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ASAT: Orbital Combat
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ASAT: Orbital Combat

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No warp drive.  No force fields.  No hit points.

ASAT is a board game of orbital combat in the foreseeable future.  Pilot your spacecraft against other spacecraft in Earth’s orbit, using simple but accurate orbital physics rules. Thrust changes velocity, and velocity changes orbit.  Slow down to speed up.

Assembled map with record sheets

Choose your spacecraft:  Small spacecraft are extremely hard to detect and hit, but large spacecraft carry more firepower.  Choose among 14 manned spacecraft, from the tiny “Dart” to the heavily-armed “Brick” or  design your own manned spacecraft with the construction rules!   There are also six killsats and 3 unarmed “target” satellites. Each spacecraft has a reference sheet to keep track of damage, fuel, and ammunition.

Choose your sensor strategy:  Active sensors make it easy to detect the enemy craft, but passive-only sensors make it difficult for the enemy to find you. Enemy spacecraft get a solid lock on your craft?  Use electronic counter-measures or swing low to Earth to break the enemy’s line-of-sight. 

Choose your weapons: Guided missiles, particle beam cannons, lasers, railguns, or simple projectile cannons. Every weapon hit causes critical hits using a grid coordinate system over the spacecraft's silhouette.  Damage is determined by where the shot hits, and each weapon causes damage in a different pattern.

Gameboard and Miniatures: The rulebook contains a 2’ circular game board assembled from nine sheets of regular paper.  Miniatures are printed on penny-sized squares.  Cut out each one and stick it to a penny.  Two versions are included: a toner-friendly white (with black lines), and the full black map (with white lines).

Players:  Two or more.

Map Scale: 1:550,000.   A single map square represents 5000 x 5000 kilometers. 

Time Scale: A single game turn represents 60 minutes.

Playing time:  From 20 minutes to 60 minutes.

Unit Scale:  Individual spacecraft (manned craft and satellites)

close-up of miniatures on the map

Each space on the map represents 5000 kilometers, and orbit speeds are to scale.

Spacecraft counters are designed to fit on a penny for ballast.

Here, an FTD-38 engages a particle-beam killsat. The FTD-38 is on a orbit ring with a speed of 6, so it will move 6 spaces each turn.  If the spacecraft speeds up, it will move to an orbit ring with a speed of 5.  The spacecraft will actually slow down by speeding up, and the satellite will drop below Earth's horizon.

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Discussions (4)
Customer avatar
JOHN SCOTT C February 18, 2017 1:33 am UTC

Is the map available as a single jpeg file that can be printed? My Photoshop-fu isn't up to the task....
Customer avatar
Tim P August 14, 2016 12:49 pm UTC
I just finished my first read through of the rules and must admit there are a number of points that confuse me. Overall I like the look of the rules but there are a number of places I bog down. To list:
1. A clear order of declaration of actions. It is said multiple times that turns are simultaneous but there isn't a clear mechanism of working this out. The explanation on page 11 really doesn't help. "player should announce how much thrust they are using, and then moved their spacecraft based on that amount" But you can still go up or down. So what, we write down our thrust for that turn, then both show it and then count down from 3 to 0 and move up or down on zero? Not explained well.

2. When making your detection roll in the next phase it matters if the other is using his active sensors, but at which point do we decide if we are using our active or not? Again somebody would need to talk first and the other guy can react to this. If you were to write things down that would solve...See more
Customer avatar
Jeff Z June 25, 2014 2:08 am UTC
Fun Game! You know what would be cool? A file containing the entire map! That way, those who so desire could have it printed poster size at their local print shop in one piece and no assembly required.
Customer avatar
Andrew N June 25, 2014 4:48 am UTC
Yes, the full-sized map is in the works. The entire map was actually done first, then chopped up into page-size sections. So a full-sized map just need to be changed to an appropriate size for a large printer.
Customer avatar
Quincy H June 12, 2014 12:59 am UTC
Does this game come with tokens for the ships and other markers?
Customer avatar
Tomasz N June 13, 2014 10:11 pm UTC
All components including map are presented (for print and cutout of course).
Although I will make my own map because the one in the game isn't very good (but I command author for his dedication and doing it all alone, there is only lack of graphical proficiency).
I'm still reading the rules but it looks interesting so far.
Customer avatar
Quincy H June 14, 2014 1:02 pm UTC
Customer avatar
Andrew N June 15, 2014 2:41 am UTC
What would you suggest to improve the map?
The white-on-black map is now available, too.
Customer avatar
Tomasz N June 16, 2014 10:17 pm UTC
The white on black is nice, resembles space now :)
I would actually just make it aesthetically more pleasant (and I'm will), that's all.
Although I need to ask a question, there are many "radial" lines that are overlapping (in between orbits). I already tried to move them differently and see that some of them must do that. But if so, I have one confusion - if ship is moving from orbit to orbit with lines overlap, are you moving to the cell directly above or "diagonally" up and forward? I would draw example and send you but I don't know where.
I didn't read all of rules yet but I spotted error on page 24 - there is second entry for FUSELAGE in the left lower corner that have description of AMMUNITION hit assigned to it.
If I spot anything else I will inform you.
I must say this game is like my dream come true. I was contemplating both the satellite war boardgame and grid system for damage resolution (although not both in one game :D). Although I thought about 9x9...See more
Customer avatar
Tomasz N June 17, 2014 2:43 pm UTC
Page 28 - in lower left corner the rules state that chaff increases target RCS when it should decrease it.
Page 30 - DAZZLER 4th paragraph is a decoy rule part that shouldn't be there.
Customer avatar
Tomasz N June 18, 2014 2:57 pm UTC
The "SATELLITES" title of the chapter goes throughout chapter about spacecrafts and onto ship data cards (the one next to page number). Also I think that page numbers can be dispensed from ship cards.
Customer avatar
Andrew N June 18, 2014 4:00 pm UTC
Thanks for your feedback!

If the orbit lines overlap, you move diagonally when possible (your craft is moving around the ring anyway). Most spaces do overlap slightly so moving out one ring automatically moves your ship forward a bit. A few spaces line up exactly so the spacecraft actually goes across corners.

Yes, the radial lines come up with some strange combinations from one orbit ring to another. Thats just the way it had to be, if the orbit speeds are accurate with real life (there's a specific number of spaces for each ring).

The other errors you mentions are being fixed and will be included in an update sometime. I'm going to hit the "make pretty" button for several things, so expect the rulebook to get 20% cooler in the near future.

Nice to see another Harpoon player! I'm still using my 1991-era boxed set.
Customer avatar
Tomasz N June 19, 2014 6:17 pm UTC
"there's a specific number of spaces for each ring"
Yeah, I thought that was the reason. But I thought that it might be rotated so that none of the line would overlap (and it is not really possible from what I see).

"Nice to see another Harpoon player! I'm still using my 1991-era boxed set. "
Yeah, I'm using same box set also (because it is the last one that was made :D). Although since Larry Bond is posting his things here on WGV I'm updated on Naval Sitreps. I also have most of the things for Command at Sea.
I made this concept some time ago:
Now I'm going to make stats for it in free time :D
Customer avatar
Andrew N June 19, 2014 9:38 pm UTC
Nice model! What 3d software do you use? I'm using Lightwave 8.3 here. If you're interested, I can send some 3D files of missiles and such.
Customer avatar
Tomasz N June 19, 2014 10:32 pm UTC
It was made in 3D Studio Max. But it was some time since I had opportunity to use it. I'm afraid I could be a bit rusty (and that will be troublesome because I need to think of making my degree animation in this thing :D).
Thanks for the the files, maybe some other time :)
I forgot I also made those space migs some time ago:
Customer avatar
Tomasz N June 26, 2014 1:23 pm UTC
I'm finishing my map. Where can I send you materials? Maybe there will be of some use to you.
Customer avatar
Andrew N June 28, 2014 5:19 pm UTC
Please contact me via the PaperForge Facebook page:

Then we can exchange e-mail or set up an FTP
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File Last Updated:
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This title was added to our catalog on June 11, 2014.