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Command Combat: Civil War - The Battle of Gettysburg

Watermarked PDF

            Ride to battle as General Hancock, Reynolds, Buford, or any of the other
Union generals, or as Longstreet, Hood, Pickett, or another Confederate general.
Or lead one of the armies as General George G. Meade or Robert E. Lee.
            Within these pages, you will find rules for playing all three days at the
Battle of Gettysburg, beginning with the chaotic first day when brigades
stumbled into one another just north of the town, followed by the dramatic
second day when Lee tried to break the flanks, and climaxing with the desperate
charge that saw the final high tide of the Confederacy.
            Each day has multiple scenarios based on the events of this dramatic battle
that changed history, all utilizing the Command Combat: Civil War rules, which
gives the player the feeling of actual command during the age of muskets.  Instead
of maneuvering each unit however the player wants, he sends out color coded
commands, each one giving the various units advantages and restrictions based
on the order.  Command Combat: Civil War also provides specialized rules for
specific generals in the war, each one reflecting the general’s individual style of
            This is a miniatures game, meaning players build their own armies and
terrain, but cut-outs are provided for those who wish to get started right away.

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Silver seller
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Watermarked PDF
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File Last Updated:
September 15, 2013
This title was added to our catalog on June 23, 2013.