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F28: War Always Changes

F28: War Always Changes

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Softcover, B&W Book (8.25" x 10.75")
$29.00

F28 is a tactical level miniature wargame intended for use in the 28-32mm scale, allowing you to recreate vicious battles between forces ranging from small skirmishes where each model fights on its own, to larger battles where models are grouped into larger units. The system also supports light rpg-style narrative play, where players command only a handful of models each and fight semi-cooperatively versus the forces of a Game Master. While it supports a multitude of settings it aims for the fantastic rather than the naturalistic; it is not a wargame.

● Speed and Simplicity – F28 is designed to be simple when it comes to mechanics and play very, very fast; but note that this doesn’t necessarily mean that games are short – rather, it means that the amount of “game mechanics per player decision” is kept as low as possible. However, we still believe that we have managed to create some tactical depth; it is just that it is more “chess like” in nature rather than being overburdened with tables, dice rolls and statline lookups.

● Simultaneous action – in F28, play is semi-simultaneous, meaning that it is always in a sense “your turn”; you are constantly responding to what your opponent is doing. This keeps you involved and engaged in what is going on, and people taking longer turns is less of a problem. There is no or very little downtime.

● Stories and Simulation – F28 is designed to support “narrative” gaming rather than “tournament” gaming; while we have nothing against tournament gaming, we have always thought that tabletop miniature games lend themselves better to more friendly gaming, where the players tell exciting tales in their favorite settings, rather than just going cutthroat head-to-head in tournaments.

What you will find in the book are core rules that allow you to play basic games, extra/optional rules that add spice, variety and tactical depth to your games, information and examples of how to build your own lists and scenarios for three different game-modes: battle, skirmish and narrative.

● Battles are huge clashes between armies; several squads of models and accompanying vehicle support, along with legendary characters and monsters.

● Skirmishes take place between “bands” of individual models, vying for supremacy and constantly evolving as a result of their many clashes. The scale is toned down, but the rules are more detailed.

● Narratives introduce a narrator, or “GM”, which opens up a whole new world of possibility. Players command small “combat teams” of perhaps three to six models, where every model is a special character with its own story.

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Christopher L July 31, 2020 2:54 pm UTC
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Product Information
Pages
125
ISBN
9789177734963
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
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This title was added to our catalog on July 30, 2020.