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Five Men at Kursk
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Five Men at Kursk

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$14.99

Welcome to the front. It's 1800 miles to Berlin.

* * * * *

Tanks, commando raids, intense infantry action, campaign games and heroes against the odds.

All this and more can be found in Five Men at Kursk, the premier set of second world war skirmish game rules.

Building off the legacy of the FiveCore system, Five Men at Kursk aims at providing a complete, extensive and highly approachable package whether you prefer pick-up games, campaigns or solo gaming.

Give orders, react to your enemy and secure victory using a dice based command system that requires hard choices to be made every turn, and a combat system that lets you establish both damage and morale loss in the same dice throw.

* * * * *

Five Men at Kursk is usable with any individually based figures and covers skirmish battles ranging from a few men on each side up to a platoon, with a squad and a supporting element being the standard.

* * * * *

The content includes:

Complete game rules, packed with options and alternative rules.

Vehicle combat.

Advanced rules covering everything from landmines and civilians to the weather.

Random force creation tables for German, American, Soviet and British forces throughout the war.

A mission generator.

Extensive campaign rules allowing you to follow your own squad, trying to keep your boys alive through intense fighting.

Rules and guidelines for solo players.

Troop ratings for several nationalities, allowing you to portray exactly how a given squad should operate on the table.

The meanest implementation of the fast-playing FiveCore game system yet, including a brand new turn sequence, faster game play than ever, more decisions points and a squad-based troop characteristic table.

* * * * *

For players of the FiveCore system, this volume is dedicated to world war 2, giving you a finely honed game engine, updated to its most modern incarnation yet.

The new mechanics aim at solving many of the more common concerns with the FiveCore engine, such as the erratic turn sequence and lack of troop statistics, while making the game flow better and smoother than ever.

If you are new to the world of FiveCore, this is your ticket to unforgettable campaigns from Arras to Monte Cassino and from Stalingrad to Berlin.

* * * * *

Welcome to Kursk sergeant. The defence of the motherland is now!

 
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Reviews (1)
Discussions (17)
Customer avatar
Markus K October 05, 2021 6:21 pm UTC
Hello,
is it possible to buy a printed Version of the Rules or are their any plans for a printed Version in the near future?

additional question if the answere is no to both: if i buy the PDF Version am i allowed to print one for personal use via a local print service?
Customer avatar
Ivan S October 05, 2021 6:23 pm UTC
PUBLISHER
Theres probably no plans for a print version in the near future. I'd love to but I just don't have the time right now.

I don't think explicit permission is listed in the book, but you 100% are okay getting it printed either locally or through an online service. If you run into difficulties (sometimes local shops will be difficult) just email me and I'll send you an email granting explicit permission.
Customer avatar
Markus K October 06, 2021 4:30 am UTC
Thanks for the fast Answere !
Customer avatar
Steve W July 16, 2021 6:21 pm UTC
PURCHASER
Can you use a 1 order die scurry to give a tactical move order or only a 2-5 die thanks for any response
Customer avatar
Tom G July 21, 2021 8:45 am UTC
PURCHASER
I haven't yet played Kursk, but I have been going through the rules quite closely making my own quick reference sheet.
'Up to 4 four figures within 6" of each other may move on a single movement action or bonus move.'
^ this to me says any type of move action can be used, plus, a Tactical Move is essentially a Scurry anyway. The troops have to be out of sight for a Tactical Move so the enemy wouldn't be able to react....so I would say that you can perform a Tactical Move on a 1 or a 2-5.
Customer avatar
Steve W August 16, 2021 8:59 pm UTC
PURCHASER
Thank you for the answer yes I believe this is correct
Customer avatar
Dorian A May 03, 2020 1:58 pm UTC
PURCHASER
What is meant by "Rules and guidelines for solo players"?
I was also going to ask what is the difference between this and Normandy but that seems to be answered lower down. I have a set each of 1/72 Italeri German and American infantry so was wondering if the difference lay in the weapons treated in each ruleset but that appears not to be it (i.e. I could play with American units with the "Kursk" rules - correct?).
Customer avatar
Dorian A May 04, 2020 2:01 am UTC
PURCHASER
Thanks for the fast reply!
Does sound interesting but hard to find any information other than what is here, nothing on BGG, just one vid on YouTube - and that was on a tabletop simulator (quite entertaining though).
Do the rules have a specific scale in mind?
How many dice are needed, on the tabletop simulator it looked like a good number of different colours?
Customer avatar
Dorian A May 04, 2020 12:08 pm UTC
PURCHASER
Also, does Normandy do soloing any better than Kursk?
Customer avatar
Dorian A May 04, 2020 4:10 pm UTC
PURCHASER
Just double checking as I saw a comment somewhere that the buyer was having a great time soloing it (and I thought it was Normandy - but I could be wrong).
I'm okay with $15 - or $1 or $150 as long as I have enough of an idea to expect to get the value out of it. Well...maybe not $150... ;oP
Customer avatar
Dorian A May 05, 2020 4:34 pm UTC
PURCHASER
Okay, I'm in! I'll pick up Kursk if that is more polished (chrome as you say).
Customer avatar
Lindsay W March 18, 2020 5:17 am UTC
PURCHASER
I must be stupid, but what does it take to pass a rally attempt? I know its a roll of a dice, but how do you pass?
Customer avatar
Lindsay W March 18, 2020 10:30 pm UTC
PURCHASER
I am stupid, I worked it out - its a suppression dice!
Customer avatar
Andrew M November 22, 2019 4:47 pm UTC
PURCHASER
No, I'm in the UK, and use an independent print shop. i think they quoted me £25 for Kursk in B & W. 10 p per page & binding.
Customer avatar
Andrew M November 19, 2019 6:34 pm UTC
PURCHASER
I'm wondering whether you still have plans for POD editions of this or other titles. I have the PDF, but no device at home on which to read it, and having it printed, as I had hoped, turned out to be prohibitively expensive, even in black & white.
Customer avatar
Richard G November 19, 2019 3:29 am UTC
PURCHASER
Any plans to do "Weird War II" or "Weird World War" settings? I realize this is anathema to historical gamers, but I do like the occasional zombie soldier, alien super-weapon or haunted tank. Alternatively, is "Kursk" fully compatible with other FiveCore titles so I could, conceivably, pit a Sherman tank against a golem, or a squad of Garand-armed infantry against Nazi vampires, etc? Love your stuff!
Customer avatar
Richard G November 19, 2019 3:38 am UTC
PURCHASER
Thanks!
Customer avatar
Iain M May 08, 2020 5:50 pm UTC
How about the Pacific theater?
Customer avatar
Eric T H September 09, 2018 12:09 pm UTC
PURCHASER
Hi Ivan! Is Five Men at Kursk a stand alone product or do I need FiveCore 3rd Ed as well?
Customer avatar
Dave R February 28, 2018 6:08 pm UTC
PURCHASER
Hi Nordic Weasel! Lovin this and especially the Polish campaign supplement....are there plans for more campaign supplements? Please?? :)
Dave
Customer avatar
Jeffrey H January 28, 2018 5:35 am UTC
PURCHASER
Did a play through tonight and had some questions. A single figure can react multiple times in a single turn. Is this correct?

If so, doesn't that mean the majority of reacts will be handled by either LMGs or SMGs whenever possible? I think we melted several SMG and MG34 barrels since there seemed to be nearly no reason to react with anything else. When you're on the receiving end, how do you deal with an MG?

Is the intention that an SMG should generally be better than a rifle even at "extreme" ranges? 4S seems really good pretty much in all cases. Did we miss something?

Is the intention that a unit in a woods or brush "hug dirt" if they receive a "Nervous" or "Scared" result? We seemed to be generating a lot of "wack-a-mole". Is this normal? And is it acceptable to use your "bonus" move to stand up so you avoid movement next time you fire (so you don't get reacted to standing up).

We enjoyed...See more
Customer avatar
Jeffrey H January 28, 2018 10:07 pm UTC
PURCHASER
Thanks for the quick response. My preference is to first understand what the designer had in mind before tweaking things to our taste. We think our table was a bit too large, and not understanding the mechanics well, we bunched up too much.

I have a follow-up question. Only machine guns can reaction fire outside of Battle Range. We assumed this meant LMG or crew served MGs. But didn't include BARs nor sub-machine guns. Did we follow the logic correctly?

Thanks!
Customer avatar
Jeffrey H January 23, 2018 6:15 pm UTC
PURCHASER
I posted a question on the Yahoo Groups forum, but that doesn't seem to be getting a response. I thought maybe this might be a better place? Do you have any guidelines on LOS rules? I couldn't find anything in the main rules. For example, how far into woods or brush can you see? I can make stuff up, but I'm hoping you've worked through these things already and have some thoughts on what seems to work well.

Also, has anyone put together a PDF or printable file for counters to help keep track of how is nervous, scared and down? Colored beads work, but sometimes a simple counter can blend into the mat and look less conspicuous. In addition, you can theme them to the army you're using. I have a bunch of Flames of War tokens and dice that always helped the immersion.
Customer avatar
Jeffrey H January 23, 2018 8:51 pm UTC
PURCHASER
No worries. Stuff like that is easily missed. This is exactly what I was looking for so thank you.
Customer avatar
Andrew M December 20, 2017 5:25 pm UTC
PURCHASER
I'm just wondering whether there is any likelihood that this and other Nordic Weasel games may be published in printed form. As I don't have my own computer i can't play from a PDF, and paying for printing, particularly in the case of large files, is rather prohibitive, which is a strong deterrent to buy the products.
Customer avatar
Andrew M December 20, 2017 8:36 pm UTC
PURCHASER
Thanks, Ivan. that is good news. Is there much colour in these rules? I may as well confess that I have just bought and downloaded Massimo Torriani's latest rule set, Final Assault, in part because it's about two thirds the size of Five Men at Kursk, at a 'mere' 64 pages plus charts, templates and counters, but it's all in colour, and having the entire rules printed in colour is simply out of the question. His previous WWII rules were available in printed form, but not this, for some reason, which is extremely frustrating for someone such as myself.
Customer avatar
Markos K November 20, 2017 6:26 pm UTC
PURCHASER
Hello, is there a limit to line of sight?
Is it possible the same model to make two reactions on the same turn?
Key individual is a model already belonging to squad?
Maybe my queries are simple, I just need a confirmation.
Customer avatar
Markos K November 21, 2017 5:52 pm UTC
PURCHASER
Ivan, thanks for your immediate answer and indeed it helped.
Today, I gave a try and found the rules very smooth, quick playable, low reference on the rules. It's what I was looking for.
A last question, on long range there is only shock dice regardless the cover/concealment or not, right?
Thanks in advance.
Customer avatar
steve P October 03, 2017 9:19 pm UTC
PURCHASER
Hi, is it possible for figures in a squad to have different skill levels to allow for fresh reinforcements?
Customer avatar
Tim G May 21, 2016 3:46 pm UTC
Hello, I'm wondering what the difference it between "Five Men at Kursk" and "Five Men in Normandy." Thanks in advance!
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File Last Updated:
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This title was added to our catalog on February 17, 2016.