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Hostile Tactical AI

Hostile Tactical AI

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Tactical AI for skirmish miniature wargames.

Hostile Tactical AI is an Artificial Intelligence system to order enemy units around in skirmish miniature wargames, so you may play solo or co-op against the enemy.

The rules work through a deck of 72 cards that tell enemy units, where to go and what to do. There are two sets of instructions on every card. One set gives orders to patrolling units unaware of the player. The other set of orders is for aware units attacking the player's units.

Patrol instructions include: Sweeping the area for the player, Patrolling objectives, Checking suspicious behavior, etc...

Attack instructions include: Rushing the player, Defensive posturing, Flanking, etc...

Each card includes: Compass directions, Dice rolls, Player to attack, and Reactions. There are also playing card symbols on each card to be used for variable activations or objective orders in the case of multiple objectives.

Included with the deck and rulebook are sixteen shards matching the playing card symbols. These can be used for random setup of enemy units.

The rules were specifically designed for miniature games with ranged weapons.

For each enemy activation, the player draws a card for that enemy unit. The card gives the enemy order or orders. Sometimes requiring multiple cards to be drawn to show what direction and how far the enemy moves, and also which player to attack.

Hostile Tactical AI is quick to learn and gives you a good fight. The enemy might just surprise you!

Tutorial Available:

Note for Print Copies: The rules come with the printed deck on 4 cards.

Note for Digital Copies:

All the card fronts on one file: All Card Fronts1.pdf

Rules:  1_Sheet_Rules1.pdf

Shards: 1_Sheet_shards1.pdf

Back of Cards: 1_Sheet_cardbacks_9.pdf  (Make 8 copies for a complete deck.)

You may also:

Print 1 copy of each Sheet file for a full deck










VARIANT RULES for Memoir '44:

VARIANT RULES for Great War Commander:

VARIANT RULES for Combat Commander:

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Reviews (1)
Discussions (9)
Customer avatar
Rick R September 05, 2019 3:54 pm UTC
Looks very interesting and I'm looking to purchase mainly because of the Memoir '44 variant which would help me get this to the table. I was wonder if this could also be used with something like Black Powder. It's a traditional miniatures game (no board no hex movement) and is based on ranged combat (though there is bayonet charges also).
Customer avatar
Josh M September 05, 2019 4:52 pm UTC
I haven't played Black Powder. The base design of Hostile is for miniatures games. Mostly skirmish with ranged weapons. In the standard rules there are cards that declare charges. The Attack orders give you a range of how far the minis move and which direction, towards flanks, towards enemies, and objectives. Hope that helps.
Customer avatar
Rick R September 18, 2019 12:42 pm UTC
Thanks Josh. Purchased and printed the cards so far. Not sure I'll print the shards only because of the red background would kill my printer. Thanks for putting this together. Going to give Memoir '44 a shot this weekend while putting together proxies for Black Powder (don't currently have any minis yet).
Customer avatar
John B M August 05, 2019 7:51 pm UTC
Could you please tell me what's happening with my order 19671213 of the 29th July. I have received an email confirming the order then all as gone quiet.

Customer avatar
Josh M August 05, 2019 9:05 pm UTC
Use the red CONTACT US button found at the very bottom of the page for questions about orders.
Customer avatar
John B M July 28, 2019 9:25 am UTC
Does the watermarked rules + cards include the shards ?.

Customer avatar
Josh M July 28, 2019 2:44 pm UTC
Yes, but you need to trim them out yourself.
Customer avatar
Giordano P November 29, 2017 10:56 am UTC
I downloaded the cards, but I have 2 questions:
1. what is the best "turn" mode between the player units and the IA units (1/1 or 2/2?)
2. what are the actions for the player unit? move+attack?
Thank you!
Customer avatar
Josh M November 29, 2017 5:51 pm UTC
1. I like to use an activation system like FNG or Chain Reaction. The units are activated by their level. So the highest level units for one side with initiative goes first, then all the other player's units of that rank go. Then all the next lower ranked units for player 1 go, etc...

2. In Attack mode, the units will move first and then always attempt to attack.

For Hostile Attacks the units will even move out of cover to attack. While defensive moves, the AI will prefer to stay in cover and attack.

Hope that helps. Let me know if you have any further questions.
Customer avatar
Tomasz R July 26, 2017 4:14 am UTC
will these cards works for medieval wargames?
Customer avatar
Josh M July 26, 2017 6:23 am UTC
The AI cards are mostly designed for warfare with ranged weapons. Hiding behind cover, rushing to strike, flanking, etc... But those movements could be used in medieval warfare.

The rules are very open to many combat types. The activated AI units are guided towards objectives, players, and places. So the time period doesn't change them too much.

A Reaction order can be added to each order. Reaction orders include: Rally, Charge, Suppress, Double Time, and Help! By adding those to the movement orders, you could generate orders for melee and ranged attacks in the medieval period.
Customer avatar
mark W July 25, 2017 1:46 pm UTC
Hi Josh,
So, if I order the printed cards, do I also need the watermarked PDF? In other words, does the PDF include the rules or something? Thanks in advance.
Customer avatar
Josh M July 25, 2017 5:14 pm UTC
Hi Mark,
The rules come printed on four of the cards. You do not need the PDF with the printed cards.
Customer avatar
mark W July 27, 2017 8:53 pm UTC
Customer avatar
Wolfgang K July 24, 2017 9:24 pm UTC
Pa-lease, Josh! Combine those card images into a 9 card-per-page pdf! (with borders on the cards to allow cutting!) Don't expect the customer to do this work for you with paid content.
To make matters more of a hassle: the WGV downloader only allows 10 items per download, and those 10 items in this case are always the same 10 cards - 11 to 16 (a bug), so you have to click and save each individual card...

Customer avatar
Josh M July 24, 2017 10:27 pm UTC
Thank you very much for bringing this to my attention, Wolfgang!

Give me a few days, and I'll have new PDF's uploaded for easier creation.
Customer avatar
Wolfgang K July 25, 2017 12:05 am UTC
Thanks, Josh! And with the card borders I meant cut markings. (currently the cards have a white border)
Customer avatar
Josh M July 25, 2017 7:58 pm UTC
Sheets of cards are now available.
Customer avatar
Chris J July 23, 2017 5:44 pm UTC
Looks really really good and I'm looking forward to giving this a try. But are all the required image files there? The description says there are 72 cards, but there are only 40 card images, 36 with the "_-_Copy" file suffix and 4 with the "_-_b" suffix. I'm guessing that either there should only be 36 images, which are printed twice to make up the 72 deck, or we're missing 32 images.
Customer avatar
Josh M July 23, 2017 6:39 pm UTC
My apologies. I forgot to save the print directions. It should be listed correct now.

11 , 12, 13, 14 and 11b, 12b, 13b, 14b, you PRINT ONE copy.

All other cards PRINT TWO copies.
Customer avatar
Michael C July 21, 2017 1:05 pm UTC
Any videos or detailed battle reports showing this in action?
Customer avatar
Josh M July 22, 2017 12:21 am UTC
I posted one on boardgamegeek. It is currently going through the mods.

Hope to have another more detailed run this weekend.
Customer avatar
Brian C August 18, 2017 5:23 pm UTC
Hi Josh - do I really have to download every file separately?

Also, how do I save them as they are jpgs withou
Customer avatar
Josh M August 18, 2017 5:51 pm UTC
I'm going to attempt to put them all on one file.

Not sure about the other part of the question, because it got cutoff?
Customer avatar
Josh M August 18, 2017 7:04 pm UTC
The card fronts are now all available on the All Card Fronts1.pdf file.
The card backs, rules, and shards sheet files must be downloaded separately.

Hope that helps.
Customer avatar
Brian C August 20, 2017 4:57 pm UTC
Great thanks Josh
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