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Axe Age
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Axe Age

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Axe Age has been worked on for several years now. Extensivly playtested, the system holds up well to both skirmish level and large scale battle level. The system uses d10s, and was designed with 25mm-28mm scale models in mind. In addition to extensive folklore research, we had a very good official/unofficial historical consultant with a lot of knowledge and practical ideas on warfare back in the day, and we actually listened to him. For this reason, the combat system is fairly realistic and plays well.

The game takes place in a dark age fantasy setting. Law and order have broken down and you, the player, are a small time warlord trying to carve out a kingdom for yourself. Multiple tribes, weapons, armors, and much more are the tools of your trade. The various tribes that make up your warband are all drawn from history and folklore, with special abilities and available gear that reflect this. Your warband can be made up of units from diferant tribes, or from only one, it's all up to you.

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Reviews (2)
Discussions (5)
Customer avatar
Ronald B January 07, 2017 9:08 am UTC
This is an amazing game with lots of creative potential. I overlooked this game several times because it looked like another historical dark ages game. It is actually a dark ages fantasy games. The protagonist's names have been changed but if you read between the lines you will recognize the Vikings, the romans, Welsh, Saxon, Irish and so on. Alongside this are many varieties of trolls, monsters from the woods, dog monsters, zombies, skeletons and some other creepy things that I cannot categorize.
I believe most of the mythical creatures are based on actual ancient British, Irish, Pictish and other ancient culture's legends.
That being said the potential for your warband is limitless. Depending on what you choose your warband could have 5 models or 30 models. I like the idea of a small raiding party of snow trolls. The author portrays the outlanders as Greek hoplites coming to raid and pillage. They could just as easily be vikings. Or make a warband based on farmers and their varying...See more
Customer avatar
Ian M January 07, 2017 11:25 pm UTC
Thank you very much for the review! I suppose I will be working on a unit builder, as that is a good suggestion and I already have the formulas I used for points values. I am also currently working on an expansion, looking into the lands where the Outlanders came from.
Customer avatar
Ian M November 07, 2016 5:40 pm UTC
If folks who bought the game would review it, I would much appreciate it.
Customer avatar
Ian M November 06, 2016 7:32 pm UTC
Hello. I've done an update that should fix a few spelling errors and an issue with werewolves. If there is any problem with the pdf, let me know so I can fix it.
Customer avatar
Brandi M November 04, 2016 10:07 pm UTC
How long do the small skirmish games last?
Customer avatar
Ian M November 04, 2016 10:31 pm UTC
Small skirmishes tend to last about an hour. That's at about 500-800 Influence (points). We have had games where players unexpectedly stabbed each other in the back and they ended in about 20 minutes (and in disaster for most of the player's warbands).
Customer avatar
Ian M November 04, 2016 6:22 pm UTC
Any questions?
Customer avatar
Colin M November 05, 2016 12:31 am UTC
How about the number of figures? Being skirmish, I'd think the number of figures might be low?
Would this work with smaller scale figures, a bit of scaling down might be needed?
My gaming group is sometimes reluctant to start anew - so would this work solo?
Customer avatar
Ian M November 05, 2016 3:22 am UTC
In small games, anything between 10-20 is normal, depending on what everyone is using. Larger scale games need more minis. Using 20mm and 1/72 scale works for Axe Age, but once you get to scales where multi-basing might be necessary, we never tried it. The game was also designed with at least two players in mind, but I suppose it could be used solo.
Customer avatar
February 17, 2017 5:02 pm UTC
How do I change the facing of formations? I've been using the change formation action/just pivoting them but I feel like I missed something.
Customer avatar
Ian M February 19, 2017 9:02 pm UTC
Under 'Change Formation' Action, it notes that movement within a unit counts as a 'Move' Action. Thus, if you are pivoting or wheeling a formation, you are measuring how far the model furthest out from the center is being moved, and that's how far the formation as a whole can pivot/wheel/etc. Most warriors are Move 4" and have 2 Actions, so theformation's outer-most warrior can be moved up to 8" to accomplish the pivot.
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File Last Updated:
April 07, 2017
This title was added to our catalog on November 04, 2016.
Bill Hook Games
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