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Naval Command: Modern Naval Wargame Rules
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Naval Command: Modern Naval Wargame Rules

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"Vampire, Vampire, Missiles Incoming!"

The Game of Modern Naval Warfare

Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future.

The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten or more ships. The rules can be used for different sizes of ships ranging from small fast attack craft up to super-carriers engaged in open sea battles or littoral and amphibious missions.

The rules reflect the combined arms nature of modern naval warfare and include full rules for the following:

  • Surface Vessels
  • Submarines
  • Helcopters
  • Fixed Wing Aircraft

The aim of these rules is to create a game that captures the feel and provides a fairly accurate recreation of modern naval engagements but is still relatively quick to play with reasonably sized fleets and does not require excessive bookkeeping and paperwork. A game can be played on an average sized gaming table (such as 4' x 6') and should only take a few hours to play.

New 2021 Edition

This new version of the rules is the culmination of years of playing the game and the execellent feedback and expertise provided by the Naval Command Facebook group. As well as lots of small improvements and updates the follwing changes have been made:

  • New system for submarine deployment, movement, and detection that will require players to carry out effective ASW tactics.
  • The addition of altitude levels for aircraft and missiles meaning that different air defence systems now have more well defined roles.
  • Improved missile and torpedo procedures
  • Updated and expanded fleet lists.
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Reviews (2)
Discussions (21)
Customer avatar
Mitchell N February 09, 2022 10:37 am UTC
i saw this was one Lulu previously but not any more- i would like to get these rules in a hardback or paperback form would that be possible again ?
Customer avatar
Terence H October 07, 2021 1:39 pm UTC
Thank you very much for splitting off the rules and the fleet data, this will make printing much easier!

Now is there any chance of a form-fillable ship data card, and some way to balance two differing battle groups? You seem to be against point values, but there needs to be SOME way for players to build their fleets before actually arriving at the game so they don't spend the entire afternoon just setting things up, only up have the store close right was things are ready.
Customer avatar
Thorsten Z January 18, 2022 4:25 pm UTC
did you find or hear anything regarding point values?
Customer avatar
Thorsten Z January 18, 2022 5:09 pm UTC
I checked the rules now also. The battlegroup organization chart looks tailored to the USN fleet. For example, one can built a battlegroup around a CV, BB, CL/CG or LPD, but not around a DDG or a FFG.

What do I do, when I want to play the french, turkish or greece navy? Per fleet list, france doesn't have a DDG (the Horizon-class is listed as a FFG, while it is a DDG in real life) or a cruiser, but many battlegroups are formed without the Charles des Gaulle.
Turkey only recently got a LPD (which isn't included in the roster yet) but greece only has FFGs. So, per definition, greece can't participate in the game. ;)
Customer avatar
Terence H January 18, 2022 5:11 pm UTC
Sadly, no. Shame, I really want to try out this edition, but can't without some way to balance fleets. It doesn't matter that real-world fights are almost never even matches, this is a game, not a simulation.
Customer avatar
Thorsten Z January 23, 2022 11:27 am UTC
Yeah, as he himself stated in a preface or so. Maybe it's possible to use the point cost of 2019 version?
Customer avatar
Terence H July 11, 2021 4:39 pm UTC
2021 update looks amazing! Is there any site or community where we can find printable completed ship cards without signing up for Facebook?

I understand the decision to remove point values from the game, but it does make it much more difficult to throw together a quick casual game instead of a pregenerated or planned scenario. There is no motivation to ever bring something other than a carrier strike group if your chosen navy can put one together, and no way to determine how many surface action groups a non-carrier player needs to bring if they hope to actually challenge a CSG. I understand this reflects the real world balance of power, but the stated goal of Naval Command is to produce a game, not a historically accurate simulation.
Customer avatar
James T October 24, 2020 10:10 am UTC
Hello Folks, just purchased these rules and like the look of them. Is there any other way to get updates as I don't do facebook. I have just painted up some SU-24 Fencer's and was looking for the stats for this aircraft.
Customer avatar
Jordan C August 06, 2020 2:29 am UTC
The detection example 2 and detection example 3 make no sense...
Customer avatar
Jacek S March 02, 2020 3:47 pm UTC
Hello, Just had a quick look - looks really promising - nice & clean layout, fine fleet lists - but what about scenarios?
Even some basic tutorial ones? Hard to start playing without them.
(Eric S mentions some free Falklands and Red October (?) I did not found any.. )

Customer avatar
David H January 27, 2020 9:41 am UTC
Are there any Soviet Naval units in this game.
Customer avatar
Michel B January 02, 2020 6:02 pm UTC
The new version (2019) is clearly organized and well written. Various examples help understand the different rules. Database is impressive and markers are cool. Very nice job! My only interrogation right now is the subs hidden movement. I can't figure how an unidentified sub moves: do I simply move all its sonar markers or do they stand still and the sub "jumps" from a sonar contact marker to the closest one. I'm missing something.
Anyway, thanks Rory to keep this game alive: it will be played!
Customer avatar
Darren P December 09, 2018 8:53 pm UTC
Is there a printed hard copy available yet?
Customer avatar
Darren P December 09, 2018 8:52 pm UTC
Customer avatar
Michael C July 20, 2018 8:55 pm UTC
What has changed from v2 to v3? I ask mainly because v3 is smaller in file size with 92 pages versus 114 pages in v2. Thanks.
Customer avatar
Stefano Z May 05, 2018 5:24 pm UTC
Really an excelent game with realistics modern naval battles results
Customer avatar
evan M March 08, 2017 9:00 pm UTC
rory wonderful rules I just that it was a little printer friendly. I feel I'm going to use a whole cartridge to pint them. by the way bought target locked, and armored strike. still wish for printerfriendly yhey are all awesome
Customer avatar
Michael W November 16, 2016 12:01 pm UTC
Hi, Just bought the rules. Wondering what scale and brand of figures you used on your blog. I also likd the larger scale for planes and helos, looked good!!
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File Last Updated:
September 28, 2021
This title was added to our catalog on August 15, 2016.
Rory Crabb
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