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Armoured Strike - Wargame Rules for Combined Arms Warfare 1950-2000
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Armoured Strike - Wargame Rules for Combined Arms Warfare 1950-2000

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Armoured Strike is a set of miniature wargame rules for playing cold war and modern, combined arms land battles. The rules are designed to cover the period from the advent of the guided missile in the 1950s to the advent of the fully digital modern battlefield, around the year 2000.

In most games players will command a battlegroup comprising of a number of companies or battalions and games last a couple of hours and can be played on a 4 foot by 6-foot table using 1/300 scale miniatures.

The rulebook includes all the rules needed to play as well as army lists for the major nations fighting a fictional third world war during the 1980s.

Additional army lists will be made available on the publisher website.



Various sequences and methods of unit activation were considered however it was decided to go back to the classic “I go, you go” sequence as this provides a good way of making the chaos of battle manageable, especially for large numbers of units. The addition of an overwatch system however means that during a players turn, their opponent is not stood idle.


The quality (training and morale) of troops has been heavily simplified to a single dice roll at the end of each turn for any units that have come under fire and been suppressed. This determines if they fall back, continue fighting or give up, surrendering or leaving the battle area. Although simple this means that even if units are not killed or destroyed, they can as in real life still be put out of the battle.


The approximate ground scale of 1” =50 metres was chosen as it would allow for realistic weapon ranges to be depicted on a reasonable sized table while still allowing for emphasis on manoeuvre and positioning of units.

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Reviews (1)
Discussions (4)
Customer avatar
Kenneth K March 18, 2019 8:12 pm UTC
What is special about this set of rules? There are many different sets of modern tactical rules. How are these rules different and better?
Customer avatar
Michael C March 19, 2019 8:47 pm UTC
For me, I just find them easy to play. I like the flow of the game and it really feels intuitive once you start playing.
Customer avatar
Kenneth K March 18, 2019 8:11 pm UTC
What is the scale of unit representation? 1 tank = 1 tank? 1 tank = 1 platoon? Something else?
Customer avatar
Michael C March 19, 2019 8:48 pm UTC
From the rulebook: Each individual miniature vehicle or base of infantry represents a platoon. This allows large formations such as battalions or brigades to be represented on a gaming table without the need for thousands of miniatures. Infantry platoons represent a single platoon of around 40 to 50 soldiers led by an officer.
Customer avatar
Volker P April 10, 2018 5:28 pm UTC
Hi Rory,

Quick question: what kind of ground scale do you use for weapon ranges and movement? (i.e. 1 cm = 50 meter)
Customer avatar
Steven P January 29, 2017 10:02 pm UTC
The rule book mentioned a set of markers for the game, but my download did not include them. Nice, smooth system. good to see Recce FINALLY get the importance it deserves. I hope a WW2 version is in the works.
Customer avatar
Michael C March 04, 2018 7:11 am UTC
Steven, it looks like the v1.1 file, which I assume is the latest, has the counters.
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File Last Updated:
June 13, 2022
This title was added to our catalog on January 19, 2017.
Rory Crabb
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