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Close Quarters: Skirmish Miniatures Rules

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SpecOps missions. Prisoner rescues. Data retrieval. Ambush the enemy, sabotage his equipment and installations. Completing your mission is critical; any casualties are acceptable.

Close Quarters: Skirmish, based on our boardgame of the same name, is a fast-paced SciFi miniatures game of small-scale combat operations, suitable for 15mm to 28mm figure scales. Each model represents an individual trooper, vehicle, or crewed weapon; game sizes can range from 12 to 50-60 models (a reinforced platoon of infantry, or a cross attached armored or airborne company), and last from 45 minutes up to a couple of hours.

During each game turn, players activate a variable number of models in one of four segments (couplets) in an effort to complete each mission’s objectives – or to prevent their opponent from completing his. The game includes:

  • Easy to play game mechanics, with most functions resolved by the roll of a single die.
  • Basic rules for infantry, support weapons, vehicles, crewed weapons, and indirect fire (including off-board artillery)
  • 22 optional rules for players wanting a more detailed or varied game
  • Dozens of weapons, troop attributes, and vehicle systems to choose from
  • Field officers, NCOs, snipers, hackers, sappers, MBTs, tank destroyers, IFVs, VTOLs, antitank guns, power armor troopers, and a number of possibilities for some very non-human opponents
  • 11 standard scenarios that scale in both table size and number of game turns depending on the forces chosen for use by each player
  • A campaign game system that allows your men to improve over the course of the conflict
  • Complete rules for creating and fielding forces of your own design
  • Four pre-generated forces, representing human and alien factions in the late 25th century, along with TO&E and unit stats for each
  • Two playable sample campaign game forces
  • Blank, edit-enabled troop/vehicle and campaign game roster PDF forms
  • All necessary game markers, templates, and charts

Whether your mission takes place in an industrial complex, in the open field, or within the confines of a starship’s corridors, Close Quarters: Skirmish places the success or failure of each mission into the most capable hands: yours.

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Discussions (1)
Customer avatar
Jason S January 07, 2019 9:02 pm UTC
I wasn't sure about putting a link in my review, but if folk are interested, here's a breakdown of a session of Close Quarters Skirmish that I played:
Customer avatar
Jason B January 08, 2019 9:07 am UTC
Nice going mate - I recently bought these rules and was thinking of taking them for a spin myself. The whole turn/couplet thing looks interesting, something I'll have to try in due course.
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File Last Updated:
March 07, 2014
This title was added to our catalog on March 04, 2014.