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Naval Warfare : Space big battles
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Naval Warfare : Space big battles

Watermarked PDF

Naval Warfare: Space Big Battles

Does what it says on the label............

Includes :

Rules set for use with miniatures or counters

Data Cards for a range of ship types from Dreadnoughts down to humble corvettes,  and fighters. - These fit into plastic card sleeves to allow recording of damage with a wipable marker.

Counters for ships (as an alternative to miniatures).

Counters for fighters and bombers (small single man ships with anti- ship torpedoes).

Game play counters and turn arcs.

A single sheet Quick Reference Sheet

The game has a simple mechanism and damage system with d6, d8, d10 and d12 dice used to correspond to different weapon sizes, and a simple damage control system utilising the data cards provided.

Weaponry can be predominantly bow or beam mounted.

This provides a game of simple mechanism, but the player will have to have the right ships in the right place with targets in the right arcx to succeed........big weapon systems are less effective against fighters/ bombers than small guns or fighters.  Small ships such as cruisers are needed to screen your battle ships from smaller ships with torpedoes.

There are three ship crew skill levels and and this is reflected in both the attach and defence statistics of the ships. 

The simple mechanisms allow games with several miniatures a side - this is as game for fleet actions.

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Reviews (2)
Discussions (3)
Customer avatar
Shawn B August 20, 2019 2:35 am UTC
I collect starship combat games; some I regularly play, some I try a go and play it on occasion, and some I know I won't have the patience for but buy it because I collect rules. I'm very pleased to say that Naval Warfare: Big Space Battles is one I play very regularly. A very pleasant system that really hits the "sweet spot" for fleet engagements. I highly recommend it, especially if you're looking for a "beer and pretzels" game of starship combat, or looking to get new players hooked into the genre. I hate to sound effusive, but this is a rules set worth getting and breaking out to use when you want to conduct a fleet engagement. Fun and engaging, with a sufficient amount of tactical decision-making, especially given that you have to husband your defenses each turn. Do you hedge your bets and dedicate the minimum amount of defense, or risk spending "just a bit more" to ensure you ensure you deflect enemy fire. Fighter add another element that can satisfy your Star Wars or Battlestar...See more
Customer avatar
Michael C May 15, 2016 12:08 pm UTC
Is there a way to contact the author about the rules or typos, or a place to post rules questions?
Customer avatar
Geoff C May 30, 2019 5:41 pm UTC
Email me at Happy to review and update.
Customer avatar
michael N December 01, 2015 3:31 pm UTC
After playing the game, one house rule that I came up with allows for more effective shields. Shields can be used at full strength ONCE in a turn, after that, shields use half dice (round up). This is less harsh than the original rules for shields but it does mean the game takes a bit longer to play since you always have shields available ( until their knocked out! ). I use a counter to mark a ship that has used it's full shields for the turn. I didn't like keeping track of how many shield dice a particular ship had expended.
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Product Information
Copper seller
File Size:
2.32 MB
Original electronic
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Watermarked PDF
Watermarked PDF

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File Last Updated:
November 07, 2015
This title was added to our catalog on November 07, 2015.
Geoff Curran
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