creates a more balanced flow, I can see it in my notes over, and over, and over, but not in the final text documents! Thanks for catching that!
2. Yes the deploment zone is indeed what we meant :)!
3. People have stated both preferences, and the game is for everybody to play how they choose, so there were a lot of open areas for people to interpret and be creative with, but my preference, and my intended playing of the game wanted the extra hits to carry over!
4. There was a mix of response in that regard, as some people actually thought they were squishy as is, and others found them tanky, as you did! I am working on creating some more itemization and the like to smooth things out, as well as new races and stuff. I found some of them tanky myself, but other times it seems folks got obliterated with ease!

Errata...See more
Customer avatar
December 20, 2020 7:42 pm UTC
PURCHASER
I just got this and its a great game. I would love to see an updated rules file.
Customer avatar
Charles J December 21, 2020 3:50 am UTC
PUBLISHER
Hi! Thank you for the kind words! We are updating the rules files, and are releasing 2 new armies for the game soon too. The adjustments will make sure the game has a few more options and balanced ways to take care of situations. It will fix a few profile stats too, and make all releases totally in line with each other in a balanced, simple, option-plenty way. Thanks again!
Customer avatar
Charles J January 18, 2021 1:16 am UTC
PUBLISHER
The rules file just got updated! Will be adding and doing more soon! Thank you! :)
Customer avatar
Melissa K August 29, 2020 2:00 am UTC
PURCHASER
Just got this. Will play it for a bit and write a review, though I am already in love with the minis and art in general!
Customer avatar
Charles J October 11, 2020 6:19 am UTC
PUBLISHER
Thanks so much!
Customer avatar
Melissa K June 27, 2021 6:28 pm UTC
PURCHASER
Finally wrote my review. Cheers!
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Product Information
Copper seller
Pages
28
File Size:
13.36 MB
Format
Original electronic
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File Last Updated:
January 17, 2021
This title was added to our catalog on August 28, 2020.