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Blood in Space
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Blood in Space

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Blood in Space is a micro but complete set of rules for solitaire or co-op skirmish game, set on a sci-fi background. “Micro” refers to the small set of rules, the small time required to complete one game session and the small number of miniatures required (4-10 figures being a common range). Many micro-details are left to the player, only the “important” rules are included in the twelve pages of the game.

The game includes eleven Scenarios covering iconic sci-fi scenes like exploring the planet surface, attacking an enemy base, searching an abandoned starship, freeing prisoners. Event markers placed on the Map will create the needed Fog of War and randomize the placement of enemies, events and of course loot! Terrain rules allow to quickly create different planetary conditions.

Scenarios can be played individually or as part of a Campaign game: in this case a flowchart will (randomly) determine the next mission; as an example, after a “Exploration” mission a bad roll could send your characters on the “Ambush” scenario. Characters on a Campaign will be able to improve their characteristics, but with the improvement of the Reputation Level of your Crew, your enemies will also become stronger.

Activation of units (friendly and enemies) is managed with a pool of activation markers, but you can never be sure that every unit will be activated. When an “Enemy” marker is drawn by the pool you will roll on the ENEMY ACTIVATION table in the current Scenario to determine the unit to activate and its orders.


  • Game Rules
  • 11 Scenarios
  • 9 Enemy Sheets (39 different adversaries)
  • 1 Character sheet
  • 4 Table sheets
  • 1 Campaign Roster
  • 1 Campaign Sheet
  • 48 markers

Additional free components for the game will be available on the Studium CMLXV site.

Blood in Space is fully compatible with the fantasy rules for Blood on the Blade: you can buy them together by selecting the new bundle /product/239683/Solo-Skrimish-Rules-Bundle-BUNDLE

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Reviews (1)
Discussions (8)
Customer avatar
Adam K October 29, 2019 9:51 pm UTC
I'm after first battle, my team was construct fully wiswig and they lost to imperial soldiers. Next time I will create my team more optimize :)
Customer avatar
Adam K September 25, 2019 9:21 pm UTC
Is there any restrictions for two handed weapons ?
Customer avatar
Gottardo Z September 25, 2019 9:54 pm UTC
Weapons labeled as "two handed" simply require both hands to operate. This limits your choice on using other pieces of equipment like shields as an example.
Customer avatar
Adam K July 14, 2019 11:30 am UTC
How much space and models I need to play this game ?
Customer avatar
Michael C July 14, 2019 9:47 pm UTC
Adam, the size of the table is up to you. Scenarios give you a map marked out in zones and let's say each zone is a square of 12 movement points (MP) (you can also make each zone be 10MP to save more space). A MP can be whatever length you want it to be and is usually based on the scale of your miniatures. If you are using 15/25/28mm figures each MP is then 1" so each zone is a square of 12 inches. If the map is a 2 zones by 3 zones (6 zones total) then your table space would be 2 feet by 3 feet. If your figures are smaller than 15mm then make each MP 1cm. Which would make that table be 24cm by 36cm.

As for number of figures I usually have about 15 figures which includes my crew plus the enemies. You reuse the enemies after they are killed. You will also need terrain and usually 1 piece of terrain goes into each section. Terrain can be buildings, rocks, trees, ruins, water, mud, ice, wall/fence. I use whatever I have.
Customer avatar
Jason S June 13, 2019 4:50 pm UTC
A report of my first session:
Customer avatar
Jason B February 16, 2019 12:19 am UTC
Just giving this a play-through now. Am I right in understanding that Primitive Weapons can only damage Units Primitive or no Armour? Does that mean a Native Tribe's warriors can't damage a 'standard' Crew? I didn't actually see the Primitive trait detailed on any Unit's Armour details (mind you "Leather Armour and Bone Armour sounds pretty low-tech to me).

Any suggestions as to how to give the Tribal warriors a fighting chance? Otherwise they're more of an inconvenience than true enemy.
Customer avatar
Michael C December 07, 2018 12:14 am UTC
This looks like fun and I was wondering what kind of terrain should one have for the game? The description states "eleven Scenarios covering iconic sci-fi scenes like exploring the planet surface, attacking an enemy base, searching an abandoned starship, freeing prisoners"
I can use Space Hulk tiles for the starship and maybe the base. When setting up, how detailed does it go into how to setup the terrain? Is it possible to see one of the scenarios? Thanks.
Customer avatar
Daniele V April 10, 2018 8:08 am UTC
The rules have been updated just some days after their release, and this is frankly rather disappointing, really. Now I would like to know if i have to download everything again, or just the rules file? Thank you.
Customer avatar
Henrik L April 10, 2018 4:55 pm UTC
If you reprint the Standard Tables (one page) (Or add the missing negative modifier for shooting beyond normal weapons range), replace the second action 'Overwatch' with 'Guard in the rules section 2.6.2, replace 'The Pit' with 'Big Hunt' in rules section 5.4, and "Scout" with "Exploration" in rules section 5.9 you should be ok.
Customer avatar
Daniele V April 11, 2018 5:28 am UTC
Thank you.
Customer avatar
Colin M April 07, 2018 1:09 am UTC
'... Many micro-details are left to the player ...' Can you give a little more info, what kind of micro-details this might be? I've looked at Blood on the Blade for some clues.
Customer avatar
Henrik L April 10, 2018 5:30 pm UTC
(Disclaimer: I am not the designer, so this is my take on the statement)
The rules instruct you which enemy unit to activate, what he targets, and how to interpret his order, but there might be situations where e.g. you should decide whether to let him take cover behind the left- or rightmost crate in order to maximize his cover, and minimize the risk of return fire. The game engine is the same as in Blood on the Blade, with minor changes to take it into a Sci-fi setting. I found more details on: (Referred to as Studium CMLXV site above, entries March+April 2018)
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File Last Updated:
January 14, 2019
This title was added to our catalog on April 06, 2018.
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