Advanced Search

Kampfgruppe Commander IIIClick to magnify
Quick Preview
Full‑size Preview

Kampfgruppe Commander III

Selected Option:

Kampfgruppe Commander maintains an emphasis on command and control, but uses entirely new, and fast-playing, game mechanics. We have built in a great dea of historical flavor with rules that foster constant back-and-forth action. At conventions, Kampfgruppe Commander has consistently played in half the time of other rules sets. Our local gaming group of a dozen people runs evening games that start at 7:30 and end at 10:00 sharp. These rules allow large battles to be fought to a decision in two-and-a-half-hours.

Kampfgruppe Commander emphasizes aspects of World War II combat typically left out of, or not given enough emphasis in other rules. Tired of the same old line-them-up-and-shoot- them-down tank-to-tank battle? Kampfgruppe Commander has placed just as much thought into infantry, artillery, and support asset tactics as it has armored combat. Because of the command system, units of all arms have personality. And infantry gets into the action just as quickly as the tanks. The rules also represent flanking fire tactics, scouting, falling back to reduce casualties, the creeping barrages of Soviet artillery, Force Morale that decisively ends games if one side has become too battered, and much more.

Scales: One height level equals 50 feet; one turn is equivalent to 30-60 minutes. In base scale, 1 inch represents 100 yards. This scale is used throughout the rules. However, Kampfgruppe Commander can also be played with an "ex-tended scale” at the players’ preference. The base scales work for figure sizes from Micro to 10mm. Some players, however, with large tables might want to use the Extended scale for 15mm or 20mm figures.

Kampfgruppe Commander organizes a player’s forces at two levels.

1.Units: are typically made up of two to four stands each. In most cases a unit corresponds to a historical company. Generally, a unit consists of a number of stands equal to the number of platoons in the historic company. However, this guide line is frequently relaxed to accommodate units that are over- or under-strength. A unit’s stands need not be kept touching each other. At all times, however, each of a unit’s stands must be within 2” of another stand within the same unit. Assets do not count as unit stands.

2. Formations: all units must belong to a formation. This formation’s commander is used to activate actions of units belonging to his formation. Each formation has one stand to represent the commander. Formations typically correspond to historical battalions. 

 Customers Who Bought this Title also Purchased
Reviews (0)
Discussions (7)
Customer avatar
Lesley N June 08, 2024 3:49 pm UTC
I needed this like I need a hole in the head :) But it was on sale and I'm a sucker for what seems like a good design.

And my initial thoughts are it looks like a good design. Welcome to my collection KGIII
Customer avatar
Robert S March 07, 2022 6:43 pm UTC
Everyone seems to say their rules play fast. I've got KG1 & 2 and no way would I agree they play fast, sometimes felt like you need a calculator to do infantry combats. So what is new that makes KG3 play fast? FoW is too simplistic and stylized, not to mention bizzare weapons ratings. I want something between that but less detailed than most I've seen. I want to put lots of tanks on the table but still move fast.
Customer avatar
Richard W December 29, 2019 3:43 pm UTC
In my opinion, this is the BEST set of "platoon" WWII wargamin. You may design all kinds of situations that reflect actual engagements. Poor commanders with over-whelming force attack a depleted defending force with a superior commander...and the superior fella can win...if he uses his assets well. HIGHLY recommended!!!
Customer avatar
Damond C August 09, 2018 4:14 pm UTC
This is one of my favorite WWII sets. More detailed and accurate than mainstream rules. I'm glad to have a digital version now. My second edition book was falling apart. I like the new color layout for the most part. It is easier on these old eyes and brings it up to speed with modern rules. The diagrams are better as well.

I have to point out that these are not "entirely new" game mechanics as stated in the description. There are minor tweaks from the previous version but the core mechanics are fundamentally the same as 2nd edition.

I heartily recommend these rules if you want a more detailed WWII gaming experience than Flames of War, Micro Armor, and most other mainstream sets.
Customer avatar
Carl O July 11, 2018 2:03 pm UTC
There are 2 files


which file is the latest one?
Customer avatar
William H April 27, 2018 2:53 pm UTC
At long last!Seems like I've been waiting forever, My favourite WW2 rule set.
Customer avatar
Ivan N September 24, 2017 7:21 pm UTC
Fine work. I don´t know if it´s the best rule set about WWII, but is the most historical that I have seen in years.
Customer avatar
Miguel C March 19, 2018 2:42 pm UTC
Yes, Ivan, I've played the 2nd edition for many years and have found no better. That's why I got the company involved in this third edition. The layout, pictures and tables are much better and the rules have not changed hugely but the presentation is, we believe much improved. The guy who did the artwork has done an excellent job.

Mike Oliver - Studio Capitan
Browse Categories
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!
 Recent History

Product Information
Gold seller
Copy/paste disabled
File Size:
274.69 MB
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Information
Watermarked PDF Click for more information
Watermarked PDF

These PDF files are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase.

Warning: If any files bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you.

Here is a sample of a page from a watermarked title:

File Last Updated:
October 17, 2017
This title was added to our catalog on August 26, 2017.
Studio Capitan
Publisher Average Rating