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The Way of the Warrior - WWII


The Way of the Warrior (WoTW) is a solo system to simulate small tactical war operations during World War II; you will be in charge of an infantry squad during a series of missions: you can play a single mission or a campaign game where you'll be able to improve the skills of your soldiers (while facing the inevitable losses).

This completely redesigned edition of WotW provides you two options to play the game:

  • Portable game: just print a few paper sheets and take your pencil and one die; no components to prepare and a very limited space required on your table.
  • Table Top game: play the game using counters (230+), cards (100+) and a playmat
A Vassal module is now included to play digitally the Table Top version of the game, with full automation to create the decks and start a new Mission in zero seconds.

Both options share the same common set of rules and provide the same content, but on a different format; you can of course mix the two options, for example using the Table Top version at home and continuing your camapign with the Portable version while traveling.

The game covers the European Theatre of Operations, allowing you to lead the forces of one of eight possible armies: Commonwealth, Finland, France, Germany, Italy, USA, USSR or Poland.

The terrain for each mission is generated on the basis of the selected theatre of operation, including: Central and Eastern Europe (general)

  • Winter War (Finland, Russia)
  • Normandy
  • Beach head

Additional rules for Airdrop missions are also available: with 25 different objectives, WoTW provides a great choice of tactical challenges.

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Reviews (0)
Discussions (6)
Customer avatar
Richard J May 27, 2024 8:41 pm UTC
kind of intrested in this how do you get the card and counters? are they part of the PFD file?
Customer avatar
Gottardo Z May 27, 2024 8:49 pm UTC
Sure, all the required cards and counters are included in the game as PDF files.
Customer avatar
Laimonas P March 10, 2020 1:42 am UTC
Played one mission and I found some of the rules to be a bit vague. In most cases I was able to make a judgement call but one thing that kept bothering me is DRM+1 if target is pinned. Because you choose your target randomly you usually don't know before rolling to hit if the target is pinned or not. Does that apply only if the whole group is pinned?
Customer avatar
Jean-Francois L February 11, 2020 12:21 am UTC
Great little game with more decision making and scenarios than Rifle in the Ardennes. If playing the Campaign game, there are tough decisions to make if one should abort the mission or keep going in the hope of maximizing points. The Air Drop prelude is a great addition. Having both a tabletop and portable version is a bonus. Great work Gottardo.
Customer avatar
Larry C December 29, 2019 1:57 pm UTC
To All...Gottardo answered my questions and fixed the issue within 12 hours!!!! He has set a service that many strive for but seldom reach. Great work. This purchase is well worth the price and is an outstanding bargain. Plus, it's fun to play. I suggest playing the portable and moving onto the table top once you see how the system works. Thanks for a superb game.
Customer avatar
Larry C December 28, 2019 11:29 pm UTC
Excellent game, I concur with William C's comments. However, I have a few questions.
1. Can you better explain the Ambush trait? Do the enemy fire before you? Move before you? It seems to be missing a better explanation.
2. Several patrols have 9+ Patrol, 8+ Patrol, etc. Do you roll the number or higher to activate enemy patrol?
Finally, in the download for the Table Top Components, I cannot open the downloads for (1) the example of play for the table top game and (2) the play area. All the others open without problem. Please correct this issue.
Customer avatar
Gottardo Z December 29, 2019 11:58 am UTC
Hi Larry: first of all thanks for the support.
1) Ambush trait clarification. When you encounter an Enemy with this Trait, your units will skip the next Team Activation segment since they have been ambushed by the enemy. Since the combat sequence is composed of:
• Team Activation
• Enemy Activation
• Rout Check
This means that the enemy will be able to fire/move before you. I will clarify this trait in the next version of the rules.
2) Obstacles include strings like 9+ Patrol: this means that the Patrol is placed on the field only if roll (2d6) this number or higher.

I've just re-uplodaded the Table Top Components file that should fix the problem: let ne me know if the problem still remain.
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File Last Updated:
March 01, 2024
This title was added to our catalog on December 13, 2019.
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