Up until now, ACW games have either taken a regimental approach for a more tactical game or a brigade-level view for a more grand tactical game – and gamers have plenty of both regimental or brigade level ACW rule sets to choose from. However, both approaches have drawbacks. The pure regimental approach – such as in Johnny Reb – can make it difficult to fight a very large battle, while the brigade... [click here for more]
Since Dracula's rise to power a shadow has swept across the nation, but nowhere is it darker than in the Deep South. Throughout the plantations, swamps, and cities, rumours abound of grotesque rituals, hooded figures, and bizarre creatures. Most terrifying of all, however, are the whispers of ancient magic - unspeakable arcane rituals and occult powers that can lead those who wield them towards mystical... [click here for more]
It is 1875, and Count Dracula is President of the United States of America.
The Indian Territory, safeguarded by the Treaty of Laramie, is under threat. As prospectors swarm the sacred Black Hills, the response of the Native tribes is swift and merciless. White Raven, leader of the Skinwalker Tribes, hoped to save his people by opening a path into the spirit world of the Hunting Grounds, but something... [click here for more]