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Pilgrim cavalry charges! Desperate attacks on fortified settlements! Daring ambushes! These are just a few of the skirmishes you can fight with 1676 - a tabletop miniatures game set in New England during the Native American uprising that became known as King Philip’s War.

The types of conflicts that occurred in King Philip’s War were usually small skirmishes that can be represented on a tabletop with these rules. You can play a native war party or a force from the Army of the United Colonies. If you want to add “fell creatures,” magic, & (gasp!) European powers, there is a supplement available with these additions (Mad Dogs & Englishmen).

The core rules are provided in only 5 pages. They are simple & straightforward. Simple die rolls - using 6- & 8-sided dice - are used to resolve combat & other actions. Most actions have the same target for success, so they are resolved quickly.

You can use one of the pre-made “armies” provided in a second PDF (Part Two), or can create your own balanced forces using a simple point build system. Part Two includes unit cards, sample army lists, & all the tokens you’ll need. Alternatively, premade Unit cards, Command cards, & (Mis)Fortune cards are now available from The Game Crafter.

Both books are illustrated with photographs of figures from Brigade Games' King Philip's War line. With these figures (supplemented by those from other manufacturers), you can now easily field beautiful forces in miniature to represent the combatants.

So heed the call to arms! Your colony or tribe is depending on you!

NOTES: The Mad Dogs & Englishmen supplement is now available on Wargame Vault for $1 US. This 42 page PDF lets you add Shamans, Witches, Ministers, Creatures, and four European armies to your 1676 games. There's also a bundle deal to get both for $2.49.

Thanks to the eagle eyes of the Black Cavalier, several mistakes & confusing sections were identified & corrected in the 10-8-16 version. I apologize for not catching them earlier. I posted errata detailing the changes in case you are interested.

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Discussions (4)
Customer avatar
Robert L February 15, 2017 1:07 am UTC
Yes, that is correct. Thanks for catching this! I'll clarify it when I do a (free) update to the rules.
Customer avatar
Martin G February 14, 2017 11:27 pm UTC
Just clarifying that units that are ordered to "Stay at the Ready" do not move first. If you look at the bullets on page 4, Stay at the Ready is indented as part of the "Move and then..." hierarchy.
Customer avatar
Stephen D December 11, 2016 4:28 pm UTC
What's the figure to men ratio in this game? I looked at the sample and one of the armies was 500+ men? How many figures do you use to represent this force?
Customer avatar
Robert L December 11, 2016 7:05 pm UTC
Sorry for the confusion! The army shown in the sample is the actual roster of the colonial force at the end of 1675 to give you an idea of what the entire colonial army looked like. The figure:man ratio is 1:1 in the game; your battle force will consist of around 30-50 figures (for the colonials, this is generally just part of a single regiment).
Customer avatar
Robert L October 08, 2016 7:32 pm UTC
Thanks to the eagle eyes of the Black Cavalier, several mistakes & confusing sections were identified & corrected in the 10-8-16 version. I apologize for not catching them earlier. I posted errata detailing the changes in case you are interested.
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File Last Updated:
October 08, 2016
This title was added to our catalog on August 31, 2016.