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 Hottest Air from Jim Webster
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Hell in Microcosm

Hell in Microcosm


Welcome to ‘Hell in Microcosm.’ This set of rules has the battalion as the manoeuvre unit. Stiffened and supported by the specialist troops from within the division, the battalions are the cutting edge of your force. Aimed at 6mm and 2mm figures, once you get used to the rules you can contemplate deploying divisions. When we originally used these rules, we fought battles ranging in time from the...   [click here for more]
Jim Webster  $5.05

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Plain tales from the Archonate.

Plain tales from the Archonate.


In which we stumble upon a new hero. A man not afraid of hard work, even if he does involve working on a world where the temperature is measured in Kelvin, it rains methane, and the food is frankly poor.   We meet old friends and help sweep under the carpet the mistakes of the past. We have talking dogs, triceratops armed for war, lost Empires, slave planets, and a modestly successful confidence...   [click here for more]
Jim Webster  $4.42

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The Incredible Events of the Century and the Attack of the Inner Planets

The Incredible Events of the Century and the Attack of the Inner Planets


A set of wargames rules aimed at smaller scale figures, which will hopefully help you refight the wars of the later 19th century. They allow you to refight not merely the invasion of the Martians but have rules for building your own armoured trains and warships. They also allow you to design and built your own armoured fighting vehicles, taking advantage of all the modern technological advances you...   [click here for more]
Jim Webster  $5.05

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  With Hot Lead and Cold Steel