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Five Men at Kursk
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Five Men at Kursk

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$14.99

Welcome to the front. It's 1800 miles to Berlin.

* * * * *

Tanks, commando raids, intense infantry action, campaign games and heroes against the odds.

All this and more can be found in Five Men at Kursk, the premier set of second world war skirmish game rules.

Building off the legacy of the FiveCore system, Five Men at Kursk aims at providing a complete, extensive and highly approachable package whether you prefer pick-up games, campaigns or solo gaming.

Give orders, react to your enemy and secure victory using a dice based command system that requires hard choices to be made every turn, and a combat system that lets you establish both damage and morale loss in the same dice throw.

* * * * *

Five Men at Kursk is usable with any individually based figures and covers skirmish battles ranging from a few men on each side up to a platoon, with a squad and a supporting element being the standard.

* * * * *

The content includes:

Complete game rules, packed with options and alternative rules.

Vehicle combat.

Advanced rules covering everything from landmines and civilians to the weather.

Random force creation tables for German, American, Soviet and British forces throughout the war.

A mission generator.

Extensive campaign rules allowing you to follow your own squad, trying to keep your boys alive through intense fighting.

Rules and guidelines for solo players.

Troop ratings for several nationalities, allowing you to portray exactly how a given squad should operate on the table.

The meanest implementation of the fast-playing FiveCore game system yet, including a brand new turn sequence, faster game play than ever, more decisions points and a squad-based troop characteristic table.

* * * * *

For players of the FiveCore system, this volume is dedicated to world war 2, giving you a finely honed game engine, updated to its most modern incarnation yet.

The new mechanics aim at solving many of the more common concerns with the FiveCore engine, such as the erratic turn sequence and lack of troop statistics, while making the game flow better and smoother than ever.

If you are new to the world of FiveCore, this is your ticket to unforgettable campaigns from Arras to Monte Cassino and from Stalingrad to Berlin.

* * * * *

Welcome to Kursk sergeant. The defence of the motherland is now!

 
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Reviews (1)
Discussions (15)
Customer avatar
Dorian A May 03, 2020 1:58 pm UTC
PURCHASER
What is meant by "Rules and guidelines for solo players"?
I was also going to ask what is the difference between this and Normandy but that seems to be answered lower down. I have a set each of 1/72 Italeri German and American infantry so was wondering if the difference lay in the weapons treated in each ruleset but that appears not to be it (i.e. I could play with American units with the "Kursk" rules - correct?).
Customer avatar
Ivan S May 03, 2020 3:00 pm UTC
PUBLISHER
Cheers! Kursk is the "chrome" version. It covers tank combat, has a slightly different turn sequence that gives a little more control, national traits for units and generally more detail and content.
Basically, Normandy is a true patrol game: You and your 4 mates are trying to make it through the war. Kursk is more a tiny slice of war with everything that entails.

The "Big four" (Americans, Soviet, German and British) are all supported by Kursk with both ratings, vehicles etc.

The solo mechanics are not a full AI engine but a list of guidelines for the order the "enemy" will do things in, how they set up, their general priorities and some random tables.
It's not a full AI system like in some games, but it works rather well and the campaign has been tested solo quite extensively.
Customer avatar
Dorian A May 04, 2020 2:01 am UTC
PURCHASER
Thanks for the fast reply!
Does sound interesting but hard to find any information other than what is here, nothing on BGG, just one vid on YouTube - and that was on a tabletop simulator (quite entertaining though).
Do the rules have a specific scale in mind?
How many dice are needed, on the tabletop simulator it looked like a good number of different colours?
Customer avatar
Dorian A May 04, 2020 12:08 pm UTC
PURCHASER
Also, does Normandy do soloing any better than Kursk?
Customer avatar
Ivan S May 04, 2020 2:14 pm UTC
PUBLISHER
Im not super active on BGG sorry, i should be though!
If you check this fellas blog http://blackhawkhet.blogspot.com/search/label/5MAK
he has a handful of Kursk posts and a TON of FiveCore posts in general. They should give you a pretty clear idea.

At the time, I played everything in either 15mm or 1/72. 10mm shouldn't be an issue.

To be comfortable, you want probably 5-6 dice in two different colors. (Shock dice and Kill dice).
If you have them, a third color for activations is nice. You dont NEED different colors for each function but it makes the game flow nicer.
Customer avatar
Ivan S May 04, 2020 2:14 pm UTC
PUBLISHER
Not really, but Normandy is Pay What You Want :)
Customer avatar
Dorian A May 04, 2020 4:10 pm UTC
PURCHASER
Just double checking as I saw a comment somewhere that the buyer was having a great time soloing it (and I thought it was Normandy - but I could be wrong).
I'm okay with $15 - or $1 or $150 as long as I have enough of an idea to expect to get the value out of it. Well...maybe not $150... ;oP
Customer avatar
Ivan S May 04, 2020 4:12 pm UTC
PUBLISHER
150 might be a little bit more than a wargames set is worth!

To clarify: Both are partially intended for solo play and work very well that way. The campaign rules assume you are solo.
Just that neither is specifically written to be more or less aimed at it.

Normandy is a touch simpler so in that sense, you could say its better for solo gaming in that sense.
Customer avatar
Dorian A May 05, 2020 4:34 pm UTC
PURCHASER
Okay, I'm in! I'll pick up Kursk if that is more polished (chrome as you say).
Customer avatar
Lindsay W March 18, 2020 5:17 am UTC
PURCHASER
I must be stupid, but what does it take to pass a rally attempt? I know its a roll of a dice, but how do you pass?
Customer avatar
Ivan S March 18, 2020 2:47 pm UTC
PUBLISHER
Cheers friend. It's the same die as for damage. So if rallying from being Scared, roll a Shock die.
Customer avatar
Lindsay W March 18, 2020 10:30 pm UTC
PURCHASER
I am stupid, I worked it out - its a suppression dice!
Customer avatar
Andrew M November 22, 2019 4:47 pm UTC
PURCHASER
No, I'm in the UK, and use an independent print shop. i think they quoted me £25 for Kursk in B & W. 10 p per page & binding.
Customer avatar
Ivan S November 22, 2019 7:48 pm UTC
PUBLISHER
Oof, that seems very expensive for it. I am not familiar with UK based online services but I'll have a look around.
Customer avatar
Andrew M November 19, 2019 6:34 pm UTC
PURCHASER
I'm wondering whether you still have plans for POD editions of this or other titles. I have the PDF, but no device at home on which to read it, and having it printed, as I had hoped, turned out to be prohibitively expensive, even in black & white.
Customer avatar
Ivan S November 22, 2019 2:36 am UTC
PUBLISHER
It's something we're still discussing for older titles, but I think we're holding off until we can update some of the old sets, Kursk is probably pretty solid as is.

Are you in the US? I've used printme1.com for pretty reasonably priced black and white prints of PDF's. Turned out cheaper than trying to do it at something like Kinkos at least.
Customer avatar
Richard G November 19, 2019 3:29 am UTC
PURCHASER
Any plans to do "Weird War II" or "Weird World War" settings? I realize this is anathema to historical gamers, but I do like the occasional zombie soldier, alien super-weapon or haunted tank. Alternatively, is "Kursk" fully compatible with other FiveCore titles so I could, conceivably, pit a Sherman tank against a golem, or a squad of Garand-armed infantry against Nazi vampires, etc? Love your stuff!
Customer avatar
Ivan S November 19, 2019 3:30 am UTC
PUBLISHER
It's come up occasionally but it's not something I tend to collect any miniatures for, so it's been a bit overlooked.

Kursk and FiveCore are quite compatible: The combat systems are nearly identical.
The turn sequence varies but "translating" a creature from FiveCore shouldn't be anything challenging at all.
Customer avatar
Richard G November 19, 2019 3:38 am UTC
PURCHASER
Thanks!
Customer avatar
Iain M May 08, 2020 5:50 pm UTC
How about the Pacific theater?
Customer avatar
Ivan S May 08, 2020 5:52 pm UTC
PUBLISHER
Pacific is something I'd love to do but I don't have any good resources on hand, so I don't feel confident doing it myself and I don't want to do it half-heartedly.

So I'd either need to get some books and do a bunch of reading or get someone else to do it for me.
Customer avatar
Eric T H September 09, 2018 12:09 pm UTC
PURCHASER
Hi Ivan! Is Five Men at Kursk a stand alone product or do I need FiveCore 3rd Ed as well?
Customer avatar
Ivan S September 09, 2018 5:52 pm UTC
PUBLISHER
Hey Eric. It's completely stand alone
Customer avatar
Dave R February 28, 2018 6:08 pm UTC
PURCHASER
Hi Nordic Weasel! Lovin this and especially the Polish campaign supplement....are there plans for more campaign supplements? Please?? :)
Dave
Customer avatar
Jeffrey H January 28, 2018 5:35 am UTC
PURCHASER
Did a play through tonight and had some questions. A single figure can react multiple times in a single turn. Is this correct?

If so, doesn't that mean the majority of reacts will be handled by either LMGs or SMGs whenever possible? I think we melted several SMG and MG34 barrels since there seemed to be nearly no reason to react with anything else. When you're on the receiving end, how do you deal with an MG?

Is the intention that an SMG should generally be better than a rifle even at "extreme" ranges? 4S seems really good pretty much in all cases. Did we miss something?

Is the intention that a unit in a woods or brush "hug dirt" if they receive a "Nervous" or "Scared" result? We seemed to be generating a lot of "wack-a-mole". Is this normal? And is it acceptable to use your "bonus" move to stand up so you avoid movement next time you fire (so you don't get reacted to standing up).

We enjoyed...See more
Customer avatar
Ivan S January 28, 2018 5:25 pm UTC
PUBLISHER
Cheers!

On reactions - By default, you are correct: It is actually intended that machine guns do most of the reactions. I had some long debates with people about how viable reaction fire with a bolt action rifle might be. The end solution was what we have: You can react with anything, but you're going to want to have a machine gun to do it.

MG's tend to "lock down" areas they are facing, they need to be outflanked.
Moving through cover or behind obstacles to get within grenade range tends to do the trick.

I know some groups require reactions to be from different figures. That's a tiny bit more work to track but seems to work rather well. If it's a concern, that's worth giving a shot.

For SMG, bear in mind that long range on a typical gaming table is only a few hundred meters, so the rationale is an SMG burst will cause most people to hit the dirt even if they aren't in immediate danger.

That can get a little dicey when you have things...See more
Customer avatar
Jeffrey H January 28, 2018 10:07 pm UTC
PURCHASER
Thanks for the quick response. My preference is to first understand what the designer had in mind before tweaking things to our taste. We think our table was a bit too large, and not understanding the mechanics well, we bunched up too much.

I have a follow-up question. Only machine guns can reaction fire outside of Battle Range. We assumed this meant LMG or crew served MGs. But didn't include BARs nor sub-machine guns. Did we follow the logic correctly?

Thanks!
Customer avatar
Ivan S January 28, 2018 10:10 pm UTC
PUBLISHER
Thats as intended yes.
I toyed with letting BAR's do it as well, but in the end it didn't feel quite right with me.
Customer avatar
Jeffrey H January 23, 2018 6:15 pm UTC
PURCHASER
I posted a question on the Yahoo Groups forum, but that doesn't seem to be getting a response. I thought maybe this might be a better place? Do you have any guidelines on LOS rules? I couldn't find anything in the main rules. For example, how far into woods or brush can you see? I can make stuff up, but I'm hoping you've worked through these things already and have some thoughts on what seems to work well.

Also, has anyone put together a PDF or printable file for counters to help keep track of how is nervous, scared and down? Colored beads work, but sometimes a simple counter can blend into the mat and look less conspicuous. In addition, you can theme them to the army you're using. I have a bunch of Flames of War tokens and dice that always helped the immersion.
Customer avatar
Ivan S January 23, 2018 7:51 pm UTC
PUBLISHER
I'm dreadfully sorry, I must have missed the email from the group.

LOS around most terrain pieces is intended to be "true line of sight" based on whether you can see the model or not.
For woods, bush etc. you can be seen (and see out) at the edge.

For troops inside the same wood, they can fire at each other (but are concealed).
If your gaming table has very large wooded features, this won't work right. In that case, limit them to 4" visibility within the woods.

Hope that helps!

I am not aware of any custom markers, though it is something I've had in mind for a long time.
I tend to make use of old board game tokens, though as you suggest, those aren't always ideal.
Customer avatar
Jeffrey H January 23, 2018 8:51 pm UTC
PURCHASER
No worries. Stuff like that is easily missed. This is exactly what I was looking for so thank you.
Customer avatar
Andrew M December 20, 2017 5:25 pm UTC
PURCHASER
I'm just wondering whether there is any likelihood that this and other Nordic Weasel games may be published in printed form. As I don't have my own computer i can't play from a PDF, and paying for printing, particularly in the case of large files, is rather prohibitive, which is a strong deterrent to buy the products.
Customer avatar
Ivan S December 20, 2017 5:28 pm UTC
PUBLISHER
Cheers Andrew.

POD is something I want to do in the new year. The issue is that the layout constraints are a bit different so some of the older titles need to be revamped with that in mind.

I can't promise a date unfortunately, but I appreciate your interest.
Customer avatar
Andrew M December 20, 2017 8:36 pm UTC
PURCHASER
Thanks, Ivan. that is good news. Is there much colour in these rules? I may as well confess that I have just bought and downloaded Massimo Torriani's latest rule set, Final Assault, in part because it's about two thirds the size of Five Men at Kursk, at a 'mere' 64 pages plus charts, templates and counters, but it's all in colour, and having the entire rules printed in colour is simply out of the question. His previous WWII rules were available in printed form, but not this, for some reason, which is extremely frustrating for someone such as myself.
Customer avatar
Ivan S December 20, 2017 8:40 pm UTC
PUBLISHER
Cheers.
The miniatures photos and vehicle charts are in color and I must admit I am not sure they would work well in grey scale.

If you want to try out the fivecore family of rules, the new "Five men in normandy 30 cal edition" is specifically laid out in grey scale only (and isn't dreadfully image extensive to begin with).

Go ahead and ping me at nordicweaselgames@icloud.com and I might have something for you.
Customer avatar
Markos K November 20, 2017 6:26 pm UTC
PURCHASER
Hello, is there a limit to line of sight?
Is it possible the same model to make two reactions on the same turn?
Key individual is a model already belonging to squad?
Maybe my queries are simple, I just need a confirmation.
Customer avatar
Ivan S November 20, 2017 7:00 pm UTC
PUBLISHER
Cheers Mark!

Line of sight is only limited if a particular weapon or situation limits it. Many weapons can fire across a typical gaming table.

The only limiter on reactions is your Fire Discipline score. You could react with one model several times (and this is pretty common).

Key Individuals are a "promotion" to an existing member, not a new model.

I hope that helps!
Customer avatar
Markos K November 21, 2017 5:52 pm UTC
PURCHASER
Ivan, thanks for your immediate answer and indeed it helped.
Today, I gave a try and found the rules very smooth, quick playable, low reference on the rules. It's what I was looking for.
A last question, on long range there is only shock dice regardless the cover/concealment or not, right?
Thanks in advance.
Customer avatar
steve P October 03, 2017 9:19 pm UTC
PURCHASER
Hi, is it possible for figures in a squad to have different skill levels to allow for fresh reinforcements?
Customer avatar
Ivan S October 03, 2017 9:21 pm UTC
PUBLISHER
As written, the skill levels are for the squad as a whole.
If a veteran squad has received a lot of green replacements, I'd lower the overall skill ratings a little, until they've fought a battle together.

An option someone suggested to me is that "greens" can't benefit from bonus moves and such, until they've made it through a fire fight okay.
Customer avatar
Tim G May 21, 2016 3:46 pm UTC
Hello, I'm wondering what the difference it between "Five Men at Kursk" and "Five Men in Normandy." Thanks in advance!
Customer avatar
Ivan S May 21, 2016 8:20 pm UTC
PUBLISHER
Cheers!

Normandy is a much earlier version (in fact its a prototype for the entire FiveCore system) so its lighter, a bit less prep work but also a bit less fully featured.

Kursk is the deluxe package, which also supports a more conventional style of play with troop stats and whatnot.
It's a bit more in depth in general (and also looks a lot nicer, I might add).

Hope that helps! I kept Normandy around since some people prefer a more open-ended game with minimal rules.
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