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In the Trenches: 1916

In the Trenches: 1916


"He who advances vanquishes, but he who awaits the attack of the enemy perishes ingloriously. To vanquish is our desire." - Alexi Brusilov In the Trenches: 1916 is not a complete game. You must own either In the Trenches: Doughboys or In the Trenches: Devil Dogs to play 1916. In the Trenches: 1916 breathes...   [click here for more]
Tiny Battle Publishing  $12.00

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In the Trenches: Coup de Grace

In the Trenches: Coup de Grace


Coup de Grace is not a complete game. You must own either In the Trenches: Doughboys or In the Trenches: Devil Dogs to play In the Trenches: Coup de Grace. Game Design: John Gorkowski Art: Christian Sperling and Jose Ramon Faura Players: 2 Duration: 90-120 minutes Complexity: High Solitaire Suitability: High "...it was the longest battle of the war." Coup de Grace brings the...   [click here for more]
Tiny Battle Publishing  $9.00

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In the Trenches: Devil Dogs

In the Trenches: Devil Dogs


Game Design: John Gorkowski Art: Christian Sperling and Jose Ramon Faura Players: 2 Duration: 90-120 minutes Complexity: High Solitaire Suitability: High “Retreat? Hell, we just got here!" The Battle of Belleau Wood is one of the most famous engagements in the long and storied history of the United States Marine Corps. Weeks of brutal combat earned them the grudging respect of...   [click here for more]
Tiny Battle Publishing  $12.00

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In the Trenches: Doughboys

In the Trenches: Doughboys


Game Design: John Gorkowski Art: Christian Sperling and Jose Ramon Faura Players: 2 Duration: 90-120 minutes Complexity: High Solitaire Suitability: High "...And we're not coming back Until its over Over there." DOUGHBOYS, the second Base Set in Tiny Battle's iteration of John Gorkowski's In The Trenches, has three new scenarios and maps. Two of these are designed by Mr. Gorkowski,...   [click here for more]
Tiny Battle Publishing  $12.00

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In the Trenches: Rising Sun

In the Trenches: Rising Sun


Rising Sun is not a complete game. You must own either In the Trenches: Doughboys or In the Trenches: Devil Dogs to play In the Trenches: Rising Sun. Game Design: John Gorkowski Art: Christian Sperling and Jose Ramon Faura Players: 2 Duration: 90-120 minutes Complexity: High Solitaire Suitability: High Rising Sun is the second battle pack for In the Trenches, and the focus is on the often...   [click here for more]
Tiny Battle Publishing  $9.00

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In the Trenches: Through Fire and Flames

In the Trenches: Through Fire and Flames


Through Fire and Flames is not a complete game. You must own either In the Trenches: Doughboys or In the Trenches: Devil Dogs to play In the Trenches: Through Fire and Flames. Through Fire and Flames is BY FAR the largest battle pack Tiny Battle Publishing has ever released for its popular In the Trenches system. The third battle pack for In the Trenches, Through Fire and Flames brings FIVE new battle...   [click here for more]
Tiny Battle Publishing  $12.00

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Plan 1919

Plan 1919


Plan 1919 Game design: John Gorkowski Map Art: Ilya Kudriashov; Counters: Tom Russell Hex Number: 8 Duration: 4 to 6 hours Players: 2 Theme: Alternate History; WWI Plan 1919 is a two-player game exploring the most influential campaign that never was: J.F.C. Fuller's...   [click here for more]
Hollandspiele  $12.00

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The Lost Provinces

The Lost Provinces


Game design: John Gorkowski Map Art: Jose Ramon Faura Hex Number: 30 Duration: 90 to 120 minutes Players: 2 Solitaire Suitability: High Theme: WWII, Franco-Thai War The shocking defeat of France in 1940 created a unique opportunity for Thailand to regain territory it had lost decades...   [click here for more]
Hollandspiele  $12.00

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