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Red Dawn 1980 - 1989 Nato Vs The Soviet Union
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Red Dawn 1980 - 1989 Nato Vs The Soviet Union

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Whilst you may use any scale models from 6mm up to 28mm if you have worlds largest wargames table, it is designed to be played with 6mm or 1:285th scale models. For 10mm 1/200th scale models just use the rules as written. If using 15 or 20mm models, I recommend doubling all distances. I realise some of you may have 15mm Team Yankee models, whilst you may play Red Dawn with those models I think you are going to need at least an 8 X 6 board.

 Using 1:285th scale models a typical meeting engagement would be 3-4,000 points per side, that will equate to around 10-20 tanks plus another 10+ infantry units (squads) and associated transports, air defence weapons, recce etc.  In total about a battalion sized battlegroup

 All of the rule sets I have written have a few things in common. They must be fast to allow a fairly large game to be played within 3 hours. They must be fun. This is a game not a military simulation, compromises will be made where ever necessary to ensure that it remains fun and fast. Lastly it has to at least ‘feel’ reasonable, I like to get a flavour of the period I am covering.

 I have played WW3 games where largely speaking if you can see the target you can hit it, and if you can hit it you can kill it. I personally do not think in the heat of battle it is that easy to hit and kill a main battle tank. That is of course only my opinion, I have never been in the military and WW3 never happened so to some degree all WW3 rule sets are based on someone's opinion, but it is the basis of these rules, you will find even the hardest tank can be killed, though not necessarily easily, and even the least armoured tank has some chance of surviving long enough to achieve something.

 I have provided army lists for the major armies defending or threatening Western Europe, I have split the period into 3 time periods, effectively the beginning of the 1980’s, the end and of course the middle.

NEW if you search for red dawn SAMPLE you will get the 1st 13 pages of the rules downloadable free.

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Discussions (2)
Customer avatar
Marcus P March 26, 2020 12:23 am UTC
I'm enjoying these rules, but I can't seem to find the Army Lists on the PDF. I have XLS files, but I don't have a suitable program for them.
Customer avatar
JD P March 18, 2019 11:59 pm UTC

Just a few comment/suggestion...

We tried the game this past Friday at our weekly gaming night.
The general the game flow fairly well and the token concept
was well received.

We just add these few comment/suggestion;
1) You don't have any rules/suggestion regarding the shameless targeting of HQ unit.

As a rule of thumb, we usually use either the formation rule... i.e. You cannot target HQ
if unit/vehicle of the same type are within a certain distance of HQ. or you can use similar
system as "Team Yankee" which is once an HQ is destroyed but within 6 inches of a unit of
same type. You automatically transfer HQ to the other vehicle/infantry unless within short range
of attacker...

2) This comment has to do with smoke...
Your rule state a -2 modifier for unit in smoke (target or firer) but no mention shooting through..
Do you consider smoke as blocking terrain (i.e. no...See more
Customer avatar
Andy W April 30, 2019 12:25 pm UTC
Thanks very much for taking the time to comment, apologies it has taken me a while to reply..
We have never had the problem with the shameless targetting of the HQ unit because we just keep them out of the way. They are not required to be near a unit to activate it or anything like that. The main use is that they give you extra activation tokens. As such keep them somewhere safe until you are sufficiently desperate you have to use them!
For example in my WW2 28mm version of this game we allow a side to purchase 2 HQ units, each of which generate 3 activation tokens, but in a straight meeting engagement they are not even required to come on board.

Your house rules are also perfectly acceptable, I would say whichever method works for you as long as it does not slow the game down. Keep things moving.

2) Smoke, sorry this should have been clearer. No, smoke does not block LOS so the modifier covers whether the target or firer is IN the smoke or merely needs to trace...See more
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File Last Updated:
September 21, 2019
This title was added to our catalog on December 14, 2018.
Dawn Gaming
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