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Oscar Sierra Charlie OSC Part 1 SkirmishClick to magnify
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Oscar Sierra Charlie OSC Part 1 Skirmish


OSC | Oscar Sierra Charlie

Welcome to a game that has been through over 20 years of evolution, and has been refined over the last 2 years.  The outcome is a more player friendly product. Blood sweat and tears have gone into the making of it and its’ expansions, and on the battle field your forces will fight blood sweat and tears in grasping a victory.

With plenty of Free articles on the way, showing examples of how the game plays, and how to use any forces you wish, in any time period. OSC is not just a modern war game, this is a system for you (the player) to have fun with.

I am proud of this project, and I hope you enjoy playing it, for any question please feel free to ask on our forum @

Part one is to get you into action on a skirmish level and learn the nuts and bolts of the basic game.

Although OSC is designed for friendly rather than competitive play, there will be articles to help players add restrictions to help balance the game for players preferring to play that way.

With OSC you can experience some fun games with, what feels like realistic forces, using the points to balance out the numbers.

If players wish to form killer forces to win games, then they have missed the main point of this game. The challenge in this game is making the right choices on what actions you take, in what order and how you do them.

OSC is a game of cunning tactics, for those still wanting to create a competitive scene. There will be an army guide and additional weapons, which players may request to be made available on the Forums for free. With enough feedback those pages will be made available in Book 2, following up including vehicles and new weapons.


Oscar Sierra Charlie puts you straight in the front line of gripping battles. This is combat at the cutting edge; individual and squad-level action, desperate missions to capture key objectives, with victory going to best tactical mind.

OSC’s mechanics are deliberately streamlined for fast-paced tactical play. Straightforward stat lines are augmented by a plethora of skills, options and tactics. At its heart a player-driven rules system, no two games of OSC will be the same. Your troops will stand and fight at your command – their fate and that of the mission is wholly in your hands!

The game world of Oscar Sierra Charlie is one of gritty modern warfare at its core. But it is also far more. .

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Discussions (4)
Customer avatar
Tobias B August 03, 2020 12:55 pm UTC
Will there ever come part 2 ?
Sounds all very interesting but I would only buy if there is a chance to get part 2 in the future because I wouldnt play without weapon teams, vehicles and all the other cool stuff that was planned introducing in part 2.
Customer avatar
Don C December 14, 2022 5:16 am UTC
I'll second the question. It's been 7 years since I bought this, and still no additional parts.
Customer avatar
David H December 17, 2015 2:10 am UTC
Very interested in learning more about this system. How solo-friendly is it?
Customer avatar
Evilbear W December 27, 2015 3:12 pm UTC
It possibly quite solo friendly, I know of one player who has done a few solo battle reports.

There is a plan for a future book (book 4) to include campaigns and solo play rules, and I'm always open to players input and suggestion on how to move forward with this.
Customer avatar
Evilbear W December 16, 2015 12:10 pm UTC
Just added free downloads for templates and counters.

More free supliment products and support for this Game comming 2016
Customer avatar
juan luis P November 20, 2015 11:34 am UTC
Being a skirmish freak since I played Phoenix Command in the 80´s I bought this rules and getting excited after the first read I gave them a try and want to share what I found:
Stats: just one for the figures from 1, a civvi, to 7 a Special Forces operator. Weapons get their lethality value , range and characteristics to reflect their actual tactical use. Basically two kinds of rolls adding figure´s level to a d10
Deployment : is a credit card sized slab you put at a fixed distance from the center of the table or the enemy, can be changed during the course of the game so say good bye to those marches to the action from your table edge. The point costs of your forces gives your table size, with a minimum of 60cmx60cm.
Initiative determines the first player to activate a figure to carry out two actions or two figures spending an action each, then the other player but you can´t get two activations in a row, if so the turn ends; a numerically superior force (cheap) will have people not activating....See more
Customer avatar
Don C December 20, 2015 6:34 pm UTC
Thanks for the summary write-up, Juan. That information pushed me over to the buying side.

After reading through the rules, they do look promising, and I'm looking forward to giving them a try.
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File Last Updated:
November 16, 2015
This title was added to our catalog on November 16, 2015.
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