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Die Kriegskunst - Wargaming the Seven Years War
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Die Kriegskunst - Wargaming the Seven Years War

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Die Kriegskunst (“The Art of War”) owes its origins to the “Napoleonic” rules set General de Brigade, written by Dave Brown, which in turn was a development of Peter Gilder’s old-school In the Grand Manner. Few things remains static in the wargames world, and General de Brigade is now widely regarded as a wargaming classic in its own right. The game mechanics are remarkably straightforward, and they produce games which are eminently playable. It makes sense that wargamers would want to adapt the basic system to suit other periods. We already have successful General de Brigade variants covering the American War of Independence, the American Civil War, mid-19th century European conflicts, and warfare in the Colonial era. While Die Kriegskunst can legitimately be seen as part of this school of rules, the system has been significantly altered to better reflect warfare in the period, and even veteran General de Brigade players would be advised to read the rules carefully, in case they miss some of the subtleties.

The premise of General de Brigade was that players command a division, and with a figure ratio of 1 figure equals 20 men then the battalions on the tabletop were larger than ones you’d normally find on the wargames table. In fact they represent the antithesis of the trend of the past decade or so, where brigades could be represented by a solitary stand or two of figures! Consequently you didn’t use General de Brigade to refight Waterloo in its entirety (although it has been done), but you used them to fight a smaller battle, where the visual appeal of large battalions could come to the fore. In short, one of the great attractions of these rules lies in their aesthetic qualities – games usually look great!

In Die Kriegskunst we made the decision to alter the figure ratio, which is now 1:40 rather than 1:20. the main reason for this was that it offered a compromise – units still looked good, with an average of 20 figures per battalion, while it also allowed us to attempt refights of historical battles in their entirety, or at least by concentrating on the centre of the action. After all, battles were often smaller than later “Napoleonic” engagements, so this allows you to put yourself in the shoes of Frederick the Great, or Loudon, Daun and Saltykov. However, those die-hard old-school wargamers out there will be pleased to learn that Die Kriegskunst works equally well at the old 1:20 figure ratio, so you can still field your big battalions if you really want to!

We aimed to keep the rules as simple and as straightforward as possible. For that reason we’ve avoided the obvious pitfall of trying to cover everything. Consequently you’ll find no rules covering the Seven Years War in the Americas or in India, or allowing you to wargame the battles of the Jacobite Rebellion. If these rules prove popular then we may well widen the scope to cover these other conflicts, and even provide scenarios for the earlier War of Austrian Succession. Meanwhile you’ll just have to concentrate on the European theatre, and the campaigns of Frederick the Great and his many enemies.

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Michael F August 28, 2020 5:34 pm UTC
Nice rules, but cheaper to buy the soft back book
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Product Information
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Pages
106
ISBN
978-1-85818-573-6
File Size:
8.07 MB
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Original electronic
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File Last Updated:
August 27, 2020
This title was added to our catalog on August 27, 2020.
Publisher
Partizan Press