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Victory Decision: Raid!


Victory Decision: Raid! is a new Ultraskirmish game that allows you to command a squad sized force in the momentous conflict of World War II. Each unit in “Victory Decision: Raid!” represents one individual infantry model.

Games are focused on infantry squad vs infantry squad, and typically have 6-10 figures per side. These rules cover almost all aspects of World War II wargaming, from Troop Quality and Leadership to Bunker Assaults, Combat in Buildings and Vehicle combat.

Victory Decision: Raid! features a unique Leadership-modified alternate unit activation system. The result is a fun and fast paced war game that involves both players constantly.

The rules are designed with 20-28mm miniatures in mind, but the Victory Decision: Raid! game system is flexible enough to handle any miniatures from 15mm to 32mm. So whatever your existing miniature collection consists of, you can start playing right away.

This rulebook not only provides Scenarios but also 27 Point based Force Lists for British, German, Soviet and US forces from early to late war.
All necessary Game Markers are also included within this book.

As with our previous books you get a full colour version with many high quality pictures of fully painted models and a mostly B&W printer friendly version.

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Reviews (2)
Discussions (4)
Customer avatar
Nicolai B June 09, 2022 12:09 pm UTC
The Link for the QRS doesnt work, is there a chance to upload here on wargamevault?!

another question i have, i see rules for Smoke discharger but no rules for Smoke grenades or Smoke shells, should i take the discharger rule for that kind of stuff?
Customer avatar
Agis N January 29, 2018 2:58 pm UTC
QRS: See->

Q1. Is Broken LOS and Cover cumulative when calculating shooting penalties?
A1: Since it is not mentioned on P. 19 and 20, No!
See also:

Q2. What happens in a team when 1 guy is Stunned or Wounded? Does the team simply carry on normally as long as one guy is Fit to Fight? How does this affect their initiative?
A2: As long as one guy is fit to fight they can act normally. Quote from P.25 “Weapon Teams may only shoot if at least one crew member is still alive (the unit still has one HP or more).” So if one guy gets killed in a 2 man team, the 1 remaining solider can still fire.
BUT – if the second guy is only wounded or stunned, the limitation of P. 13 applies. “Stunned /Wounded units may only take Move or Regroup actions“
The stunned or wounded guy benefits from his comrade nearby. Quote from P. 18 “The unit has to roll below...See more
Customer avatar
Jeffrey H January 29, 2018 6:47 am UTC
I have a couple of follow-up questions as well.
1. Is Broken LOS and Cover cumulative when calculating shooting penalties?
2. What happens in a team when 1 guy is Stunned or Wounded? Does the team simply carry on normally as long as one guy is Fit to Fight? How does this affect their initiative?
3. There don't seem to be any explanations concerning set-up weapons. Once they set up, do they have to do a move action to change facing? I sort of assume that's the case, followed by another set-up action if they want to deploy fully?
Customer avatar
Jeffrey H January 29, 2018 4:47 am UTC
Is there a QRS anywhere? Things are scattered throughout the rules and it's very hard to follow along without one.
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File Last Updated:
December 14, 2016
This title was added to our catalog on December 11, 2016.