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With Sword and Shield

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With Sword and Shield is a miniatures game of mass combat, set in any world you wish to imagine! Field armies composed of unruly hordes, stalwart men-at-arms, thundering cavalry, fantastic creatures, gigantic constructs, great war engines, powerful wizards, iconic heroes and brave leaders in an attempt to crush your opponents on the field of battle.

The game uses simple differential mechanics to determine combat outcomes, and pass/fail/critical failure gradients for casting spells. Casualties are removed in ranks, or individual bases for characters, and units that fails to recover from Command Hits may rout from play.

With Sword and Shield supports miniature scales from 3mm up to ‘heroic’ 28mm, and includes:

  • Rules reflecting troop order, formations, and maneuvers
  • Provisions for horde, skirmish, elite, large and enormous creatures, flying, constructs and war engine unit types
  • Characters in the form of Leaders, Heroes, Mages, Wild Mages, Necromancers and Ecclesiasts
  • Dozens of unit and character attributes that create a unique feel and purpose for each unit in play
  • 87 Spells and Rituals with which to harass and destroy your enemies
  • Six standard scenarios, scalable to the size of game you wish to play
  • An average game length of 2-3 hours.
  • Complete rules and guidelines for creating your own units and armies
  • Six complete army lists to get you started playing right away – Elves, Humans, Dwarves, Orcs, Beastmen and Undead – plus unit profiles for summoned creatures and elementals
  • Game reference charts, markers, and blank unit cards for your own creations
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Discussions (3)
Customer avatar
Matthew C January 16, 2019 1:19 pm UTC
For those of us who have based their cavalry lengthwise for another mass combat fantasy game, are there any guidelines on how to incorporate them without re-basing a whole mess of horses? That in, my cavalry faces the short end of the base. How do I count formations? Or am I out of luck?
Customer avatar
Karl J January 18, 2019 4:19 pm UTC
You could count 1-2 ranks of models as base ranks for game-play, using an extra marker/die to show the unit's rank losses. While you may, at times need to come up with some in-game rulings for the unit's flanks/rear as a result of losses to such a unit, it's better than fielding them sideways. :)
Customer avatar
December 30, 2016 3:04 am UTC
I based my 25mm units on square 80mm X 80mm bases for Fantasy Rules!, years ago. Would these rules work with that basing?
Customer avatar
Karl J December 30, 2016 6:28 am UTC
Generally speaking, yes. You would want to define the number of ranks represented by each of your bases for the different troops in your army, and would need to track rank casualties, but I don't see that your basing scheme would require more than minor modifications to the existing rules.
Customer avatar
Jacob R December 29, 2016 7:16 pm UTC
Is this the same system as any of your other products?
Customer avatar
Karl J December 29, 2016 7:34 pm UTC
There are some minor similarities to Planetary Operations (the use of Command Hits to track morale status), but this game is mechanically different than our other games. Units are rated with Skill and Will die types (used for combat and morale respectively, plus a few other functions) that can be modified by additive/subtractive modifiers or up/down die types. Characters can play a large role in the game, and combat is very straightforward (Command Hits, Wounds, or both from a single attack).
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File Last Updated:
December 29, 2016
This title was added to our catalog on December 29, 2016.