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To Arms! Core Rulebook
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To Arms! Core Rulebook

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V1.1 update released in 2018.Jan.21

To Arms! is an easy and fast ruleset for historical games. This core rulebook focus on the ancient part but the rules can be used for 3000BC~1865AD.

The book is written in simple English. It's very easy to read and understand. Diagrams in each key step guide you how to play the game.

The featured Order of Activation makes the game feel like a RTS game. Not I-Go-U-Go, no PIPs. All the troops have chance to move in every turn.

The game length is about 1 Hour. You only need A Tape Measure and Some D6 Dice. Almost no counters or markers are needed. No chart looking, most of the combat is judged by Roll-Off. Figures are individually based and formed in ranks and files. If you want to play with DBx bases, that's also fine. You just need some markers to track the casualty.

We only have 1 page of quick reference sheet.

We also provide the information for new army creating. You can write your own armylists.

Overall, it's a easy and fast ruleset. It's good for beginners. Experienced players can also have funs. To Arms! is not a highly realistic battle simulation but a game of leisure and fun.

If you have any questions or suggestions, feel free to tell me:

Thank you!

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Reviews (1)
Discussions (4)
Customer avatar
Gerasimos K February 10, 2018 9:22 am UTC
Hello again Wenhan. A Question. You give a bonus to troops with loose order (aka war bands, barbarian hordes) by their ability to expand. What about the benefits of close order drilled troops against the formerly mentioned? Did you incorporate them to melee bonuses (e.g. +1 against infantry, but then why triarii don't have such a bonus?) or to morale (e.g.ranks)?
Customer avatar
Wenhan W February 11, 2018 1:37 am UTC
Hi Gerasimos:
1. The main weapon of Triarii is spear so it only has a bonus against cavalry
2. Veteran or elite troop's melee profile is about +3 (including all +X against XXX)
3. Close order troops normally have better morale and fighting profiles
4. Loose order troops expand during hand to hand combat will reduce their extra ranks so if they lose the melee, it will be very dangerous.

my assumption is that the loose order troops can quickly maneuver and surround the enemy, give them chances to win the melee in next turn but it's risky.
Customer avatar
Gerasimos K February 11, 2018 5:39 am UTC
Sounds good. Reflecting historical performances.
Customer avatar
Gerasimos K February 09, 2018 12:28 am UTC
Hello Wenhan. I believe you have to clarify about AP's loss. An infanty troop with 2 APs in it's profile and 4 casualties has 0 APs for the rest of the game ??? Losses of the previous turn count only? Losses of the current turn count only? What is the case?
Customer avatar
Wenhan W February 09, 2018 1:33 am UTC
Hi Gerasimos, current turn only.
Let me use a simple situation to explain this: Your opponent's infantry should have 2APs when it is activated but if you shoot it before its activation and dealt damage, it will lose APs. 1-2 casualties made it disrupted or disorder so it can only move once or quickly shoot back. 3-4 casualties will cause further chaos so it can't do anything. I designed it to allow players using missile fire to stop the enemy from charging.
In the end of the turn, all the casualties will be removed so current turn only.
Customer avatar
Gerasimos K February 09, 2018 7:51 am UTC
I thought so with the same justification.
Excellent work. Can be played with my Daughters but deep enough
Hope for supplements and more army leaflets soon.
Thank you
Customer avatar
Silvio R January 16, 2018 4:19 pm UTC
Is this set of rules suitable for solo play?
Customer avatar
Wenhan W January 17, 2018 12:46 am UTC
sorry, it requires 2 players.
Customer avatar
Melinda Franke F January 16, 2018 3:47 am UTC
I see this is in the Top 100. Is there a review for this anywhere on the net? I cannot find one.
Customer avatar
Wenhan W January 16, 2018 5:41 am UTC
I guess it's impossible for you to find it because this is a new set of rules. What do you want to know about it? I can answer as much as I can.
Customer avatar
Melinda Franke F January 25, 2018 3:40 am UTC
What is the Scale? I mean as in figures to men.
How big is the average size army?
What is the ground Scale?
Customer avatar
Wenhan W January 26, 2018 8:55 am UTC
Hi Andrew, 1 heavy foot represents 40 men, 1 light foot or cavalry represents 20 men. A normal army contain about 10 troops, about 120 miniatures in total. 1 inch on the table represents 25 meters.
If you leave your email I can send a design note to you, which recorded some of my thoughts.
Best wishes!
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File Last Updated:
January 21, 2018
This title was added to our catalog on January 01, 2018.