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Frostgrave: Thaw of the Lich Lord

Frostgrave: Thaw of the Lich Lord


In this campaign, players discover the existence of a new power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and its disastrous fall. Warbands will confront the Lich Lord’s minions, race against his agents to seize possession of mysterious artefacts, and brave the perils of Frostgrave in search of his lair. Eventually, they will need to muster...   [click here for more]
Osprey Publishing  $17.95 $13.95

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Frostgrave: Hunt for the Golem

Frostgrave: Hunt for the Golem


The Hunt for the Golem is a mini-campaign for Frostgrave: Fantasy Wargames in the Frozen City. Over the course of three scenarios, the wizards and their warbands will learn about the Granite Golem, a unique monster rampaging through the ruins. They will then go on the hunt for the Golem, first to study it, then in an effort to capture or destroy it. They will also have a chance...   [click here for more]
Osprey Publishing  $5.00

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A Fistful of Kung Fu – Hong Kong Movie Wargame Rules

A Fistful of Kung Fu – Hong Kong Movie Wargame Rules


With this skirmish game, players can recreate scenes from Hong Kong action cinema such as Crouching Tiger, Hidden Dragon, Hard Boiled, or Enter the Dragon, or from such western movies as Kill Bill or Big Trouble in Little China. A Fistful of Kung Fu is set in a modern world walking a precarious line between the technological advances of next-generation technology and the tradition and mysticism of...   [click here for more]
Osprey Publishing  $17.95 $14.95

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On the Seven Seas: Wargames Rules for the Age of Piracy and Adventure c.1500–1730

On the Seven Seas: Wargames Rules for the Age of Piracy and Adventure c.1500–1730


On the Seven Seas is a set of wargames rules covering the high adventure and low morals of the world of the pirate. The rules cover licensed privateers such as da Gama and Drake, ruthless pirates of the Spanish Main, Blackbeard, the Barbary corsairs, the wako of the Far East, not to mention the anti-pirate squadrons, Spanish garrisons and native warriors from around the world that found themselves...   [click here for more]
Osprey Publishing  $17.95 $14.95

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Ragnarok: The Vanir

Ragnarok: The Vanir


The Aesir are dead, and the Vanir, now uncontested in their divinity, come to claim what is left of the Nine Realms. The War Clans must oppose, or align with, these new foes. Ragnarok: The Vanir features new Godsparks that War Clans may harness to combat the marauding Vanir, as well as new scenarios, monsters, and options to further develop players' campaigns. ...   [click here for more]
Osprey Publishing  $21.00

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Ronin – Skirmish Wargames in the Age of the Samurai

Ronin – Skirmish Wargames in the Age of the Samurai


Ronin is a set of skirmish wargame rules set in late 16th century feudal Japan. Players build small warbands of models and battle each other as well as non-player factions in duels and skirmishes. Ronin is historically accurate, but also pays tribute to the films of Akira Kurosawa such as Seven Samurai and Yojimbo. Despite the enduring popularity of this period, there are very few widely...   [click here for more]
Osprey Publishing  $17.95 $14.95

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A World Aflame – Interwar Wargame Rules 1918–39

A World Aflame – Interwar Wargame Rules 1918–39


The 21 interwar years have become disproportionately popular in the wargaming world in recent years. The many and diverse conflicts that raged during these tumultuous times of political, social and religious upheaval, are often comparatively minor in the grand scheme of world military history, yet have fired the imaginations of wargamers looking for something a little different. From the Chinese Civil...   [click here for more]
Osprey Publishing  $17.95 $14.95

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Dux Bellorum – Arthurian Wargaming Rules AD 367–793

Dux Bellorum – Arthurian Wargaming Rules AD 367–793


Dux Bellorum is an Arthurian-era Dark Age wargame, set in the period from the mid-4th century AD to the end of the 8th century AD: a time when new kingdoms were being forged in the British Isles and a time when battle was commonplace. These rules use individual stands as the basic playing pieces; this means that individual casualties are not removed from units and the number of miniatures you own...   [click here for more]
Osprey Publishing  $17.95 $14.95

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Frostgrave: Forgotten Pacts

Frostgrave: Forgotten Pacts


In this supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the lost secrets of evocation – the art of summoning demons. While the lure of such knowledge is great, few wizards have ventured into this region as it is overrun by barbaric northern tribesmen who have descended from the hills...   [click here for more]
Osprey Publishing  $14.40

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Frostgrave: Into the Breeding Pits

Frostgrave: Into the Breeding Pits


With this new supplement for Frostgrave, players can lead their warbands into the vast network of catacombs, sewers, and dungeons that run underneath the Frozen City. It was in these dark confines that the ancient wizards known as Beastcrafters experimented on living creatures, creating strange hybrids and deadly monsters, many of which still roam the forgotten passageways. Along with a host...   [click here for more]
Osprey Publishing  $18.00 $14.40

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Frostgrave: The Frostgrave Folio

Frostgrave: The Frostgrave Folio


The Frostgrave Folio is the complete collection of all previously released Frostgrave mini-ebook supplements in one printed volume. This includes Hunt for the Golem, a three-scenario campaign in which the warbands hunt down a rogue golem, Sellsword, which introduces rules for experience-gaining captains to help lead warbands, Dark Alchemy, which expands the...   [click here for more]
Osprey Publishing  $14.40

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Frostgrave: The Maze of Malcor

Frostgrave: The Maze of Malcor


Part magical university, part museum, part tourist attraction, the great Collegium of Artistry had flourished in Felstad's final days. Under the leadership of the seemingly immortal Malcor the Mad, the vast complex expanded, with new wings being built wherever they would fit, including up and down the rock face, and even buried within the mountain itself. Visitors called it one of the architectural...   [click here for more]
Osprey Publishing  $20.00

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Frostgrave: The Wizards' Conclave

Frostgrave: The Wizards' Conclave


Wizards tend to be secretive and solitary, rarely sharing their knowledge, and associating with only a select few apprentices, followers, and henchmen. It is rare that they spend time in the company of other spellcasters, and rarer still that they work together. Now, however, something is about to take place that has not occurred since the great days of Felstad - a gathering of wizards. In this new...   [click here for more]
Osprey Publishing  $20.00

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Of Gods and Mortals - Mythological Wargame Rules

Of Gods and Mortals - Mythological Wargame Rules


Two armies are about to clash. Thor, surrounded by crackling lighting, leads the assault of a horde of viking berserkers. Preparing to receive this charge stands a wall of grim-faced, determined Spartan hoplites, commanded by Ares. In the stormy sky above, a Valkyrie breaks through a flock of Harpies. Gods lead men by their powers, while at the same time men give power to the gods by their faith in...   [click here for more]
Osprey Publishing  $17.95 $14.95

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