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Hail Of Fire

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"Hail Of Fire" is a company-level, WWII themed miniatures war game designed to be both simple and fast-playing. Secret action points, fast and easy hidden deployment, and a delayed combat resolution system ensures that both commanders will be fighting the friction and fog of war as much as they are each other!

Best of all, the rules are only few pages long! So print out the PDF, throw some models on the table, and jump right into the exciting tabletop combat!

•••••

• Intended for 15mm miniatures or smaller. Infantry based in teams, vehicles based individually, and units of models being platoons.

• Dice needed are D6s and a single D10. Measurements are in inches. Tokens are needed to mark "suppressed" teams and "received fire points". I use small 8mm dice for the latter, 100 of which can be purchased online for only a few dollars.

• Written for 1 vs 1 games, with team-play and solo-play easily accomplished.

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Reviews (3)
Discussions (7)
Customer avatar
Julen M July 30, 2022 2:34 am UTC
PURCHASER
Hi there
After purchasing the game I can't download the file. It appears on my library but without a download button, its the first time that happens to me here. What is happening?
Reply
Customer avatar
Brandon F July 30, 2022 7:23 pm UTC
PUBLISHER
Hi Julen! I'm not sure what would cause that or how I would fix it, but until I figure it out, send me an email at retroboomgames (@) gmail . com and I'll email you a pdf copy. Also, heads up that a new update will be coming out in a few weeks, so keep your eyes peeled for an email from wargamevault to download that for free.
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Customer avatar
Julen M July 31, 2022 9:16 pm UTC
PURCHASER
Thanks a lot for answering, email sent. I will check the news too!
Customer avatar
Donald W. D December 30, 2020 10:35 pm UTC
PURCHASER
In view of the price, I hate to quibble, but the file will only print up to page 6 (out of 21).
I don't think it's my printer; I didn't use mine, I took it to FedEx to print and got exactly the same result on two different machines.
If the publisher is still supporting this, could someone please take a look at the file?
This looks like a really good set of rules - clean, concise and containing a number of interesting ideas (new to me, anyway) - and I'd really like to be able to print a hard copy. Thanks!
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Customer avatar
Brandon F December 31, 2020 1:45 am UTC
PUBLISHER
Hi Donald! Well crap, that's not good! I've re-uploaded the 21 page pdf, so give it another go and then let me know what you find. People download the rules just about everyday and I haven't heard a complaint, so I sure hope it was just an issue with that specific download! ;)
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Customer avatar
Donald W. D January 01, 2021 6:45 pm UTC
PURCHASER
Thanks, Brandon; I'll download again, give printing it a shot tomorrow, and get back to you with the results.
Happy New Year to you!
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Customer avatar
Donald W. D January 04, 2021 10:10 pm UTC
PURCHASER
Tried again today. Unfortunately, got the same result (prints the first 6 pages). The rules look really good, so I think at this point I'll go to Plan B (make a pen-and-ink copy of the quick reference sheet) and give them a try.
Reply
Customer avatar
Brandon F January 04, 2021 10:23 pm UTC
PUBLISHER
Well, the bad news is neither myself nor my friends can replicate the issue. The good news though is that you can email me at retroboomgames (@) gmail . com and I can immediately send you the full pdf directly! :)
Reply
Customer avatar
Donald W. D January 08, 2021 4:58 pm UTC
PURCHASER
Thanks! That is good news indeed. Sending you an email now.
Customer avatar
Chuck S January 15, 2019 4:12 pm UTC
PURCHASER
I read reviews and the AAR then immediately downloaded the rules. Some interesting concepts here! I could definitely use some more tank stats (I play North Africa). Thanks.
Reply
Customer avatar
Brandon F January 15, 2019 5:10 pm UTC
PUBLISHER
Thanks, Chuck. I'm not sure when I'll be able to start it, but a North Africa specific supplement is planned, as well as NWE, East front, and PTO. And in the meantime if you happen upon stats or special rules you like, email me so I can play with them!
Customer avatar
Manuel A October 04, 2018 4:23 pm UTC
PURCHASER
Are there any scenarios/unit stats or plans for such for the PTO?

Thanks.
Reply
Customer avatar
Brandon F October 09, 2018 3:05 am UTC
PUBLISHER
Hi Manuel,

I don't currently have plans to do scenarios or unit stats, though I know some players have come up with their own. If there's enough interest and time allows, I'd love to compile the best and make them available for download. If you have potential suggestions or other thoughts, always feel me to contact me personally.

Thanks!
Customer avatar
Brandon F December 18, 2016 3:23 am UTC
PUBLISHER
For folks interested to see how the mechanisms work together in context, here is an AAR that walks through a game and describes in decent details the systems in motion:

Part 1: http://www.retroboom.com/blog/hail-of-fire-walkthrough-and-aar

Part 2: http://www.retroboom.com/blog/hail-of-fire-walkthrough-and-aar-par-2
Reply
Customer avatar
Brandon F April 30, 2017 10:15 pm UTC
PUBLISHER
Just an FYI that few mechanisms have evolved since this walkthrough was published, but it still gives an accurate portrayal of the feel of the game and how systems interact.
Customer avatar
Brandon F September 08, 2016 8:14 pm UTC
PUBLISHER
Make sure to check out our website for more info and news: http://www.retroboom.com

And also join our Facebook group to talk to other players: http://www.facebook.com/retroboomgames
Customer avatar
Tim G August 29, 2016 12:34 am UTC
PURCHASER
Hello. I just downloaded Hail of Fire and overall I'm very happy. I like that it packs a lot in a small package. One question about anti-armor fire: They way I read it, if an AT 1 hits an Armor 2 it would roll two ping dice. But an AT 1 would roll three ping dice against Armor 3. This seems like it's more effective against better armor which seems odd. Thanks in advance!
Reply
Customer avatar
Brandon F August 29, 2016 4:32 pm UTC
PUBLISHER
Thanks for your support and for reaching out! When shooting at armor, you always roll a number of dice equal to the weapon's AT value. The type of dice depend of target. So an AT 1 weapon will always roll 1 die. If shooting at AV 0, it would be a pen die, if AV 1 or higher then the die would be a ping die. Let me know if that makes sense.
Reply
Customer avatar
Tim G August 29, 2016 7:24 pm UTC
PURCHASER
I think I got it. Let me use a couple examples just to be sure: A Sherman (AT 3) fires at a Panzer IV (AR 1). It would roll two pen dice. Example 2: A M3 Stuart (AT 2) fires at a Panther (AR 3). It would roll 2 ping dice (or 1 due to the difference in AT/AR?)
Reply
Customer avatar
Brandon F August 29, 2016 8:16 pm UTC
PUBLISHER
To clarify, the Sherman (AT3) rolls 3 dice. So against the PzIV (AV1) it would roll 1 Ping die and 2 Pen dice. You'll always roll a number of dice equal to the AT value of the weapon. Ping for each die up to the AV of the target, and Pen for each die over the AV. The Stuart will roll 2 dice (AT2) but they will both be Ping dice, as the Panther has a higher AV than the weapon's AT rating. Does that make sense?
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File Last Updated:
December 08, 2022
This title was added to our catalog on July 14, 2016.