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Hail Of Fire
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Hail Of Fire

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"Hail Of Fire" is a company-level, WWII themed miniatures war game designed to be both simple and fast-playing. Secret action points, fast and easy hidden deployment, and a delayed combat resolution system ensures that both commanders will be fighting the friction and fog of war as much as they are each other!

Best of all, the rules are only few pages long, with half the book being written examples and a quick reference sheet! So print out the PDF, throw some models on the table, and jump right into the exciting tabletop combat!

•••••

• Intended for 15mm miniatures or smaller. Infantry based in teams, vehicles based individually, and units of models being platoons.

• Dice needed are D6s and a single D10. Measurements are in inches. Tokens are needed to mark "suppressed" teams and "received fire points". I use small 8mm dice for the latter, 100 of which can be purchased online for only a few dollars.

• Written for 1 vs 1 games, with team-play and solo-play easily accomplished.

 
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Reviews (3)
Discussions (5)
Customer avatar
Chuck S January 15, 2019 4:12 pm UTC
PURCHASER
I read reviews and the AAR then immediately downloaded the rules. Some interesting concepts here! I could definitely use some more tank stats (I play North Africa). Thanks.
Customer avatar
Brandon F January 15, 2019 5:10 pm UTC
PUBLISHER
Thanks, Chuck. I'm not sure when I'll be able to start it, but a North Africa specific supplement is planned, as well as NWE, East front, and PTO. And in the meantime if you happen upon stats or special rules you like, email me so I can play with them!
Customer avatar
Manuel A October 04, 2018 4:23 pm UTC
PURCHASER
Are there any scenarios/unit stats or plans for such for the PTO?

Thanks.
Customer avatar
Brandon F October 09, 2018 3:05 am UTC
PUBLISHER
Hi Manuel,

I don't currently have plans to do scenarios or unit stats, though I know some players have come up with their own. If there's enough interest and time allows, I'd love to compile the best and make them available for download. If you have potential suggestions or other thoughts, always feel me to contact me personally.

Thanks!
Customer avatar
Brandon F December 18, 2016 3:23 am UTC
PUBLISHER
For folks interested to see how the mechanisms work together in context, here is an AAR that walks through a game and describes in decent details the systems in motion:

Part 1: http://www.retroboom.com/blog/hail-of-fire-walkthrough-and-aar

Part 2: http://www.retroboom.com/blog/hail-of-fire-walkthrough-and-aar-par-2
Customer avatar
Brandon F April 30, 2017 10:15 pm UTC
PUBLISHER
Just an FYI that few mechanisms have evolved since this walkthrough was published, but it still gives an accurate portrayal of the feel of the game and how systems interact.
Customer avatar
Brandon F September 08, 2016 8:14 pm UTC
PUBLISHER
Make sure to check out our website for more info and news: http://www.retroboom.com

And also join our Facebook group to talk to other players: http://www.facebook.com/retroboomgames
Customer avatar
Tim G August 29, 2016 12:34 am UTC
PURCHASER
Hello. I just downloaded Hail of Fire and overall I'm very happy. I like that it packs a lot in a small package. One question about anti-armor fire: They way I read it, if an AT 1 hits an Armor 2 it would roll two ping dice. But an AT 1 would roll three ping dice against Armor 3. This seems like it's more effective against better armor which seems odd. Thanks in advance!
Customer avatar
Brandon F August 29, 2016 4:32 pm UTC
PUBLISHER
Thanks for your support and for reaching out! When shooting at armor, you always roll a number of dice equal to the weapon's AT value. The type of dice depend of target. So an AT 1 weapon will always roll 1 die. If shooting at AV 0, it would be a pen die, if AV 1 or higher then the die would be a ping die. Let me know if that makes sense.
Customer avatar
Tim G August 29, 2016 7:24 pm UTC
PURCHASER
I think I got it. Let me use a couple examples just to be sure: A Sherman (AT 3) fires at a Panzer IV (AR 1). It would roll two pen dice. Example 2: A M3 Stuart (AT 2) fires at a Panther (AR 3). It would roll 2 ping dice (or 1 due to the difference in AT/AR?)
Customer avatar
Brandon F August 29, 2016 8:16 pm UTC
PUBLISHER
To clarify, the Sherman (AT3) rolls 3 dice. So against the PzIV (AV1) it would roll 1 Ping die and 2 Pen dice. You'll always roll a number of dice equal to the AT value of the weapon. Ping for each die up to the AV of the target, and Pen for each die over the AV. The Stuart will roll 2 dice (AT2) but they will both be Ping dice, as the Panther has a higher AV than the weapon's AT rating. Does that make sense?
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16
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4.45 MB
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File Last Updated:
January 23, 2019
This title was added to our catalog on July 14, 2016.