Close
Close
Advanced Search

DeepWars Core Rulebook - Version 2.5
Quick Preview
/gs_flipbook/flip.php?xml=/demo_xml/227675.xml&w=500&h=375

DeepWars Core Rulebook - Version 2.5

ADD TO WISHLIST >
Watermarked PDF
$6.99

 DeepWars is a 28mm scale tabletop wargame set in an alternate history of Earth where fortune seekers, scientists and adventurers have discovered a lost land with an underground sea miles beneath the frozen surface of the southernmost continent.

DeepWars is set in the world of our existing game, ShadowSea, but is meant to be a stand-alone product and is focused on adventure and battle scenarios on the bottom of the Sunless Sea. The game has multiple types of scenarios, including exploration of wrecks on the seafloor, adventures in ancient cities of cyclopean structures, battles among fields of geothermal chimneys, submarine boarding and others. Adventures within flooded tunnels inside wrecked ships or crumbing cities may be played with map sections to represent stretches of passage and chambers, while games in open environments are played with scenic terrain pieces on the tabletop. Miniatures are available for the game, cast in high-quality resin and while metal, from http://www.antimatter-games.com.

- Intense combat in the abyssal depths of the Sea. Breach submarines, uncover undersea temples, and dodge torpedoes while recovering artifacts that hold the secrets of the ethereal void.

- Combination of 28mm scale miniature tabletop wargame with campaign advancement and a role-playing flavor.  The game can be played in single sessions of an hour, or as a campaign where warbands salvage ancient technology, design their own new tech items, enhance abilities and generally become powerful lords of the deep.

- Miniature starter sets for each of four main forces, Fortune Hunters, Dark Mariners, Ancients of Atalán and the Scaly Horde will be produced. Sets will include five miniatures with stat cards and quickstart rules. Other forces are included in the rules and will be made into miniatures as funds permit. 

- The rules are based on the award-winning Song of Blades and Heroes by Ganesha Games but with extensive additional rules, weapons, armor, technology items (akin to magic items) and new combat and movement options. Almost all models are capable of swimming or movement through the water column, which gives the game a distinct three-dimensional feel when flight stands and base adaptors are used. Rules are included for movement across depth "levels", where hasty changes in depth can cause deadly barotrauma. There are also rules for the effects of variable visibility and light levels and for models that can easily navigate through the darkness using echolocation.

- Extensive list of ether tech weapons and items and multiple magical spell types, including elemental magic that causes hydrothermal eruptions, dimensional magic that allows unsavory spellcasters to call forth beings from the ethereal void, psychic magic to enslave the minds of victims and protection magic to negate the effects of the most vile spells.

This is the Core rulebook for DeepWars, including all the rules needed to play the game. It does not include campaigns, weapons, tech items or the game roster, and only includes a few terrain types and wild sea creatures. That information is found in the full DeepWars rulebook.

 
 Customers Who Bought this Title also Purchased
Reviews (0)
Discussions (0)
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!







Product Information
Pages
47
File Size:
7.45 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Information
Watermarked PDF
Adobe DRM-protected PDF
These eBooks are protected by Adobe's Digital Rights Management (DRM) technology. To use them, you must activate your Adobe Reader software. Click here for more details.

Watermarked PDF

These eBooks are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the document containing your name and the order number of your eBook purchase.

Warning: If any books bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you.

Here is a sample of a page from a watermarked book:

File Last Updated:
December 08, 2018
This title was added to our catalog on November 29, 2017.