The Best Modern Air Wargames Rules
Having been an avid player of Air Wargames and computer air combat games for many years I decided long ago that of all periods and genres the ’Air Game’ had great characteristics as an introductory game for new wargamers, if only the rules could be simplified. Most air games which try and deal with the complexities of multiple dimensions, and the problems... [click here for more]
Grey Wolves at Dusk are a miniature wargames rules set to simulate convoy attack and defence in the North Atlantic in World War 2. Players command U Boats from a wolf pack attacking a convoy at night, or Allied escort commanders attempting to defend the convoy. The game is simple to play but quite accurately simulates the tactics and weapons of the time.
The U boat players use dummy models to creat... [click here for more]
Western Up Front is a company level World War 1 Western Front game designed for 6mm to 25mm miniatures.
Set in the period of 1916/17 , the players use interactive card play to attack and defend Trench systems. The design is inspired by the original "Up Front" game by Avalon Hill, but converted to miniature (or counter) play.
Designed as a multiplayer game, the mechainsms are simple, but realistic.... [click here for more]