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Advanced Song of Blades and Heroes

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ADVANCED SONG OF BLADES AND HEROES PDF

Advanced Song of Blades and Heroes is the updated incarnation of the award-winning Song of Blades miniatures system.

Play fantasy skirmishes in any scale, with any models you already own.

With an expanded magic system, an exciting turn sequence, a reaction system, an optional setting, weapon rules, an open-source point system, and combat mechanics that keep players involved at all times, there is no limit to the epic stories you can create.

88 full-color pages plus covers,PDF

The download includes a 77 page inksaving version with no illustrations and no blank pages, for those of you who want to print at home.

THIS IS A COMPLETE, STANDALONE GAME. NO OTHER PURCHASE IS NECESSARY.

EASY MEASURING: no counting inches or centimeters: SBH uses three measuring sticks to measure all distances;
FAST: A game lasts about 45 minutes. Play a mini campaign in a single evening;
INEXPENSIVE:5-10 models per player are needed;
CONVENIENT: a 3’x 3’ play area (for 28mm figures) is enough.
MULTI-SCALE: any single based miniature, in any scale;
Standard Six sided dice only;
READY TO PLAY: lots of profiles included, and you can create your own!
NO BOOK-KEEPING;
HIGH SOLO PLAYABILITY;
CAMPAIGN RULES: your warband grows more powerful after every battle.

 
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Reviews (3)
Discussions (6)
Customer avatar
Brian S November 20, 2016 5:03 am UTC
Can existing games like Flashing Steel use the ASBH rules fairly easy? Can SBH supplements be used with ASBH ?
Customer avatar
andrea S November 21, 2016 10:10 am UTC
PUBLISHER
Flashing Steel is its own game; a new edition will come soon (it's done, we are pagesetting it) and it will include some changes from ASOBH. Remember if you purchased the first edition FS here, you will receive the new PDF for free. Re: supplements. Some info from the supplements is reprinted in ASOBH, some will not work, so there is no clear cut answer: I'd say "no" just to avoid disappointment, but ASOBH is an evolution of Revised and the core rules are very similar if not identical, so most of the published material will work with minimal adjustments.
Customer avatar
June 01, 2016 9:43 pm UTC
I'm trying to decide whether to switch over from regular SBH to advanced, but based on the Amazon preview the movement section of the book is confusing to say the least, and this is from someone who is already familiar with the basic SBH rules.

e.g. the whole paragraph under "The movement of non-flying mounted models is reduced for rough terrain" doesn't seem to belong where it is and is very confusing - why wouldn't mounted models have their speed reduced, is there some implied exception here? And why isn't this mentioned under the earlier section on rough movement. And why is this all in the same paragraph with stuff about flying through heavy woods?

Later under jumping down, "four-legged animals automatically pass the Q test..." What Q test? Based on the original SBH rules, I suspect this belongs in the section about horizontal jumping above.

This makes me worry about the quality of the book as a whole. Has/will any of this be fixed up in the PDF?...See more
Customer avatar
andrea S June 02, 2016 9:38 am UTC
PUBLISHER
Movement rules are the same as in the Revised set.
The sentence on non-flying mounted model is just a statement of the obvious because for some readers it was not obvious.

The jumping down Q test is the falling damage Q test. When you jump down, you make a falling damage test if the height is more than the model's height.

The PDF is the same as the printed book, and it has been reviewed by 4 different proofreaders and editors.
Customer avatar
June 02, 2016 3:05 pm UTC
The movement rules I saw in the preview are definitely not the same as in the 5.0 Song of Blade and Heroes rule I have. A couple differences I saw:

1) In 5.0, when passing through difficult ground, a Short Move model needs 2 actions. in Advanced, it is unaffected.
2) In 5.0, crossing a linear obstacle is exactly like difficult ground (go down one movement category, if Short Move 2 actions are required). In Advanced it requires 2 actions for anyone, regardless of speed, but you can take a single-die Q check to cross in one action (fail and you fall).

Are they intended to be the same?
Customer avatar
andrea S June 02, 2016 3:20 pm UTC
PUBLISHER
sorry I was not clear. I meant "movement rules in the case listed". At least they are the rules we were using. Going from Revised to Advanced was a gradual process, as some rules were changed over time.
2 actions for Short movement was seen as too much of a penalty.
Customer avatar
June 02, 2016 5:11 pm UTC
So if the Q test is the falling Q test 4-legged animals can jump down an infinite distance without being hurt? This doesn't make any sense to me, nor is it in the 5.0 rules. I think the "four-legged animals automatically pass the Q test..." sentence is supposed to be under the horizontal jumping rules, which is where it is in 5.0.

Customer avatar
andrea S November 21, 2016 10:12 am UTC
PUBLISHER
ok yes, I see the mistake. The idea is that horses can automatically pass horizontal jumps.
Customer avatar
Jonathan C April 09, 2016 5:12 pm UTC
Does this include any material from the supplements of the prior edition (Wind & Water, Deeds & Glory, etc.)?
Customer avatar
andrea S June 02, 2016 9:39 am UTC
PUBLISHER
not exactly. Special rules and some terrain rules yes, but not all, for space reasons.
Customer avatar
Joshua O August 06, 2016 3:44 am UTC
PURCHASER
Does it contain the rules that let me advance characters and design scenarios, or do I still need to buy those supplements?
Customer avatar
andrea S November 21, 2016 10:14 am UTC
PUBLISHER
Advance characters: yes, there is a small set of advancement rules that are generic, and then more specific racially-themed advancements are in the supplements (there are examples in ASOBH and they are all very similar, so you can easily make your own). There are no special rules to create scenarios, I do not understand the question :-) Scenarios are created by narrative, common sense, and use of the point system if needed.
Customer avatar
Joshua L March 23, 2016 2:15 am UTC
So if I buy ASBH instead of Fightin' Fungi am I missing out on the abiliity to have lists of mushroom men? To start my ASBH collection is it better to buy Fightin' Fungi or this book?
Customer avatar
andrea S June 02, 2016 9:42 am UTC
PUBLISHER
if you want to play with fungi, I'd buy Fightin Fungi as they have a few specific special rules and spells not repeated here. Also soon Fightin Fungi will include a free PDF supplement that repeats the special rules that are not in Fightin Fungi, as this was promised during the FF funding campaign but I never managed to do this.
Customer avatar
Colbert R February 03, 2016 8:14 pm UTC
Does the game require much/any terrain?
Customer avatar
andrea S February 05, 2016 10:26 pm UTC
PUBLISHER
Just like any skirmish game. A standard game is on a 3x3 table with 3-6 scenic items. Think a hill, copse of trees, maybe some ruins or a patch of some unusual terrain. It is as terrain heavy as you want to make it.
Customer avatar
Simon H February 01, 2016 9:15 pm UTC
Will there be an updated version of Tales of Blades and Heroes to go with this? How do the two relate currently?
Customer avatar
andrea S February 05, 2016 10:32 pm UTC
PUBLISHER
Tales is a rpg system. There are many similarities (the core activation and combat system is roughly the same, and converting characters is not difficult). No for the moment Tales will not be updated, most people who played it say that it has the "right" complexity level or their needs. I'm going to publish more material for Tales, especially game world sourcebooks now that we are spending so much work on detailing and mapping the game world Norindaal. If you are curious about the world, check out theNorindaal wiki on
https://sites.google.com/site/norindaal/
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File Last Updated:
January 30, 2016
This title was added to our catalog on January 30, 2016.