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Mexican American War Supplement for Wars of Eagles and Empires

Mexican American War Supplement for Wars of Eagles and Empires


Wars of Eagles and Empires is a rule set of division-level Napoleonic engagements.  The rules are based on the popular Wars of Ozz system.  The Double Random Activation(TM) system and the Reaction Test mechanic give the rules a bit of an old-school feel with new, streamlined mechanics.   This booklet is a supplement for the Mexican-American War.  It includes a brief history of...   [click here for more]
BuckSurduPublications  Pay What You Want

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Wars of Eagles and Empires (pre publication)

Wars of Eagles and Empires (pre publication)


Wars of Eagles and Empires is a rule set of division-level Napoleonic engagements.  The rules are based on the popular Wars of Ozz system.  The Double Random Activation(TM) system and the Reaction Test mechanic give the rules a bit of an old-school feel with new, streamlined mechanics.  The product consists of three PDF files: the rules book, a scenario book, and the army lists....   [click here for more]
BuckSurduPublications  $18.05

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Wars of Ozz Supplement

Wars of Ozz Supplement


Since the original release of Wars of Ozz, many factions have been added to the Lands of Ozz.  This supplement provides background information and army lists for all those new factions not found in the original rulebook.  We hope this supplement, the photos, and the army lists inspire your own Ozzian adventures. Wars of Ozz is a massed battle fantasy black powder game. You must...   [click here for more]
BuckSurduPublications  $6.99 $5.99

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Beer and Pretzels Ironclads

Beer and Pretzels Ironclads


Back by popular demand, this simple set of rules recreates battles between ironclad, tin-clad, and timber clad boats along rivers during the American Civil War. They were originally written to show non-historical gamers that historically-based games can be just as fun as other forms of the hobby. They were so successful with local clubs that we decided to publish them. They have been out of print...   [click here for more]
BuckSurduPublications  $10.00

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Combat Patrol Set A

Combat Patrol Set A


Set A of the cards (4 Action Decks and one Activation Deck) for $32.  The Basic rules are a free PDF download.  The PDF of the Advanced Rules is an additional $5 purchase.   Make sure you click the correct radio buttons when you order. Combat PatrolTM is an exciting set of skirmish rules that allows players to focus on the game instead of the rules. Combat PatrolTM  is a unique...   [click here for more]
BuckSurduPublications  $5.00

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Combat Patrol Set B

Combat Patrol Set B


Set A of the cards (4 Action Decks and one Activation Deck) for $32.  The Basic rules are a free PDF download.  The PDF of the Advanced Rules is an additional $5 purchase.   Make sure you click the correct radio buttons when you order. Combat PatrolTM is an exciting set of skirmish rules that allows players to focus on the game instead of the rules. Combat PatrolTM  is a unique...   [click here for more]
BuckSurduPublications  $5.00

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A Union So Tested: Look, Sarge, No Charts: American Civil War

A Union So Tested: Look, Sarge, No Charts: American Civil War


A Union So Tested is the second rule set to feature the Look, Sarge, No Charts!TM rule system. Look, Sarge, No Charts: ACW features dynamic mechanics that allow the players to fight the battle, not the rules. Players command a division or more. In these rules “realism” is gained through simple mechanics that stress the players’ decision making. Do not assume, however,...   [click here for more]
BuckSurduPublications  $20.00

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Bear Yourselves Valiantly: Look, Sarge, No Charts: Fantasy, Ancient, and Mediaeval

Bear Yourselves Valiantly: Look, Sarge, No Charts: Fantasy, Ancient, and Mediaeval


Bear Yourselves Valiiantly is the fourth rule set to feature the Look, Sarge, No ChartsTM rule system. BYV is a rules set for fighting tabletop miniatures battles in the ancient and mediaeval periods, with our without fantasy elements. BYV features dynamic mechanics that allow the players to firhgt the battle, not the rules. In these rules "realism" is...   [click here for more]
BuckSurduPublications  $24.00

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Blood and Swash / Thunder and Plunder

Blood and Swash / Thunder and Plunder


Blood and Swashwas designed as a quick set of rules for conducting barroom fights in the age of pirates, three musketeers, etc.  Throughout the development of Blood and Swash, I tried to keep the emphasis on simplicity.  There is no scale.  The rules were designed to work with the new, exciting ranges of 25/28mm figures on the market.  A tavern that is approximately one foot...   [click here for more]
BuckSurduPublications  $10.00

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Fate of Battle: Look, Sarge, No Charts: Napoleonic Wars

Fate of Battle: Look, Sarge, No Charts: Napoleonic Wars


Fate of Battle is the third rule set to feature the Look, Sarge, No Charts!TM rule system. Look, Sarge, No Charts: Napoleonic Wars features dynamic mechanics that allow the players to fight the battle, not the rules. Suitable for both Napoleonic gaming “grognards” and those who have sworn off the period, Fate of Battle provides period feel without pages of onerous charts or cumbersome rules....   [click here for more]
BuckSurduPublications  $20.00

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GASLIGHT Quick Start Rules

GASLIGHT Quick Start Rules


Since it's initial publication in 2000, Glorious Adventures in Science Loosely Involving Generally Historical Times (G.A.S.L.I.G.H.T.) has been the standard by which all other sets of rules for Victorian Science Fiction games are judged.  The G.A.S.L.I.G.H.T. Compendium includes all the material from four books: G.A.S.L.I.G.H.T., Battles by G.A.S.L.I.G.H.T., Adventures and Expeditions by G.A.S.L.I.G.H.T..,...   [click here for more]
BuckSurduPublications   FREE 

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Look, Sarge, No Charts: World War II

Look, Sarge, No Charts: World War II


Look, Sarge, No Charts: WWII is the first rule set to feature the Look, Sarge, No Charts!TM rule system. Look, Sarge, No Charts: WWII features dynamic mechanics that allow the players to fight the battle, not the rules. Players command up to a battalion. In these rules reconnaissance is important, infantry matters, maneuvering large formations can be difficult, and “realism” is gained through simple...   [click here for more]
BuckSurduPublications  $20.00

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Quick and the Dead:  Coastal Actions in WWII

Quick and the Dead: Coastal Actions in WWII


The Quick and the Dead (Q&D) is meant to replicate the sharp, short actions involving coastal forces during World War II. More specifically, this set of rules and cards is focused on the fighting between coastal forces in the Mediterranean Sea, but if the rules prove popular, expansions for the English Channel and the Pacific theater are planned....   [click here for more]
BuckSurduPublications  $15.00

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Santa Anna Rules: Warfare in Mexico: 1820-1870

Santa Anna Rules: Warfare in Mexico: 1820-1870


Santa Anna Tactical (SAT) is Buck Surdu’s tactical system for larger battles. This volume contains orders of battle and background information on the Mexican-American War and the Maximillian Adventure. In addition, this volume includes scenarios for all the major battles of the Mexican American War, San Jacinto, and Puebla. Volume I includes several special mechanics to bring out the peculiarities...   [click here for more]
BuckSurduPublications  $14.99

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The GASLIGHT Compendium

The GASLIGHT Compendium


Since it's initial publication in 2000, Glorious Adventures in Science Loosely Involving Generally Historical Times (G.A.S.L.I.G.H.T.) has been the standard by which all other sets of rules for Victorian Science Fiction games are judged. The G.A.S.L.I.G.H.T. Compendium includes all the material from four books: G.A.S.L.I.G.H.T., Battles by G.A.S.L.I.G.H.T., Adventures and Expeditions by G.A.S.L.I.G.H.T..,...   [click here for more]
BuckSurduPublications  $40.00

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Zombies by GASLIGHT

Zombies by GASLIGHT


Since it's initial publication in 2000, Glorious Adventures in Science Loosely Involving Generally Historical Times (G.A.S.L.I.G.H.T.) has been the standard by which all other sets of rules for Victorian Science Fiction games are judged.  The G.A.S.L.I.G.H.T. Compendium includes all the material from four books: G.A.S.L.I.G.H.T., Battles by G.A.S.L.I.G.H.T., Adventures and Expeditions by G.A.S.L.I.G.H.T..,...   [click here for more]
BuckSurduPublications   FREE 

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