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Hammer of Democracy
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Hammer of Democracy

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So after much pain, sweat and toil, Hammer of Democracy is available.

If you aren’t familiar with our Hammer series of games, it’s a relatively rules-light game for low-level ww2 action, aiming to play very quickly and with minimal rules look-up.

A typical game ranges from a reinforced platoon up to a company or more and plays in a very small span of time, combining pretty simple mechanics with surprisingly deep tactical play.

The game is welcoming of open-ended play where target numbers are set by consensus or a GM, as well as offering a more traditional “fixed” approach with modifiers and tactical factors. 

As always, we offer suggestions for campaign play, a scenario generator and a points system.

You also get profiles for the more common fighting vehicles and anti-tank guns of the war, complete with the formula to calculate your own points values if you need.

This also means if you disagree with our factors, you can adjust them as you see fit.

If you want to play a simple pick-up game, you can generate an overall battle situation and either roll up random forces to play with, bring an army built to a pre-determined points total or any other option you want to employ.

A key innovation of Hammer of Democracy is the Support system, tying in things like off-map fire and using weapons such as machine guns and anti-tank guns in a way that feels truly combined arms, while forcing hard choices on the player.

Playtesters have been pretty universally excited about this system and I think you’ll find it really cool.

Lastly of course we offer a tool box of rules for things like radio problems, fighting in the snow and dealing with civilians, as well as troop traits for commando’s, die-hards and even special hero characters if you like your gaming a bit more pulp.

Whether you are already a fan of games like Squad Hammer and Trench Hammer or brand new to the concept, I hope you’ll give us a chance to win you over.

An example of how the WW1 rules play can be seen here:

and the co-creator of Trench Hammer demonstrates how that game works here:

The core mechanics are shared between Trench Hammer and Hammer of Democracy so that should give you a pretty good idea of what you are in for.

Basic factors

*All dice used are plain D6’s with most rolls made using 2D6.

*There are no ‘Bucket of dice’ mechanics in play.

*Turn sequence is IGOUGO with reaction options. 

*Game turns are very fast, most being resolved in 5 minutes or so.

*Basic elements are squads/sections of infantry or single vehicles.

*Infantry can be based on team stands or individually. 

*The rules are nominally intended for 15mm figures but has been tested with anything from 6mm to 1/72 scale.

Future updates

When a game is released you go from having dozens of people looking at it to several hundred.

While we have done everything in our power to produce the coolest game possible, it’s inevitable that improvements will be suggested:

Rules that could be worded better, mistakes that crept in, spots where an earlier version of a rule never got replaced, that sort of thing.

Likewise, there’s always more tanks and guns that can receive profiles, rules additions etc.

You will notice that the rules are released as version “0.9”.

It’s my intention that in 2 months or so, I’ll take all the tweaks and suggestions on board and then update it to a full “version 1.0”. You won’t have to pay separately for that, it’ll just be an free update to the rules you purchased. 

The goal is also to include things that didn’t make it in, particularly solo play.

So if you find something that seems awkward, want a better explanation of a rule or have a clever idea, get in touch!

* * * * *
If you purchased the beta version, the discount codes will go out by email. 
If you didn't receive one, email me at

Backers of the crowdfund campaign will need to email me as well. 
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Reviews (1)
Discussions (2)
Customer avatar
Richard G July 16, 2020 4:51 pm UTC
Any chance for a solo rules update or addendum any time soon? Thanks!
Customer avatar
Ivan S July 19, 2020 9:52 pm UTC
What I keep running into is that I feel it needs to be accompanied with a way to also randomly generate opposing forces, making it a whole 'nother beast.
I could be wrong though. If so, let me know.

I do have a gentleman working on a Winter War pack for the game though.
Customer avatar
Steven P May 26, 2019 1:36 am UTC
What years of the war are covered in this set?
Customer avatar
Ivan S May 26, 2019 1:37 am UTC

We do cover a range of vehicles from T26's to Tiger II so any period should be playable.
Customer avatar
Steven P May 26, 2019 8:24 pm UTC
Very good. I am extremely well covered with early war British and Italian/German vehicles for the desert, as well as the post-D-Day material. Time to get another game!
Customer avatar
Ivan S May 26, 2019 8:24 pm UTC
Nice! Italians aren't covered just yet, but I'll get them done as soon as possible.
I just added Poles which will be updated this week.
Customer avatar
Steven P May 26, 2019 11:59 pm UTC
Sounds good. I hope you will do a Pacific supplement as well, when you have the time.

Customer avatar
Ivan S May 27, 2019 7:11 pm UTC
I would love to, but I feel like I'd need to do a bit more research first, just to feel good about it.
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File Last Updated:
July 24, 2019
This title was added to our catalog on May 02, 2019.