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Customer Newsletter for 09/07/2020

Wargame Vault

The world's largest wargame download store

Greetings Grognards!

This installment of our newsletter features products from some well established publishers in our hobby, Osprey Publishing, Minden Games and Fat Dragon Games releasing improved second editions of very popular titles, and a relatively new outfit on The Vault, Placeholder Productions, releasing an interesting modern solo title that kind of reminds me of Up Front with it's card mechanics. Give these titles a look for yourself, might just be time to upgrade your gaming!      

Till next time, good gaming to everyone, and watch your flanks!

~ Steve

World War Tesla 2nd Edition

  World War Tesla 2nd Edition                                                                                  



World War Tesla™ is an alternate-history wargame by James M. Ward (author of TSR's Gamma World, Deities & Demigods, and Metamorphis Alpha) and Thomas A. Tullis, where Nikola Tesla’s more radical ideas such as death rays and force fields have come to fruition, changing the face of a world at war. Giant walking tanks, soldiers with rocket-packs, and flying machines armed with death rays rule the battlefield! 

World War Tesla™ is the forefront of print-at-home wargaming. Say goodbye to the days of spending massive amounts of money to even have a small army to play a wargame, with World War Tesla™ even the largest vehicle can be printed for less than a dollar. All 3D printer .stl files for vehicles, troops, accessories, and even some terrain are provided, so there is no limit on how large your armies grow. 

This game includes:

• Full color rulebook

• Unit cards

• 6 armored vehicle models

• 2 troop models

• 3 tree models

• 'Tesla Tower' objective marker

• 3 ruined building walls

• Dug-in markers

• Troop tray

• Firing arc template

• Full model assembly instruction manual

• Reference sheets

Split Second

Split Second

Split Second is a card-based wargame where the player controls a team of soldiers referred to as Operators in special operations and SWAT-style missions involving violent resolutions. The game is played using cards to represent the physical components of the battlespace, dice to resolve actions with uncertain outcomes, tokens for recording some effects, and a timer to apply pressure to the player's decision-making process.

The player chooses a Mission from the Mission Dossier, which will include a roster of cards that represent the environment with pieces of cover, doors, and other elements referred to as Props as well as cards representing the opposition referred to as Hostiles. These cards are combined into small decks in a manner that uses randomization and fixed elements to form an Encounter. The same Encounter can play out differently each time it is played because of the randomization of the cards, forcing the player to think on their feet and adapt to changing circumstances. This also makes each scenario highly replayable.

Unlike most games that use a board with spaces or miniatures on a playing surface, in Split Second the playing area is abstracted using cards to represent the battlefield. Ranges aren't measured in physical distance, but instead cards are placed into Areas that are split up by Area Divider cards. Movement between objects isn't made in any linear measurement, but in movement points as the combatants anchor themselves to and then move away from objects in the battlezone.

Split Second: Soliatire Fightfights Against The Clock contains has the following print-and-play components:

  • 30 page Operator's Handbook with all the rules you need to play

  • 50 page Mission Dossier containing twenty unique, replayable missions

  • 208 cards representing Operators, Equipment, Hostiles, and more

  • Double-sided Player Reference Sheet

  • Four Operator Pawns and Boards

  • A Round Tracker

Tsushima, 1905 2nd Edition

Tsushima 1905


TSUSHIMA, 1905, 2nd ed. is a tactical naval wargame rules system set in the pre-dreadnought (1890-1906) era.  Individual warships (presented on counters at 1/4200 scale) are rated in a variety of offensive and defensive categories. Scenarios recreate the Battle of Tsushima between the Russian and Japanese fleets in 1905, as well as other actual or hypothetical actions.  Tsushima, 1905 is a complete game that simulates naval combat in the late 19th and early 20th centuries, using a slightly modified Battleship Captain 3rd ed. system.

Warships (battleships, armored cruisers, protected cruisers, destroyers, and torpedo boats) from several nations are provided:  Russia, Japan, Great Britain, France, Germany, Italy, Austria, Spain, Sweden, the United States, and the Netherlands.  Playability and historicity are emphasized, with small or large battles playable to completion in an evening.  Each game turn represents 10 minutes, and one inch on your floor or tabletop represents 500 yards.

Standard, advanced, and optional rules are included in the 122-page illustrated rule book, along with game tables, over 320 rated ship counters (B, AC, C types), several dozen DD/TB counters, designer's notes and historical commentary.  This is a complete rules system, and does not require anything else (apart from dice and playing space) to play.

Also included at no additional charge is the TSUSHIMA, 1905 2nd ed. SHIP SET, which has all the ships, game markers, and reference cards presented in a convenient format.

In designing this 2nd ed., we completed a review of all ship ratings (from Battleship Captain 3rd ed.) to provide the best, most up-to-date ratings for all ships in the system. We've also made a number of small tweaks to some of the pre-dreadnought tables, to better emphasize the unique qualities of this period. Those who own Battleship Captain 3rd ed. and simply want the new ship counters may purchase the Tsushima, 1905 2nd ed. Ship Set separately. (See its listing here at Wargame Vault.)

TSUSHIMA, 1905 2nd ed. (which includes the above-mentioned Ship Set) is now available in PDF format.  Designer: Gary Graber.  Publisher: Minden Games.

                                                                                 Frostgrave: Second Edition

Frostgrave Second Edition

A revised and expanded edition of the multi-award-winning fantasy wargame, featuring updated rules, new spells and scenarios to challenge adventurers in the Frozen City.

This new edition of the multi-award-winning fantasy skirmish wargame offers improved rules based on years of player feedback, a revised spell list, and a host of brand-new scenarios. It remains fully compatible with all previously published Frostgrave supplements, allowing players to revisit past adventures as well as face new challenges.

Choose a wizard from one of ten schools of magic, and select from a list of eighty spells. Hire a warband filled with soldiers, from lowly thugs and thieves to mighty knights and barbarians, then lead your men into the frozen ruins of the magic city of Frostgrave on the hunt for ancient treasures and the secrets of lost magic.

Be warned – it is a deadly place, filled with rival wizards, wandering monsters, animated constructs, and demonic entities. Do you dare enter the Frozen City one more time?

Specials on Wargame Vault