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Ritter: Dice-less Miniatures Rules
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Ritter: Dice-less Miniatures Rules

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Ritter is a dice-less miniatures battle game from 1996. It covers periods from ancients to the 19th Century. This volume includes the 1996 game, the 1997 fantasy and early modern period supplements, the 2008 chess board version and an even simpler verson for Ancient Rome. It is laid out so buyers can print off their own copy of the book. 

Ritter is a VERY fast playing game. Whole battles take only 15 to play. Removing dice is the key. Instead of rolls, the game uses a unique combat matrix to define outcomes. It makes all decisions important. 

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Discussions (4)
Customer avatar
March 27, 2018 6:45 am UTC
Does this include the Ein Ritter Spiel rules as well, can't tell from the description. Is that the 2008 "chessboard" version?

Customer avatar
Daniel R March 28, 2018 2:18 am UTC
It does include Ritter, Jabberwocky, Fusilier, Ein Ritter Spiel, and Centurion (which is a simplified evolution of Ein Ritter Spiel).
Customer avatar
March 30, 2018 9:30 pm UTC
Thanks for the info, moves it up the list ;)
Customer avatar
Jason W March 21, 2018 6:31 am UTC
The cover art is odd, unsettling, yet brilliant all at the same time. I'm tempted to drop a Hamilton on this just on that basis alone.
Customer avatar
Daniel R March 19, 2018 11:40 pm UTC
First, thank you for putting this up. I've been looking for a copy of Ritter/Jabberwocky for years, with little luck, especially since Hamster Press website shut down a few years ago.

I do have a few questions about this though. It looks like by merging Ritter/Jabberwocky/Fusilier, a few things got missed/dropped.

Light Infantry vs Heavy Infantry is not ever defined in Ritter, which makes some mentions weird. From various contexts, it seems that Light Blade/Auxilia, Bow, Psiloi/Spear Throwers and Civilians are "Light Infantry", while Blade, Pike, Spear, and Warband are "Heavy Infantry".

Likewise Psiloi/Spear Throwers aren't listed in their troop definition or in the Ritter Combat Matrix as having shooting attacks, but the Jabberwocky/Fusilier matrixes do list shooting. At rough guess, 1 stand length range? Or should their results in the later combat matrixes be dropped?

Horse Bow are also mentioned in later matrixes, but not in Ritter....See more
Customer avatar
Eric S March 29, 2018 1:53 am UTC
Each combat matrix should be used for the units specified in the particular rules. If Chris has merged the rules to condense the material, this could be different. I have the originals and am considering purchasing this combined edition as well. An analysis of the combat matrices to compare the various outcomes is interesting. You could decide on the troops you want to use and then compile a matrix that covers just those troops.
Customer avatar
Daniel R March 30, 2018 10:37 pm UTC
That's pretty much what happened. The combat matrixes for Fusilier and Jabberwocky remain, in full, but the rules of each game have been reduced to, in essence, 'This is just like Ritter, go look there', plus the specific rules for the new unit types (like Monsters, etc). Unfortunately, as I mentioned, it looks like between Ritter and the later games, some unit types got at least minor revisions and/or new units that weren't mentioned in Ritter or the condensed Jabberwocky/Fusilier sections came into being.
Customer avatar
Eric S April 01, 2018 3:25 pm UTC
Chris clearly states that psiloi/spear chuckers do not have a ranged attack. The later rules for Jabberwocky/Fusilier have more units with shooting attacks because of the nature of combat especially in Fusilier. When he refined his system for Ein Ritter Spiel I think he was attempting to move away from the DBA titles for units and group them into Heavy or Light categories.

Only one army in Ritter has artillery, the Renaissance French, and it is gunpowder artillery. The armies in Jabberwocky only mention gunpowder artillery.

Chariots are listed with (Knight/Blade) or (Cavalry) or (Cavalry/Blade). Normally at deployment the player decides whether that unit will deploy as mounted or on foot. Another option would be to allow them to dismount during the game but then they are not allowed to remount. These options must be agreed upon before the game begins. This also applies to units listed as Knight/Blade.

Units are self-contained so Pike do not need another unit to form square...See more
Customer avatar
Eric S April 05, 2018 7:32 pm UTC
I just looked through Fusilier and the rule reads, "Pike and bayonet armed muskets may opt to form a square for all around defense. A square has no flanks and can shoot in any direction...cannot move... To move... must change formation..." Square may consist of multiple stands or one stand.
Customer avatar
Daniel R April 07, 2018 5:21 pm UTC
Awesome. Thanks for that info.

I think the only thing left that's not covered is what the Shooting attacks of Spear Throwers and/or Horse Bow are in Jabberwocky and/or Fusilier (and if those two units have any non-combat matrix rules different from how they appear in Ritter).
Customer avatar
Fabian K March 18, 2018 1:40 pm UTC
So, this is odd..
First: I love the idea of diceless (war)games.
Second: 10 bucks for 125pgs. is _per se_ an acceptable price tag.

A no arts-only-text preview relativizes the price tag.
A picture of the author (?) is oooookay, but no selling point, either.
So, the game came out 1996 (link to old version? Reviews? Homepages?). Same goes for the chess-board version...
Only 15 to play? I guess you mean minutes, but typos are no selling point, either.

What's to say? Right now, I'm not going to buy it, even if it has the really strong "diceless" tag which is a huge selling-point for me.
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File Last Updated:
March 14, 2018
This title was added to our catalog on March 14, 2018.
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