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SKIRMISH: 52CClick to magnify
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Check Out the 1.5E "Enhanced" Version of this game at WargameVault

SKIRMISH: 52C is a modern-era skirmish-sized wargaming rules system that attempts to offer a unique experience each and every game.

Winning strategies must be developed on the fly and against overwhelming odds.
The rules are designed to provide a similar level of comprehensiveness and clarity as rules systems meticulously crafted for competitive play. However, the balance of competitive rulesets does not exist within SKIRMISH: 52C.

Instead, players combat the harsh reflection of the potential realities of warfare. In the face of adversity, you must quite literally play the hand you are dealt and hope for better luck next game.

Number of Players

SKIRMISH: 52C is optimized for play by one to two players. It is possible to accommodate additional players, although it is suggested that players divide control of a team’s models as opposed to introducing additional teams. In these situations, model counts greater than 8 per team are recommended. This
document also includes a supplement to direct and improve the solo play experience.


SKIRMISH: 52C has been designed to reflect abstracted modern infantry combat on Earth. The ruleset can be used to simulate the battles of the 20th century and beyond. Scope: SKIRMISH: 52C is a skirmish-sized miniature wargame. Players assume the role of a squad leader, commanding 4-12 soldiers.


The game plays in 2.5 dimensions. There is a degree of abstraction regarding line of sight and terrain features. This abstraction permits--but does not require--playing SKIRMISH: 52C using a two-dimensional surface such as a dry-erase board in combination with coins or similar tokens. This abstraction also provides flexibility in the three-dimension terrain features that can be implemented. For example, the height of terrain features do not need to be appropriately scaled to the soldier proxies used.

Scale & Units

The boundaries of combat operations are often much less than a square mile. 1 inch (25 mm) within the game world approximates 6 feet (2 meters) in the real world”. 25-32 mm miniatures or tokens are used as proxies for human soldiers. Terrain feature size and distances described in these rules may be scaled appropriately to accommodate alternate miniatures, terrain, or units of measurement. The primary unit of measurement used in this document is inches. Metric approximations are provided but are not exact conversions.


Each model’s “turn” occupies less than a minute of game world time. A game can typically be completed within one hour of real world time.

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Discussions (3)
Customer avatar
Robert F August 29, 2020 10:44 pm UTC
"Print & Play" Tokens & Cards are available for this title:
Customer avatar
Manuel C August 09, 2020 3:13 pm UTC
Great game! My daughter and I love playing it!
Customer avatar
Robert F August 13, 2020 11:37 pm UTC
I’m excited to hear that you and your family enjoy playing this game together! I tried very hard to create a system that balances accessibility with crunch. Thank you very much for checking out “52C”!
Customer avatar
Robert F July 14, 2020 2:18 pm UTC
Hey Everyone! Do not hesitate to post any questions you may have about the rule set here so we can get you playing ASAP! If you give the rules a spin, be sure to leave a review! Your comments are crucial to the development of future editions and games.
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File Last Updated:
July 14, 2020
This title was added to our catalog on July 14, 2020.
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