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Customer Newsletter for 08/08/2021

Wargame Vault

The world's largest wargame download store

Greetings Grognards!

August is like the Sunday of Summer, you know it's going to end soon so you better take advantage of it. The lazy Summer days of reading while cooling off or getting ready for the wargames of the coming Winter are upon us.

Luckily, our publishers are always loading up new titles to fill your needs! Here's a small sampling of what's been loaded up recently, take a look at these and check out the thousands of others we have ready at the click of your mouse, you're sure to find something to stretch out that lazy Summer.


Till next time, good gaming to everyone, and watch your flanks!

~ Steve

Atlanta Besieged: Regimental Wargame Scenarios for the Atlanta Campaign July 1864

Atlanta Besieged                                                                             

The battles around Atlanta during the American Civil War were pivotal to the outcome of the conflict. Confederate General John B. Hood threw his army against the forces of General William T. Sherman in an effort to save the city from capture. The battles were hard fought and bloody, but ultimately ended in the capture of Atlanta. Can you be a better general on the game table?

These scenarios are designed to be used with almost any American Civil War regimental or brigade level set of rules. Rules are included for figures based on 20, 30, 40, 50, and 100 historic men per figure/stand. Times are given for 10, 15, and 20 minutes per game turn. Maps are in full color, as are the numerous color photographs of the modern battlefield. This book does not contain rules for playing miniature wargames.

Scenarios include:

Ruff’s Mill
The Battle of Peachtree Creek: Eastern Flank
Bald Hill
The Battle of Atlanta: Sixteenth Corps
The Battle of Atlanta: Seventeenth Corps
The Battle of Atlanta: Hardee’s Attack
The Battle of Atlanta: Fifteenth Corps
Ezra Church
Sunshine Church

He Did What Heroes Do

He Did What Heroes Do

He Did What Heroes Do is a set of grand tactical rules for wargaming the Napoleonic Wars. You don't just control a division or a corps, but an entire army. Your units on the tabletop will be infantry divisions, cavalry brigades and groups of artillery batteries, led by your subordinates. This wargame will allow you to play some of the largest battles of the wars in just a few hours. As the battle goes on, your commander in chief will rally wavering units, redeploy and push in reserves, or even change your subordinate's orders entirely.

He Did What Heroes Do has its focus on command, but the usual aspects of Napoleonic warfare will make an appearance. Skirmishers, heavy cavalry, square formations and grand batteries are all viable tactical options. All combat needs is just a few D6 to work out if your charging unit has broken through, your musket volleys are wearing the enemy down or if your artillery are hammering away effectively. 

This game doesn't use cards, rolling on tables, distributing points or even command radii to decide which units you can use each turn. Every unit gets to activate once every turn, but they will only follow the orders you gave to their general. Want those cavalry to charge? Change their corps' orders, or move your commander to the unit and order them forward yourself! Or do you hang on for another turn, waiting until the enemy are even weaker? Your impact can be crucial, but you can't be everywhere at once. As the army commander, your focus will be on taking the initiative, supporting your subordinates and hopefully winning the day. Good luck general.

In Addition, there is also a free expansion for modifying these rules for the American Civil War, A Means of Peace.

Scream, Aim, Fire!

Scream, Aim, Fire!


Scream, Aim, Fire! is a solo tactical game of squad-level combat in the immediate aftermath of D-Day. The player takes the part of American infantry and armor pushing inland to take objectives, using a dice-roll action system that gives you a guaranteed number of actions each round, but not always of the exact type you need.

A card-driven action system manages the German defenders, including veteran units, machine-gun nests, and even tanks. Victory is based on objectives and American Morale score, and game complications include lack of supplies and surprise German reinforcements, so even on the edge of victory, it pays to be cautious. But with a time limit on every scenario, not too cautious. With five scenarios of increasing difficulty and complexity, Scream, Aim, Fire! is a challenge you will have to rise to and a challenger that is always ready for you.

Component list

2 x 17" x 22" game maps (8.5 x 11 versions included)

140 x 1” counters

Full Color Rules

1 x Player Aid Sheet

36 x Player Cards

                                                     Chinese Fleet Action Ships 10th to 15th Centuries  

Chinese Fleet Action Ships

A set of 1/2400 scale STL files for LFG's "Those Who Seek Death" fleet action rules. The set comprises nine types of bases of the following types:

  • Chinese 4 deck flagship (2 different types)

  • Chinese 3 deck warship

  • Chinese single deck warship

  • Song Era large paddle warship

  • Song Era small paddle warship

  • Song Era small warship

  • Mortar rafts

  • Fire rafts

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