These Rules have been written to provide a Fast-Play set in which the fun aspect is highlighted. A game can be single ship to ship combat, or larger Fleet actions, and can run from a half to a couple of hours depending on the size of the Fleets and experience of the players. Several Fleets and multiple players can easily be incorporated.
The Movement system is Hex based, eradicating those... [click here for more]
CAMPAIGN RULES for SAIL HO! 1.2
These Rules are a large expansion to the Basic Rules for Sail Ho!, published here at WargameVault.
THIS GAME IS AN EXPANSION OF THE ORIGINAL, WE CANNOT STRESS THIS ENOUGH!YOU CAN BUY THE ORIGINAL GAME HERE: /product/137223/Sail-Ho-Napoleonic-Ships-Game?term=Sail+Ho%21
These Rules are intended to allow... [click here for more]