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Death in the Dungeon
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Death in the Dungeon



Your party creeps slowly into the depths of the dungeon, gold on your minds. Suddenly, you hear voices in the distance. It sounds like a group, gathered and talking. As you move closer, you spot them, another party of dunegon-delvers, standing in a circle by a fire, laughing and showing one another their finds. You want that gold. You deserve that loot. You cry out, sword raised and your party charging behind you. Tonight, the treasure will be yours! Just before you clash, however, several skeletons begin to crawl from out of the ground, shuffling to their feet and now standing between you and the opposition. The battle, now begins...

Death in the Dungeon is a set of tabletop miniatures rules for skirmishes between dungeon-delving parties. It is presented in a classical zine-style format and will be released in a series of issues, this being the inaugural release. Death in the Dungeon focuses on party progression with attention to scenarios, story and treasure. Use gold to build a team of adventurers, choose their race, class, outfit them with armor, weapons and items, then send them into the dungeons beneath the world of Kith.

When a game of Death in the Dungeon ends, it truly doesn't. Your party information is saved and tracked and between skirmishes, you can progress the members of your party, buy new weapons, items and more. The game and progression continues until you and your opponent or group decide to end and begin a new campaign.

Death in the Dungeon was written and created by CPOP owner and founder, Neuicon and pays homage to the old school. Included in the initial release, are: a background and introduction to the world of Kith, the core rules, rules on party and adventurer creation, rules for spellcasting, scenarios, rules for looting, rules on handling progression, advanced weapons and items tables and more.

Future releases will expand upon this initial release and will feature things like: skills, new weapons, items, spells, scenarios, additional campaign rules, rules for solo dungeon crawling, fiction and so much more.

Reading this digital document is best viewed in Adobe Reader and in two page view. You can also print this document and we suggest the following if doing so: open the document in Adobe Reader and select print; print in booklet mode with printing on both sides and binding set to the left. When printed, take the entire product, fold it in half (8.5 by 5.5 inches) and staple the center line from the outside or bind the book.


We thank you for your support of Death in the Dungeon. The initial issue has been updated, and includes the following updates:

Grammatical Corrections
Class Change: Knight (from Paladin)
Weapon Change: Rorn's Reach (from Spirit's Reach)
Close Combat Update: Separation after a charge and close combat, allowing for more brutal melee brawls. Bonuses to both Power Levels and Weapon Damage has also been updated.

Again, we thank you for your support and look forward to seeing you return for the upcoming second issue of Death in the Dungeon, which will introduce a lengthy background to the world of Kith, new races, classes, weapons, scenarios and much more.

For more information on this and other CPOP titles, visit us online, at:

Visit the official Death in the Dungeon Facebook Group today and join us, at:

 Customers Who Bought this Title also Purchased
Reviews (0)
Discussions (3)
Customer avatar
Wesley H November 10, 2020 7:48 pm UTC
Solo rules yet?
Customer avatar
Neuicon November 13, 2020 9:20 am UTC
Greetings, and yes, rules for solo play have been released in the second issue, which is available within our catalog. Currently, issue three is slated to release soon, and will focus on campaign play. Thank you so much, for your interest.
Customer avatar
Joseph P March 17, 2020 6:04 pm UTC
Purchased, read in five minutes, and left baffled as to why anybody would release a set of rules in dribs and drabs like this. There really isn't enough in this first PDF to use, and what is here is not exactly scintillating stuff that's going to leave me clamoring for more. Liked the cover art and the proposed concept, but there doesn't seem to be anything "dungeon specific" about this to justify the title other than the little bit of flavor text introducing the scenarios.
Customer avatar
January 22, 2020 4:23 am UTC
Can you update this page as you update the game? I'm waiting for solo modes before I purchase the game.
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File Last Updated:
March 16, 2020
This title was added to our catalog on January 15, 2020.