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A Gentleman's War

A Gentleman's War

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A Gentleman’s War is a simple game involving toy soldiers of the classic style. It is a relaxed
and relaxing game, where enough depends on the turn of a card and the roll of a handful of
dice to say that our disasters are pure chance, but enough cunning decision-making to claim
our victories as acts of brilliant generalship.


Our model soldiers are very brave, obedient, and generally do what we want them to. Players
are expected to behave in a friendly manner, and conduct themselves as gentlemen (or ladies,
as is appropriate). There are lots of six-sided dice, saving rolls, proper distances in inches,
and a general sense that there ought to be salmon-and-cucumber sandwiches and tea, or
beer.

 
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Discussions (2)
Customer avatar
Alex K January 08, 2021 8:53 am UTC
PURCHASER
Hi,
I recently purchased this set of rules; they are excellent! I particularly like the activation and movement rules. The act of removing dice for movement based on other actions is a very clever and elegant solution.

I do have a couple of questions, hopefully this is a good place to post.
The first is on counter-charging:
- what is the main purpose of it? I couldn’t find any specific paragraph on it other than the mention in the combat table of +1 to cavalry attacking other cavalry that didn’t counter-charge. Is the purpose to prevent the opponent gaining that +1 advantage? What about infantry vs infantry?
- where do two units meet on the battlefield if the target counter-charges? At the distance rolled by the counter-charging unit?

My other questions are on flank/rear attacks:
- when you say turn to face, does that mean I can wheel my unit in line by 90 degrees to face a flank attack (using an action) or do you mean each soldier pivots so that they...See more
Customer avatar
Howard W January 10, 2021 2:14 am UTC
PUBLISHER
Hey Alex - let me answer those questions. They aren't numbered, so see if you can follow what I am answering!

HW: Counter-charging is the normal response of cavalry to being charged. It’s what they do. In AGW a unit that doesn’t counter-charge is at a disadvantage of 1, as you say. Also, since ‘Gallant’ is the most common cavalry Distinction – which only counts when attacking – a unit that fails to coutercharge is very likely to be ‘2 down’ and at a serious disadvantage. This is is less of an issue with infantry, who will probably do better to stand and shoot their attackers – but, obviously, that depends who they are. Savages like, say, Afghan fanatics or the Russian Guard, might want to countercharge.

I didn’t go into ‘where they meet’, but I’d suggest that, unless the counter-chargers roll a very low score for distance, they ought to ‘meet in the middle.’


HW: The first of these, wheeling or pivoting as needed to face the threat. In...See more
Customer avatar
Alex K January 10, 2021 10:49 am UTC
PURCHASER
Hi Howard, thanks very much for the reply.

That makes perfect sense re counter-charging, ie it depends what distinctions you’ve kitted your units out with as to whether it’s important (always for cavalry!).

Regarding the flank vs rear attacks: so if you are unable to turn and face a flank attack (outside your 45 arc) you fight with half your men, and if unable to face a rear attack you roll on the table.

I guess my confusion arose from the example which said 2 of the Loamshires were able to turn and fight, which suggested despite it counting as a rear attack, the 43 Ligne were making contact with the Loamshire flank, otherwise 6 men would have been able to fight on a roll of 5 if the contact was to the rear (1 rank turning for rear contact vs 1 file for side contact).

I appreciate now that this is possible as the line denoting the rear attack is drawn from the front of the target unit. This would be more evident against a target in attack or march column...See more
Customer avatar
Howard W January 12, 2021 1:36 am UTC
PUBLISHER
I think the example probably isn't as well-written as it seemed at the time. Sorry. I lnew what the battlefield looked like in my mind ---

In theory a direct attack from the rear is more, erm, defensible than one from a direct flank attack. The Gloucesters turned to defeat an attack like that at Aboukir in 1801, IIRC. But, chances are, either one will demolish the target unit.
Customer avatar
Vidal B March 24, 2019 10:34 pm UTC
PURCHASER
What period(s) does it cover?
Customer avatar
Roderick R March 24, 2019 11:37 pm UTC
PUBLISHER
Shiny Toy Soldiers, roughly 1860-1913, but without the harsh reality of History.
Customer avatar
Edgar T March 25, 2019 11:45 am UTC
PURCHASER
So, I couldn’t do 18th century Imagi-nations?
Haha! just kidding. I know I can!
Customer avatar
Roderick R March 25, 2019 2:45 pm UTC
PUBLISHER
Howard has even used 'em for Medieval, so anything is possible.
Customer avatar
Hayri A April 01, 2019 12:16 pm UTC
If the period has soldiers standing in line and shooting, these rules will work just fine. There is even some optional rules for these periods. I played in the author's AWI game at Cold Wars. The rules worked very well. Great fun!
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Product Information
Copper seller
Artist(s)
Cards
111
Publisher Stock #
PAL-09
File Size:
86.41 MB
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File Last Updated:
January 10, 2019
This title was added to our catalog on March 24, 2019.