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Wars of Insurgency: Skirmish Warfare in the Modern WorldClick to magnify
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Wars of Insurgency: Skirmish Warfare in the Modern World


"Rise up and free your country from its oppressors!"

  • Simple fast-play rules for man-to-man, modern skirmish warfare
  • Complete campaign system allowing rival factions to war for control of their fictional or historical country
  • Special rules & descriptions for 6 faction types drawn from 20th - 21st century History
  • Point system allowing balanced battles between Elite, Regular, or Militia troop types
  • Three sample scenarios and guidelines for adapting historical actions
  • Political scheming, Permanent Institutions (like radio stations), & more!

With Wars of Insurgency, players control 3-5 squads that can range in size from 3 figures or one vehicle to a dozen men. Each miniature represents one man. The rules can easily be used for 15mm, 20mm, and 28mm scales without modification of ranges. The rules are meant to give the flavor of modern infantry firefights without being overwhelmed by complexity. First Command Wargames rules are meant to provide a fast, easy-to-learn game for the new or veteran player.

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Discussions (7)
Customer avatar
Mike D October 25, 2023 2:14 am UTC
They will certainly work for the Vietnam War. You may need to kit bash some rules for off-board artillery fire to really give the flavor of Vietnam. I find that if you are playing with Professional squads, you can get by with just a few squads of 4-6 figures each. For multiplayer games, I typically give each player 3-4 squads. A Regular force may 3 infantry squads with 6 smalls, 1 LMG, and 1 RPG. For Militia forces, I may up this to 8 small arms plus the two support weapons. Professionals may go down to 4 figs -- 3 small arms and 1 LMG or RPG. That's about the minimum sized forces I tend to give players in most games. Obviously, the more players, the fewer squads to make it move quicker. The fewer players the more you can give them. I *do* have rules written but not published for rotary and fixed wing aircraft. Feel free to give my your email and I will send them your way...!
Customer avatar
Robert L October 20, 2023 6:30 pm UTC
Hi there, I'm interested in what these rules provide, will they handle the Vietnam War and what's the minimum number of figures you can play a fun game with? (I'm just starting to collect Vietnam so I'd like to know what I'll need to paint and prepare)
Customer avatar
Stephen W February 26, 2021 7:43 am UTC
I bought these rules a couple of years ago and have played more than 20 games. A number of us have them and thoroughly enjoy the way they play.
Customer avatar
Nathaniel C April 07, 2018 6:05 am UTC
Recent customer, the game looks great however im only in the stages of inital browsing, and had some questions.

I noticed a couple pictures of nice SAS models in the text which has me wondering, how would one handle Foreign Internal Defense and Unconventional Warfare Units like Green Berets or other Western Military Units in this system? Would they just be Professional Troops attached to their supported faction?

Would these rules be useable for playing the current conflicts in Syria and other mideastern nations or would you say the combat in the prior is too conventional for this game's scope?

Thank you for this fascinating product and any answers you can provide.
Customer avatar
Jeremy D March 20, 2018 9:27 pm UTC
I looked over the rules I got from Lulu and wanted to confirm there are no rules for tanks, helicopters, or vehicle facing. Did I miss something?
Customer avatar
Mike D March 20, 2018 11:37 pm UTC
Thanks for the purchase, Jeremy! The rules allow you to customize whatever vehicle you want by choosing categories and adding weapons. For example, you could create a tank by purchasing an armored vehicle with recoilless rifle (and HMG/LMG, if you wish). If you want it to be thicker or thinner armored, give it more/less than the +6 DD. A helicopter could be a "flying jeep" with appropriate HMG/LMG. Or if you want a gunship, perhaps even a flying armored vehicle? Definitely give +1 DD to flying vehicles, much like we do with fast-moving ones. You could even let the player controlling the helicopter dictate his altitude to determine range (for example, stay out of small arms or RPG fire). I did not playtest point costs for helicopters, but although they gain the tactical ability to stay out of range, they lose any other cover that ground vehicles could take advantage I wouldn't start with them being too much more expensive. Maybe 50%? Feel free to email me at: if you have...See more
Customer avatar
Jeff B December 13, 2017 12:29 pm UTC
Just bought this, I'm always after Modern African wargame rules, spent my childhood in East Africa in the 70's. I was just wondering if it's possible to have Game wardens and Poachers in a scenario. Its another passion of mine, African conservation and i like to try and bring it into my wargames.

Customer avatar
Chris N September 19, 2017 11:11 pm UTC
WoI reads a lot like a streamlined and updated 3. edition of Peter Pig's AK-47. This is a good thing, although I intend to use 3 mm minis just for the convenience of it.
Customer avatar
Mike D September 20, 2017 2:11 am UTC
Hi Chris! I'm glad you like the rules. I would agree there are some parallels in the campaign and faction rules. However, the combat rules are a different animal entirely, IMO. AK-47 has multi-base stands and is very stylized, while with Wars of Insurgency you're doing man-to-man skirmish and picking individual targets and shooting and killing them. Thanks for the purchase, by the way, Chris!
Customer avatar
Jeff B December 29, 2017 4:27 pm UTC
I'm thinking of using 3mm aswell✊
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File Last Updated:
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This title was added to our catalog on September 17, 2017.