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Age of Hannibal

Age of Hannibal

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Age of Hannibal resolves the largest battles of antiquity in a single evening on limited table space and flexible basing. Unlike many other rule systems available for the period, Age of Hannibal acknowledges the critical nature of pre-battle strategy in ancient warfare, when commanders sought the best possible ground for their armies. An innovative terrain card system allows players to create unique battlefields, while also incorporating elements of scouting, flank marches, or possible ambushes. This pre-game action resolves quickly, allowing you to get to the battle, where you command vast armies of 50,000 men or more.

For players who would rather revisit a famous historical battle, many scenarios are already researched and available, as well as a full campaign system for map-based play. Age of Hannibal also includes a chapter on conducting sieges, enabling you to design your own citadel or recreate historical epics like Carthage or Syracuse!

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Discussions (3)
Customer avatar
Antoine B February 24, 2020 9:43 am UTC
Age of Hannibal is probably one of the most brilliant sets of Ancient rules I've seen in decades (and I read and played quite a lot from WRG 7 two DBA, DBM, Warmaster Ancients and so on).
Only 12 pages of rules (+ 4 pages of rules for sieges if you feel like Demetrios Poliorcetes). So why are the rules brilliant you may ask?
1. They are clearly written (though there's a few typo here or there, most notably in the Desinger's notes (sic))
2. They use a system very close to DBA/DBM for the melee: a d10+ modifiers, but there's no such things as "if and only, otherwise": If you score less than your opponent you get a demoralized (DMZ) marker, if your opponent scored a double, it's a kill. All troops have two DMZ levels. The third eliminates the unit.
3. The support rules for infantry is great because it forces the players to maneuver in lines of units supporting each other
4. The Morale Clock is a great idea : Starting at 9, it allows you to move 9 units or groups of units, but...See more
Customer avatar
Charles E October 20, 2018 9:29 pm UTC
As stated in the description there is a card deck used to set terrain. Players alternated in placing a card giving them an opportunity to try to provide terrain suitable for their own army. The deck also has Strategem cards. If one or more are drawn by a player they may select ONE strategem to use. If not used the card and any extra strategem cards are used for some limited terrain choices so no cards are "wasted". The cards give players a quick, simple, pre game chance to "maneuver" before the battle.

There are 3 scenarios with historic armies included, Caesar vs Nervii, Romans vs Carthage Trebia, Alexander vs Darius at Isses. Others may be created from history with a little research or you can design your own army for "imaginations". DBA army lists can provide a basis for creating larger historical forces.

Siege games are often draggy but AoH siege rules appear to apply the same easy mechanics as the open battle rules so will probably play well.
Customer avatar
Baz B October 20, 2018 2:26 pm UTC
Hi are their army lists available or do you create your own?

Customer avatar
Antoine B March 07, 2020 4:14 pm UTC
No Army lists per se, but you can tinker yours with minimum efforts (using the DBM army lists or the Warmaster army lists works very well as a base for proportions of units)
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File Last Updated:
August 04, 2019
This title was added to our catalog on September 24, 2018.
Greg Wagman
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