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Fistful of Lead: Galactic Heroes

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Galactic Heroes 2nd Edition updates the rules and traits to bring in line with the Core Rules and also incorporates the previously separate Codex Galactica and the Vehicle Manual. Adds new traits and gear.

Galactic Heroes allows you to play a small-scale wargame in the far-flung future, a galaxy, far, far away, a grim, dark future 40,000 years from now, or a certain Red Planet where swords and ray guns reign supreme. Whatever YOU think Sci-Fi looks like, from your favorite Space Opera to gritty Pulp epic.  

Like all the Fistful of Lead games, you’ll only need 5 or 6 miniatures per player. You can play 1-on-1 games or larger skirmishes with up to 6 or 8 players. Galactic Heroes can be played with whatever miniatures you already have in your lead pile. 

These rules contain all the information you need to play a game, including rules for building your forces and how to set up the table for different scenarios. Most players will pick up the game mechanics quickly, even people who haven’t played a wargame before. The rules can be learned in a couple of turns, and the fast-paced game play keeps everyone engaged. If you’ve played Fistful of Lead before, a lot of this will be familiar.  

What separates Galactic Heroes from most tabletop miniature games on the market, is the unique card driven turn mechanism. This leads to snap decisions and tense moments where all the players are involved. The play is fast and furious, with a Hollywood flair, while record keeping is kept to a minimum.  

The original Fistful of Lead has been around for a decade with a small, but loyal fan base.Galactic Heroes expands the line of western gunfight rules into outer space, because what else is a good sci-fi movie other than a western set in space?  

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Reviews (2)
Discussions (2)
Customer avatar
Jaye W March 23, 2019 3:48 pm UTC
You use a standard deck of playing cards. Each player is dealt one card for every miniature they control. For example, Scott has three miniatures in his group, so he gets 3 cards. Ken has two left after a previous turn,so he gets 2 cards. Players are allowed to
look at their own cards, but not the cards of others.
The turn is played out from highest (King) to lowest (Deuce) card. Aces are wild.
A player or referee is designated as the Caller. They begin the turn by calling out “Kings!”. Every player with a King card (if there is one) throws it down.
Cards cannot be saved for later. Each card “activates” one of the player’s models. The player then takes TWO actions with that model (see Actions, below).
Once a model has been activated and done its actions, it may not be activated again until next turn. Next “Queens!” are called, and all players with a Queen card go, then Jacks, Tens, etc.
Certain cards are Special and allow a player to do a special action.
Customer avatar
telzy A June 08, 2020 4:17 am UTC
Thank you. Sorry for the exceedingly long delay
Customer avatar
telzy A February 22, 2019 5:27 am UTC
Text mentions a unique card driven system. Is there an explanation of how to build a deck? Assuming card decks are used in the game.
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Electrum seller
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File Last Updated:
June 25, 2022
This title was added to our catalog on January 06, 2019.