Title |
Publisher |
Price |
 This two player card game covers the experience of the British III Corps on the first day of the Battle of the Somme, July 1st 1916. This, the third game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes.
There are no rules with this game and you will need a copy of X Corps to play the game.
The game follows the course of... [click here for more] |
Vexillia |
$6.99
|
 This two player card game covers the experience of the British III Corps on the first day of the Battle of the Somme, July 1st 1916. This, the third game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes.
There are no rules with this game and you will need a copy of X Corps to play the game.
The game follows the course of... [click here for more] |
Vexillia |
$6.99
|
 Revolution! represents the problems facing the French State between 1789 and 1796.
It is a game of intrigue which aims to recreate the politics of the Revolution from the reactionary Monarchists, through the moderate Girondins, to the radical and ultra radical Jacobins. At the end of the game the French Revolution will have settled on a dictatorial pattern of leadership: the very... [click here for more] |
Vexillia |
$12.00
|

The Somme Campaign is a two player game of generalship at army level during World War I. Players take on the role of the famous field commanders Haig and von Falkenhayn & Ludendorff.
The game begins on day two of the major British offensive on the Somme on July 2, 1916. It lasts ten turns with each turn representing two weeks of the historical campaign which ended in November 1916.
The... [click here for more] |
Vexillia |
$12.00
|
 This two player card game covers the experience of the British VIII Corps on the first day of the Battle of the Somme, July 1st 1916. Games typically take 45-60 minutes.
The game follows the course of the pre-battle preparation and the first day of the battle itself. One player is commander of VIII Corps, Lt. General Sir Aylmer Hunter-Weston. The other player is his opponent Lt. General Hermann... [click here for more] |
Vexillia |
$12.00
|
 This two player card game covers the experience of the British VIII Corps on the first day of the Battle of the Somme, July 1st 1916. Games typically take 45-60 minutes.
The game follows the course of the pre-battle preparation and the first day of the battle itself. One player is commander of VIII Corps, Lt. General Sir Aylmer Hunter-Weston. The other player is his opponent Lt. General Hermann... [click here for more] |
Vexillia |
$12.00
|
 This two player card game covers the experience of the British X Corps on the first day of the Battle of the Somme, July 1st 1916. Games typically take 45-60 minutes.
The game follows the course of the pre-battle preparation and the first day of the battle itself. One player is the commander of the X Corps, Lt. General Sir Thomas Morland. The other player is his opponent Lt. General Hermann von... [click here for more] |
Vexillia |
$12.00
|
 This two player card game covers the experience of the British X Corps on the first day of the Battle of the Somme, July 1st 1916. Games typically take 45-60 minutes.
The game follows the course of the pre-battle preparation and the first day of the battle itself. One player is the commander of the X Corps, Lt. General Sir Thomas Morland. The other player is his opponent Lt. General Hermann von... [click here for more] |
Vexillia |
$12.00
|
 This two player card game covers the experience of the British XIII Corps on the first day of the Battle of the Somme, July 1st 1916. This, the fifth game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes.
There are no rules with this game and you will need a copy of X Corps to play the game.
The game follows the course... [click here for more] |
Vexillia |
$6.99
|
 This two player card game covers the experience of the British XIII Corps on the first day of the Battle of the Somme, July 1st 1916. This, the fifth game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes.
There are no rules with this game and you will need a copy of X Corps to play the game.
The game follows the course... [click here for more] |
Vexillia |
$6.99
|
 This two player card game covers the experience of the British XV Corps on the first day of the Battle of the Somme, July 1st 1916. This, the fourth game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes.
There are no rules with this game and you will need a copy of X Corps to play the game.
The game follows the course of... [click here for more] |
Vexillia |
$6.99
|
 This two player card game covers the experience of the British XV Corps on the first day of the Battle of the Somme, July 1st 1916. This, the fourth game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes.
There are no rules with this game and you will need a copy of X Corps to play the game.
The game follows the course of... [click here for more] |
Vexillia |
$6.99
|
 Pike & Plunder v 2.0 (A4)
Campaign Rules for the Italian Wars
Pike & Plunder is a set of card driven campaign rules for the Italian Wars and comprises a set of five high quality pdfs. During a campaign the decisive battles can be fought with any table-top rule set such as Field of Glory Renaissance, DBR, Maximilian v2.0 or Impetus.
30+ page A4 rulebook.
48 Campaign cards.
36 Ruse de... [click here for more] |
Vexillia |
$12.00
|
 Pike & Plunder v 2.0 (US Letter)
Campaign Rules for the Italian Wars
Pike & Plunder is a set of card driven campaign rules for the Italian Wars and comprises a set of five high quality pdfs. During a campaign the decisive battles can be fought with any table-top rule set such as Field of Glory Renaissance, DBR, Maximilian v2.0 or Impetus.
30+ page US Letter rulebook.
48 Campaign cards.
36... [click here for more] |
Vexillia |
$12.00
|
Conflict At The World's End v2.0
Wargame rules for small actions in the Age of Discovery
Designed by Irregular Wars the pdf bundle features a pdf of rules, 48 army lists, quick reference charts, some useful diagrams, as well as campaign rules, scenarios and a pdf of optional chance cards. The pdfs are optimized for screen reading and can be printed equally well on either A4 or US letter paper.... [click here for more] |
Vexillia |
$14.50
|
 Conflict At The World's End v1.5 (US Letter)
Wargame rules for small actions 1519 - 1641
The package consists of five high quality pdfs: rules, army lists, a play sheet, some useful diagrams and a set of optional chance cards. The rulebook and the diagram supplement are A5 pdfs (ideal for ereaders). The remaining pdfs are designed to be printed on larger paper; either A4 or US letter.
40 page... [click here for more] |
Vexillia |
$12.00
|
 Conflict At The World's End v1.5 (A4)
Wargame rules for small actions 1519 - 1641
The package consists of five high quality pdfs: rules, army lists, a play sheet, some useful diagrams and a set of optional chance cards. The rulebook and the diagram supplement are A5 pdfs (ideal for ereaders). The remaining pdfs are designed to be printed on larger paper; either A4 or US letter.
40 page A5 rulebook... [click here for more] |
Vexillia |
$12.00
|
 Set in North Africa during 1940-43 the game is a campaign level card game. It portrays the broad sweep of events and strategic issues surrounding the famous desert battles in a game that is different each time it is played.
The name is a quotation taken from the beginning of episode 8 of the famous 1973 Thames TV series "The World At War".
The game deals with all the complexities of... [click here for more] |
Vexillia |
$12.00
|