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Naval Command: Modern Naval Wargame Rules
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Naval Command: Modern Naval Wargame Rules

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"Vampire, Vampire, Missiles Incoming!"

The Game of Modern Naval Warfare

Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future.

The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten or more ships. The rules can be used for different sizes of ships ranging from small fast attack craft up to super-carriers engaged in open sea battles or littoral and amphibious missions.

The aim of these rules is to create a game that captures the feel and provides a fairly accurate recreation of modern naval engagements but is still relatively quick to play with reasonably sized fleets and does not require excessive bookkeeping and paperwork.

New 2019 Edition

This new edition of the rules contains loads of changes, update and improvements, including:

  • Updated and expanded fleet lists including points vaues for ships, weapons and aircraft
  • Expanded weapon system data
  • Improved rules for Air operations
  • And many more..
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Reviews (2)
Discussions (17)
Customer avatar
Jordan C August 06, 2020 2:29 am UTC
The detection example 2 and detection example 3 make no sense...
Customer avatar
Jacek S March 02, 2020 3:47 pm UTC
Hello, Just had a quick look - looks really promising - nice & clean layout, fine fleet lists - but what about scenarios?
Even some basic tutorial ones? Hard to start playing without them.
(Eric S mentions some free Falklands and Red October (?) I did not found any.. )

Customer avatar
David H January 27, 2020 9:41 am UTC
Are there any Soviet Naval units in this game.
Customer avatar
Michel B January 02, 2020 6:02 pm UTC
The new version (2019) is clearly organized and well written. Various examples help understand the different rules. Database is impressive and markers are cool. Very nice job! My only interrogation right now is the subs hidden movement. I can't figure how an unidentified sub moves: do I simply move all its sonar markers or do they stand still and the sub "jumps" from a sonar contact marker to the closest one. I'm missing something.
Anyway, thanks Rory to keep this game alive: it will be played!
Customer avatar
Darren P December 09, 2018 8:53 pm UTC
Is there a printed hard copy available yet?
Customer avatar
Darren P December 09, 2018 8:52 pm UTC
Customer avatar
Michael C July 20, 2018 8:55 pm UTC
What has changed from v2 to v3? I ask mainly because v3 is smaller in file size with 92 pages versus 114 pages in v2. Thanks.
Customer avatar
Stefano Z May 05, 2018 5:24 pm UTC
Really an excelent game with realistics modern naval battles results
Customer avatar
evan M March 08, 2017 9:00 pm UTC
rory wonderful rules I just that it was a little printer friendly. I feel I'm going to use a whole cartridge to pint them. by the way bought target locked, and armored strike. still wish for printerfriendly yhey are all awesome
Customer avatar
Michael W November 16, 2016 12:01 pm UTC
Hi, Just bought the rules. Wondering what scale and brand of figures you used on your blog. I also likd the larger scale for planes and helos, looked good!!
Customer avatar
Eric S September 10, 2016 9:22 pm UTC
Totally worth $10 folks if you wanna have a modern naval game to play, that isn't harpoon.

I would have preferred a bit more detail on things, but I'm ok with harpoon levels of detail. This kinda reminded me of the various simple starship games out there like the mongoose stuff or BFG, though with a nifty feel to it.
Customer avatar
Eric S September 10, 2016 9:14 pm UTC
Make sure you get the ship lists at

Though the rules are a little light on detail for me, it is a great and well written rule set.

If you want help making those cards, let me know, and I can write something that takes the raw data and spits out little cards you can add the pictures to (or specify them in the raw data, like an excel file).
Customer avatar
John K September 01, 2016 6:38 pm UTC
Still trying to find out about this. I was willing to take a chance on it at $5, so I put it in my cart, but when I came back it was back to $13 - even though there were still 4 hours left on the deal.
Customer avatar
John K August 18, 2016 3:28 am UTC
Any AARs or reviews? $13 is a lot of money for me right now.
Customer avatar
Michael C August 18, 2016 9:09 pm UTC
His home page has some.
Customer avatar
John K August 20, 2016 7:14 am UTC
I ddn't see anything that goes in to detail about the system. There are a number of other modern naval rules sets. What makes these different?
Customer avatar
Rory C August 20, 2016 4:14 pm UTC
I'm planning to get some more detailed AARs uploaded very soon.

I have tried to make the rules as fast to play as possible without too many abstractions. I find many of the modern naval rules currently on the market to be too complicated with too much paperwork and book keeping.

These rules were the result of my desire for a simple and fun modern naval game that I could put on at my local wargaming club.

Hopefully they should speak to players new to the naval genre as well as offering enough details for experienced naval gamers.

Customer avatar
Rory C August 20, 2016 4:14 pm UTC
*appeal to players new to the naval genre
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File Last Updated:
January 03, 2020
This title was added to our catalog on August 15, 2016.
Rory Crabb
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