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Customer Newsletter for 01/26/2020

Wargame Vault

The world's largest wargame download store

Greetings Grognards!

A New Year brings loads of new titles to Wargame Vault thanks to our fantastic publishers who have been loading up all kinds of products, more than 150 new titles so far this month. Rule sets, card stock figures and terrain, 3-D printing files, orders of battle, card games and board games, you name it they've been offering it this month. Featured in this newsletter are rule sets and boardgames, naval and land conflicts, 1700's to future eras, and group or solo games. And there's plenty more where these came from. Be a great time to add to your favorite era of conflict or start a new one, it is a New Year after all!

Till next time, good gaming to everyone, and watch your flanks!

~ Steve

Advanced Salvo! European Theater

Advanced Salvo!

Advanced Salvo! European Theater is a solitaire, tactical naval strategy wargame that enables players to recreate World War II naval battles between individual allied and Axis on the table top. 

The design uses the Salvo! game system, adapted to a WW2 setting. (Great War Salvo! 3rd ed. is its World War I counterpart.)

The game consists a 20-page rule booklet, containing all rules, game tables, advanced rules and options, scenarios, and designer's notes.  Game components make up the rest of the package, with Scenario Cards, Reference Card, Sea Display, and eight warship counter sheets (sections #1-8), including ships from Great Britain, Germany, France, and Italy, 144 ship counters in all, drawn to scale. Using historically rated warships (BB, BC, PB, CA, CL, AMC types), rated in a variety of offensive and defensive categories, players can assess at a glance the relative strengths and weaknesses of each ship.

Advanced Salvo! European Theater is primarily a ship vs ship solitaire game, but rules are included for two-players as well, with one or multiple ships on a side.  All the major warships from each country are provided (see list below), allowing players to recreate any number of actual and hypothetical Second World War encounters.

The game may be played with counters, or your own ship miniatures.  The game is adaptable to miniatures on the table top, with scales of one turn equaling several minutes of real time, and each range band representing approximately 5000 yards (2.5 nautical miles).

Originally published in 2015, Advanced Salvo! European Theater is now available in PDF format.  Designed by Gary Graber.  Published by Minden Games.


GERMANY:  BB: Bismarck, Tirpitz.  BC: Scharnhorst, Gneisenau.  PB: Graf Spee, Adm. Scheer, Lutzow.  CA: Prinza Eugen, Adm Hipper, Blucher.  CL: Nurnberg, Konigsberg, Koln, Karlsruhe, Leipzig, Emden.  AMC: Kormoran, Atlantis.

FRANCE:  BB: Bretgne, Provence, Lorraine, Richlieu, Jean Bart.  BC: Dunkerque, Strasbourg.  CA: Duquesne, Tourville, Suffren, Foch, Colbert, Dupleix.  CL:  Gloire, Galissonniere, Jean de Vienne, Marseillaise, Montcalm, Leygues, Bertin, Jeanne d'Arc, Duguay Trouin, Lamotte-Picquet, Primaguet.

ITALY:  BB: Cavour, Cesare, Duilio, Andria Doria, Littorio, Roma, Vittorio Veneto.  CA: Bolzano, Zara, Pola, Gorizia, Fiume, Trento, Trieste.  CL: Abruzzi, Garibaldi, Duca d'Aosta, Savoia, Montecuccoli, Attendolo, Giussano, Barbiano, Bande Nere, Colleoni, Cadorna, Diaz, Pompeo, Regolo, Scip. Africano.

GREAT BRITAIN:  BB: King George V, Prince of Wales, Anson, Duke of York, Howe, Nelson, Rodney, Resolution, Revenge, Ramillies, Royal Oak, Royal Sovereign, Queen Elizabeth, Warspite, Valiant, Malaya, Barham.  BC:  Hood, Renown, Repulse.  CA: Kent, Cumberland, Suffolk, Berwick, Cornwall, Australia, Canberra, London, Susses, Devonshire, Shropshire, Norfolk, Dorsetshire, Exeter, York.  CL: Leander, Ajax, Achilles, Neptune, Orion, Perth, Hobart, Sydney, Arethusa, Galatea, Aurora, Penelope, Southampton, Glasgow, Sheffield, Birmingham, Newcastle, Gloucester, Manchester, Liverpool, Belfast, Edinburgh, Dido, Argonaut, Hermione, Sirius, Euryalus, Fiji, Kenya, Nigeria, Newfoundland, Bellona, Black Prince, Spartan.  AMC: Rawalpindi, Asturias, Cilicia.

With Match and Flint

With Match and Flint

With Match and Flint are fast play wargames rules for the European wars of the early 18th century.

The actual meat of these rules are only five pages long and are intended for a smooth, straightforward and fast paced battle.

However it is intended that critical decisions are required throughout, either with a surfeit of command points or through the lack of them! You cannot always depend on the reliability of all of your units, but may be surprised when some out perform their betters.

Siege of Izmail

Siege of Izmail


Game Design & Art: Ilya Kudriashov
Hex number: 42
Duration: 120 minutes
Players: 2
Solitaire Suitability: High
Weight: Medium
Theme: Eighteenth Century

Over the last few years, working on dozens of games for a myriad of publishers, Ilya Kudriashov’s distinctive, gorgeous, and evocative wargame maps have won him many admirers. Hollandspiele has been privileged to work with Mr. Kudriashov more than any other artist to date, a collaboration that started with our very first release. His background as a historian brings to each project a depth of knowledge and an eye for detail that not only enhances the visual appeal of the game but also its historical accuracy.

These qualities serve him well in Siege of Izmail, his debut as a designer. The game recreates the 22 December 1790 assault on the Ottoman fortress by a Russian army led by the capable and dynamic Alexander Suvorov. This famous Russian victory against overwhelming odds inspired an unofficial national anthem, Let the Thunder of Victory Sound.

At its core, Siege of Izmail is a simple game utilizing a traditional move-combat turn structure that gets you right into the action. There are however some unique wrinkles that adeptly capture the drama of a fortress assault. Occupying the walls allows the Ottoman Units to spread out via Detached Troop markers, each of which may have the higher combat value of a full unit. Fixed artillery positions printed on map may be fired at the approaching enemy. Nuanced Zone of Control conditions mandate some combats but not others. Optional leader rules provide challenges and benefits for both players.

Created for the 2018 Board Game Geek Wargame Print and Play Contest, Siege of Izmail decisively swept the awards (including Best Game, Best Artwork, and Best New Designer), and it’s easy to see why: it is elegant, exciting, and appealing, executed with care and attention to detail. All things that could also be said of the many wargame maps he has put on our tables. With map art, counters, and game all created by Ilya Kudriashov, one expects nothing less.

22" x 17" mapsheet
176 counters
8-page rulebook
You will need 1 six-sided die

                                                                                                Machinas: Death Races in the Wasteland


In Machinas, players race vehicles across the Wasteland in search of Fame and Fortune and more importantly, Salvageable Parts. Players own one or more vehicles, outfitted as they desire.

By using Signatures, peculiar traits exhibited when driving, we make your characters unique.

We also have a variety of vehicles, weapons, defensive measures and car features to personalize your vehicles as well

With Machinas you can race in organized races gaining Fame and Fortune or drive the Wasteland in search of loot and other characters to join your gang. You can even use Machinas with After the Horsemen or All Things Zombie!

Machinas includes 60 color cards with 16 vehicles.

Machinas can be played with the color vehicles we have included or with models, it's up to you!

Specials on Wargame Vault